[转]在J2me中实现淡入淡出效果

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在J2me中实现淡入淡出效果,据我所知至少有三种方法。
第一种是取得需要变换图片的像素,依次设置每个象素的alpha通道值,让它在0~100之间变化。
    第二种是修改图片的调色板数据,让其在调色板原始数据到255之间变化。
    第三种,其实也是利用上面的办法,先描画图片,然后在图片上覆盖一个黑色矩形,改变这个黑色矩形透明度就可以实现淡入淡出的效果。
    前两种方法相比较的话,第一种方法运算量是比较大的,而且第一种方法由于midp1.0不支持alpha通道,在一些手机上无法实现。     下面给出第二种方法的示例,在我们开始之前,应该熟悉png文件格式,如果还不是很明白的话,可以google一下    代码很清楚,下面是源代码:
------------CODE__START-----------------------
import java.io.DataInputStream;
import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
public class PngFadeInOut extends MIDlet
{
GameCanvas canvas;
Display display;
public PngFadeInOut()
{
  super();
  try
  {
   display = Display.getDisplay(this);
   canvas = new GameCanvas(this);
  } catch (Exception e)
  {
  }
}
protected void startApp() throws MIDletStateChangeException
{
  if (canvas != null)
  {
   display.setCurrent(canvas);
   canvas.start();
  }
}
protected void pauseApp()
{
  canvas.isExit = true;
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException
{
}
}
class GameCanvas extends Canvas
{
static String imageName = "/fadeInOut.png";
public static final int MAX_TARDINESS = 30;
// ---------------------------------------------------
PngFadeInOut app;
boolean isInited = false;
public boolean isExit = false;
Image offImage = null;
public Graphics g = null;
int scrW;
int scrH;
// ---------------------------------------------------
int gameMode;
int subMode;
static final int smInit = 0;
static final int smProc = 1;
static final int smEnd = 2;
static final int gmStart = 0;
// ---------------------------------------------------
Image testImage = null;
byte[] oldRGBData = null;
byte[] imgData = null;
static final int FADE_IN = 0;
static final int FADE_OUT = 1;
static final int FADE_STEP = 1;
static int fadeType = FADE_IN;
// ---------------------------------------------------
// ---Timer process
// ---------------------------------------------------
TimerTask task;
Timer timer;
int timerDelayTime;
public boolean isTimerRunning;
void startTimer(int delayTime)
{
  timerDelayTime = delayTime;
  isTimerRunning = true;
  timer = new Timer();
  task = new ProcessingRunner();
  timer.scheduleAtFixedRate(task, 0, delayTime);
}
public void stopTimer()
{
  if (task != null)
   task.cancel();
  isTimerRunning = false;
  timer = null;
  task = null;
}
// -----------------------------------------------------
class ProcessingRunner extends TimerTask
{
  public void run()
  {
   if (isExit)
   {
    stopTimer();
    app.notifyDestroyed();
   }
   if (!isTimerRunning
     || System.currentTimeMillis() - scheduledExecutionTime() >= timerDelayTime)
   {
    return;
   }
   gameMain();
   gameDraw();
   repaint();
   serviceRepaints();
   System.gc();
  }
}
// -------------------------------------------------
public GameCanvas(MIDlet midlet)
{
  app = (PngFadeInOut) midlet;
}
public void start()
{
  setFullScreenMode(true);
  while (!isShown())
   ;
  if (!isInited)
  {
   gameInit();
   isInited = true;
  }
  startTimer(MAX_TARDINESS);
}
void gameInit()
{
  scrW = getWidth();
  scrH = getHeight();
  if (g == null || offImage == null)
  {
   offImage = Image.createImage(scrW, scrH);
   g = offImage.getGraphics();
  }
  changeGameMode(gmStart);
}
public void changeGameMode(int gm)
{
  gameMode = gm;
  subMode = smInit;
}
// ---------------------------------------------------
// 游戏主逻辑处理
// ---------------------------------------------------
void gameMain()
{
  if (gameMode == gmStart)
  {
   if (subMode == smInit)
   {
    // 取得图片的二进制数据
    imgData = loadFile(imageName);
    // 保存原始图片的调色板rgb数据
    oldRGBData = getPlteRGBData(imgData);
    if (fadeType == FADE_IN)
    {
     // 设置调色板颜色为白色,淡入效果
     for (int i = rgbDataStartPos; i < rgbDataStartPos
     + rgbDataLength; i++)
     {
      imgData = (byte) 255;
     }
    }
   }
  }
}
}