Silverlight 版的电子表
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程序执行的效果图:
这个程序改编自:webabcd 的 Silverlight 1.0 同样程序。
http://www.cnblogs.com/webabcd/archive/2007/09/17/895328.html
我这里把 Silverlight 1.0 的程序改成 Silverlight 3.0 的程序了。中间的逻辑,原先是JavaScript写的,现在变成C#写的了。
程序是用VS2010 beta 写的, 使用的是 VS2010 默认创建的 Silverlight 项目来编写的。 对其中改动的部分代码如下:
MainPage.xaml 文件
<UserControl x:Class="ClockSilverlightApp.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" Loaded="UserControl_Loaded"> <Canvasxmlns="http://schemas.microsoft.com/client/2007"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"Width="180" Height="150"Background="#0030628D"x:Name="Page" > <Rectangle x:Name="Frame" Width="180" Height="150" Stroke="#FF000000" StrokeThickness="1" RadiusX="20" RadiusY="15"> <Rectangle.Fill> <LinearGradientBrush EndPoint="0.5,1.1" StartPoint="0.5,-0.1"> <GradientStop Color="#FF259888" Offset="0"/> <GradientStop Color="#FF259888" Offset="0.981"/> <GradientStop Color="#FFC87947" Offset="0.416"/> <GradientStop Color="#FFC87947" Offset="0.636"/> LinearGradientBrush> Rectangle.Fill> Rectangle> <Rectangle x:Name="Panel" Width="164" Height="134" Fill="#7F91B52C" Stroke="#FFA2AEBF" RadiusX="50" RadiusY="15" Canvas.Left="8" Canvas.Top="8" StrokeThickness="2"/> <Path x:Name="Line1" Width="163" Height="1" Fill="#FF100888" Stretch="Fill" Stroke="#FF1B510C" Canvas.Left="8" Canvas.Top="92" Data="M33.50029,83.29705 L161.89657,83.297051"/> <Path x:Name="Line2" Width="1" Height="49" Fill="#FF100888" Stretch="Fill" Stroke="#FF1B510C" Canvas.Left="56" Canvas.Top="92" Data="M81.450752,138.29705 L81.450752,90.29705"/> <Path x:Name="Line3" Width="1" Height="49" Fill="#FF100888" Stretch="Fill" Stroke="#FF1B510C" Canvas.Left="110" Canvas.Top="92" Data="M118.30501,164.29698 L118.30501,116.29699"/> <TextBlock x:Name="Month" Width="16" Height="19" Canvas.Left="30" Canvas.Top="92" TextWrapping="Wrap" Foreground="#FF100888" Text="月"/> <TextBlock Width="16" Height="19" Canvas.Left="78" Canvas.Top="92" TextWrapping="Wrap" x:Name="Day" Foreground="#FF100888" Text="日"/> <TextBlock Width="30" Height="19" Canvas.Left="129" Canvas.Top="92" TextWrapping="Wrap" x:Name="Week" Foreground="#FF100888" Text="星期"/> <TextBlock x:Name="txtMonth" Width="19" Height="19" Canvas.Left="28" Canvas.Top="111" TextWrapping="Wrap" Foreground="#FF100888" Text="12"/> <TextBlock x:Name="txtDay" Width="20.5" Height="19" Canvas.Left="77" Canvas.Top="111" TextWrapping="Wrap" Foreground="#FF100888" Text="31"/> <TextBlock x:Name="txtWeek" Width="20" Height="19" Canvas.Left="133" Canvas.Top="111" TextWrapping="Wrap" Foreground="#FF100888" Text="六"/> <TextBlock x:Name="txtHour" Width="48" Height="48" Canvas.Left="14.5" Canvas.Top="38" TextWrapping="Wrap" FontSize="36" Foreground="#FF100888" Text="23"/> <TextBlock x:Name="txtMinute" Width="48" Height="48" Canvas.Left="68.5" Canvas.Top="38" TextWrapping="Wrap" FontSize="36" Foreground="#FF100888" Text="59"/> <TextBlock x:Name="txtSecond" Width="49" Height="48" Canvas.Left="122" Canvas.Top="38" TextWrapping="Wrap" FontSize="36" Foreground="#FF100888" Text="59"/> <TextBlock x:Name="Colon1" Width="9.5" Height="27" Canvas.Left="62.5" Canvas.Top="48" TextWrapping="Wrap" Foreground="#FF100888" Text=":" FontSize="20"/> <TextBlock