WebGL样品与演示

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来源:http://blog.vlad1.com/2009/09/21/webgl-samples/

下载9月18日以后Firefox的Nightly版,在地址栏输入about:config,搜索“webgl”,双击“webgl.enabled_for_all_sites”,将其值从“false”改为“true”。

演示地址:http://people.mozilla.com/~vladimir/webgl/spore/sporeview.html

然而,速度暂时确实慢的有点受不了,起码要等一分钟才能加载并渲染出来。

原文如下:

Since my post on Friday,we landed a few fixes to improve our WebGL implementation and to fix acouple of bugs we discovered on Friday.  I'm looking forward to seeingwhat people do with WebGL, and how it can be useful on the web rightnow.  For example, EA/Maxis recently added COLLADA export of Creaturedesigns to their popular game Spore, and they have a Sporepediawhere players can see others' creations.  Right now, those previews arejust as images.  With WebGL, they could be fully 3D, even animated.

Spore Creature View (thumbnail)Over the weekend I've put together this example,which uses WebGL to render an exported Spore creature, and let the userrotate the 3D model to view it from different angles.  For those whowant to try it out, you'll need a recent Firefox nightly (one fromtoday, September 21, or newer), and with one preference flipped asdescribed in this post.

I'll be working to update the very basic "getting started"demos from the GL ES 2 book that I ported to Canvas 3D as well, so thatthose who are interested in experimenting can have some good basic codeto look at.  They're not updated yet, but they should be in the nextday or two.

For those of you on Windows who don't have an up to date OpenGLdriver, or don't have the possibility of getting one (e.g. many commonIntel graphics cards doesn't have OpenGL drivers), you can enablesoftware rendering by downloading a Windows build of the Mesa softwareOpenGL implementation.  It won't be fast, but it should be enough foryou to get an idea of what's going on, and to play with some of thedemos.  To use it, download webgl-mesa-751.zipand extract it somewhere on your computer.  It has a single file,OSMESA32.DLL, that you need to tell Firefox where to find:  open upabout:config, and set the preference webgl.osmesalib to thepath of OSMESA32.DLL.  If you extracted it to "C:/temp", you would putin "C:/temp/osmesa32.dll" in the pref.  Then, flip webgl.software_rendering to true, and you should be good to go.

(Mac OS X users shouldn't need to bother with software rendering,since Apple already provides a high quality OpenGL implementation, andLinux users should be ok as long as they have recent OpenGL driversinstalled.)

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