建立特效

来源:互联网 发布:javascript navigator 编辑:程序博客网 时间:2024/06/13 06:23

vpFxDebris* pFxDebris_Debris = new vpFxDebris();

pFxDebris_Debris->setName( "Debris" );

pFxDebris_Debris->setCullMask( 0x0FFFFFFFF );

pFxDebris_Debris->setRenderMask( 0x0FFFFFFFF );

pFxDebris_Debris->setIsectMask( 0x0FFFFFFFF );

pFxDebris_Debris->setStrategyEnable( true );

pFxDebris_Debris->setTranslate( 0.000000 ,  0.000000 ,  0.000000 );

pFxDebris_Debris->setRotate( 0.000000 ,  0.000000 ,  0.000000 );

pFxDebris_Debris->setScale( 20.000000 ,  20.000000 ,  20.000000 );

pFxDebris_Debris->setStaticEnable( false );

pFxDebris_Debris->setRepeatEnable( false );

pFxDebris_Debris->setOverallColor( 1.000000f ,  1.000000f ,  1.000000f ,  1.000000f );

pFxDebris_Debris->setTextureBlendColor( 1.000000f ,  1.000000f ,  1.000000f ,  1.000000f );

pFxDebris_Debris->setTextureMode( vpFx::TEXTURE_MODE_MODULATE );

pFxDebris_Debris->setTextureFile( "debris.inta" );

pFxDebris_Debris->setOverallDuration( 4.000000f );

pFxDebris_Debris->setFadeDuration( 0.000000f ,  0.000000f );

pFxDebris_Debris->setTransparencyDepthOffset( 0.000000f );

pFxDebris_Debris->setTransparencyDepthRadiusScaler( 0.000000f );

pFxDebris_Debris->setWindSource( vpFxParticleSystem::WIND_SOURCE_TABLE );

 

s_pInstancesToUnref->push_back( pFxDebris_Debris );