‘Interactive Computer Graphics’5th. completed

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This is the perfect book for CG rookies because:

1. It covers almost all possible topics of CG fundamentals
2. It offers some really great engineering suggestions
3. It has got a perfectly intelligible writing style
4. It provides many useful suggested materials for further studying (just as Real-Time Rendering series)

But if the reader has some engineering background (as me), some elaborations may appear a little verbose because you may already figure out the solutions. Also if you are really passionate for CG techniques, you may also find some topics don’t have deeply enough references.

P.S. There are too many CG books to read… I really doubt whether I could cover most important books before my graduating…

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