VC6.0下MFC的双缓存颜色显示问题

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参考了多个网上的有关双缓存的资料,都只是讲简单的怎样实现双缓存,而我在MFC的对话中调用了SelectObject等方法来重置不同颜色的画笔和画刷,而且设置多次,查来查去找不到解决的办法,后来看了CSDN的相关文档才解决了。
以下是相关的原文解读:(CreateCompatibleBitmap方法,注意是Windows GDI: Platform SDK中的)

Note: When a memory device context is created, it initially has a 1-by-1 monochrome bitmap selected into it. If this memory device context is used in CreateCompatibleBitmap, the bitmap that is created is a monochrome bitmap. To create a color bitmap, use the hDC that was used to create the memory device context, as shown in the following code:

 

If an application sets the nWidth or nHeight parameters to zero, CreateCompatibleBitmap returns the handle to a 1-by-1 pixel, monochrome bitmap.

看来要存放的缓存格式(样式)要和原来的客户区一致就可以实现非黑白单色的彩色了,顺便给出自己的部分代码:

 

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