临界区

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临界区和互斥量相似,但是临界区被限制在单个进程内,而互斥量可以在进程间共享。所有临界区在进程内实现速速比互斥量快很多,如果不需要在进程间共享资源应优先选择临界区而不是互斥量。

 

void InitializeCriticalSection (LPCRITICAL_SECTION lpCriticalSection):

创建临界区

 

void EnterCriticalSection (LPCRITICAL_SECTION lpCriticalSection):

当线程需要加入被临界区保护的代码段时,需调用该函数。如果该临界区已近被其它线程占用则该线程将阻塞,直到其它线程释放临界区

 

BOOL TryEnterCriticalSection (LPCRITICAL_SECTION lpCriticalSection):

当线程需要加入被临界区保护的代码段时,调用该函数时不会引起阻塞,如果该临界区已经被其他线程占用则直接返回FALSE,否则返回TRUE

 

void LeaveCriticalSection (LPCRITICAL_SECTION lpCriticalSection):

线程离开临界区时应调用该函数

 

void DeleteCriticalSection (LPCRITICAL_SECTION lpCriticalSection):

当不使用临界区时,使用该函数删除临界区

 

// MyThread.cpp : Defines the entry point for the console application.

//

 

#include "stdafx.h"

#include <windows.h>

#include <commctrl.h>

 

CRITICAL_SECTION MyCS;

 

void CRITICAL_SECTION_TEST(INT32 nThread)

{

     EnterCriticalSection(&MyCS);

     printf("Thread %d is running/n",nThread);

     LeaveCriticalSection(&MyCS);

}

 

DWORD MyThread1(VOID)

{

     while(1) {

         CRITICAL_SECTION_TEST(1);

         Sleep(1000);

     }

 

     return 0;

}

 

DWORD MyThread2(VOID)

{

     while(1) {

         CRITICAL_SECTION_TEST(2);

         Sleep(1000);

     }

 

     return 0;

}

 

int _tmain(int argc, _TCHAR* argv[])

{

     HANDLE hThread1;

     HANDLE hThread2;

 

     InitializeCriticalSection(&MyCS);

 

     hThread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)MyThread1, NULL, 0, NULL);

     if(hThread1)  {

         printf("CreateThread MyThread1 success/r/n");

     }    else {

         printf("CreateThread MyThread1 error/r/n");

         return -1;

     }   

 

     hThread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)MyThread2, NULL, 0, NULL);

     if(hThread2)  {

         printf("CreateThread MyThread2 success/r/n");

     }    else {

         printf("CreateThread MyThread2 error/r/n");

         return -1;

     }

 

     while(1) {

         Sleep(1000);

     }

    

 

     CloseHandle(hThread1);

     CloseHandle(hThread2);

 

     return 0;

}

 

 

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