猫 老鼠 人的编程题

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程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)
要求:

1.要有联动性,老鼠和主人的行为是被动的。
2.考虑可扩展性,猫的叫声可能引起其他联动效应。

要点:1. 联动效果,运行代码只要执行Cat.Cryed()方法。2. 对老鼠和主人进行抽象
评分标准: 构造出Cat、Mouse、Master三个类,并能使程序运行(2分)
从Mouse和Master中提取抽象(5分)
联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。(3分)

public interface Observer

   void Response(); //观察者的响应,如是老鼠见到猫的反映
}
public interface Subject
{
  void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
}
public class Mouse : Observer
{
  private string name;
  public Mouse(string name, Subject subj)
  {
    this.name = name;
    subj.AimAt(this);
  }

  public void Response()
  {
    Console.WriteLine(name + " attempt to escape!");
  }
}
public class Master : Observer
{
  public Master(Subject subj)
  {
    subj.AimAt(this);
  }

  public void Response()
  {
    Console.WriteLine("Host waken!");
  }
}

public class Cat : Subject
{
  private ArrayList observers;
  public Cat()
  {
    this.observers = new ArrayList();
  }
  public void AimAt(Observer obs)
  {
    this.observers.Add(obs);
  }
  public void Cry()
  {
    Console.WriteLine("Cat cryed!");
    foreach (Observer obs in this.observers)
    {
      obs.Response();
    }
  }
}
class MainClass
{
  static void Main(string[] args)
  {
    Cat cat = new Cat();
    Mouse mouse1 = new Mouse("mouse1", cat);
    Mouse mouse2 = new Mouse("mouse2", cat);
    Master master = new Master(cat);
    cat.Cry();
  }
}

//---------------------------------------------------------------------------------------------

设计方法二: 使用event -- delegate设计..
public delegate void SubEventHandler();
public abstract class Subject
{
  public event SubEventHandler SubEvent;
  protected void FireAway()
  {
    if (this.SubEvent != null)
    this.SubEvent();
  }
}
public class Cat : Subject
{
  public void Cry()
  {
    Console.WriteLine("cat cryed.");
    this.FireAway();
  }
}
public abstract class Observer
{
  public Observer(Subject sub)
  {
    sub.SubEvent += new SubEventHandler(Response);
  }
  public abstract void Response();
}
public class Mouse : Observer
{
  private string name;
  public Mouse(string name, Subject sub) : base(sub)
  {
    this.name = name;
  }
  public override void Response()
  {
    Console.WriteLine(name + " attempt to escape!");
  }
}
public class Master : Observer
{
  public Master(Subject sub) : base(sub){}
  public override void Response()
  {
    Console.WriteLine("host waken");
  }
}
class Class1
{
  static void Main(string[] args)
  {
    Cat cat = new Cat();
    Mouse mouse1 = new Mouse("mouse1", cat);
    Mouse mouse2 = new Mouse("mouse2", cat);
    Master master = new Master(cat);
    cat.Cry();
  }
}

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