x:Name="Colon2" Width="12" Height="27" Canvas.Left="116.5" Canvas.Top="48" TextWrapping="Wrap" Foreground="#FF100888" Text=":" FontSize="20"/> <TextBlock x:Name="Copyright" Width="88" Height="16" Canvas.Left="16" TextWrapping="Wrap" FontSize="12" Canvas.Top="22" Foreground="#FF100888" Text="郭红俊 clock" MouseLeftButtonDown="Copyright_MouseLeftButtonDown" MouseEnter="TextBlock_MouseEnter" MouseLeave="TextBlock_MouseLeave" /> <TextBlock x:Name="FullScreen" Width="88" Height="16" Canvas.Left="106" TextWrapping="Wrap" FontSize="12" Canvas.Top="22" Foreground="#FF100888" Text="FullScreen" MouseEnter="TextBlock_MouseEnter" MouseLeave="TextBlock_MouseLeave" MouseLeftButtonDown="FullScreen_MouseLeftButtonDown" /> Canvas>UserControl>
MainPage.xaml.cs 文件
using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Windows;using System.Windows.Controls;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Animation;using System.Windows.Shapes;using System.Windows.Threading;using System.Windows.Browser;namespace ClockSilverlightApp{ public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); dicWeek.Add(DayOfWeek.Friday, "五"); dicWeek.Add(DayOfWeek.Monday, "一"); dicWeek.Add(DayOfWeek.Saturday, "六"); dicWeek.Add(DayOfWeek.Sunday, "日"); dicWeek.Add(DayOfWeek.Thursday, "四"); dicWeek.Add(DayOfWeek.Tuesday, "二"); dicWeek.Add(DayOfWeek.Wednesday, "三"); } private static readonly Dictionarystring> dicWeek = new Dictionary string>(); /// /// 定时更新前段显示信息事件 /// /// /// private void enableClock(object sender, EventArgs e) { DateTime dt = DateTime.Now; this.txtMonth.Text = string.Format("{0:00}", dt.Month); this.txtDay.Text = string.Format("{0:00}", dt.Day); this.txtWeek.Text = dicWeek[dt.DayOfWeek]; this.txtHour.Text = string.Format("{0:00}", dt.Hour); this.txtMinute.Text = string.Format("{0:00}", dt.Minute); this.txtSecond.Text = string.Format("{0:00}", dt.Second); } DispatcherTimer timer = new DispatcherTimer(); private void UserControl_Loaded(object sender, RoutedEventArgs e) { enableClock(null, null); timer.Interval = new TimeSpan(0,0,1); timer.Tick += new EventHandler(enableClock); timer.Start(); } private void Copyright_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { HtmlPage.Window.Navigate(new Uri("http://www.csdn.net/"), "new"); } private void TextBlock_MouseEnter(object sender, MouseEventArgs e) { if (sender == null) return; TextBlock tb = sender as TextBlock; if (tb == null) return; // TextBlock.foreground tb.Foreground = new SolidColorBrush(Colors.Red); // TextBlock.textDecorations tb.TextDecorations = TextDecorations.Underline; tb.Cursor = Cursors.Hand; } private void TextBlock_MouseLeave(object sender, MouseEventArgs e) { if (sender == null) return; TextBlock tb = sender as TextBlock; if (tb == null) return; // TextBlock.foreground tb.Foreground = new SolidColorBrush(Color.FromArgb(255,16,8,136)); // TextBlock.textDecorations tb.TextDecorations = null; tb.Cursor = Cursors.Arrow; } private void FullScreen_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Application.Current.Host.Content.IsFullScreen = !Application.Current.Host.Content.IsFullScreen; } }}
其他文件没有变化。
这个程序我觉得挺适合初学者做出第一个有点意思的Silverlight程序。所以就把它改写成Silverlight 3 的程序了。
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