关于结构体

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  using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CSharp其他结构体等
{
    class Program
    {
        static void Main(string[] args)
        {
            /*
            MyPointC p1 = new MyPointC();//创建一个MyPointC类的对象,然后用MyPointC类型的变量p1 指向他。
            p1.X = 10;
            p1.Y = 20;

            MyPointC p2 = p1;//p2指向“p1指向的对象”。不是p2指向p1

            Console.WriteLine(p1.X + "," + p1.Y);

            p2.X = 100;//设置p2指向的对象的X的属性为100

            Console.WriteLine(p1.X + "," + p1.Y);
            */

            MyPoint p1 = new MyPoint();
            p1.X = 10;
            p1.Y = 20;

            MyPoint p2 = p1;//p1复制一份给p2,是拷贝传递

            Console.WriteLine(p1.X + "," + p1.Y);

            p2.X = 100;

            Console.WriteLine(p1.X+","+p1.Y);

            Console.ReadKey();
        }
    }

    struct MyPoint
    {
        public int X { get; set; }
        public int Y { get; set; }
    }

    class MyPointC
    {
        public int X { get; set; }
        public int Y { get; set; }
    }
}

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