MTK 铃声修改

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1. MTK铃声修改

       1.1 铃声简介

              MTK支持的铃声还是比较多的,常见的MP3WAVMID等等都支持。同时MTK既支持数组存储的铃声,也支持资源类型的铃声。不过习惯上我们一般都使用数组类型的铃声。所谓数组类型的铃声,就是把铃声数据按字节顺序存储在数组中,标明铃声的类型和长度,供播放函数使用。

        

    1.2 铃声的格式(Audio_Converter.cpp)

       #define FORMAT_IMY "18"   /* sync with med_main.h */

#define FORMAT_MID "17"   /* sync with med_main.h */

#define FORMAT_WAV "13"   /* sync with med_main.h */

#define FORMAT_MMF "20"   /* sync with med_main.h */

#define FORMAT_MP3 "5"   /* sync with med_main.h */

#define FORMAT_PCM "7"   /* sync with med_main.h */

#define FORMAT_DVI "11"   /* sync with med_main.h */

#define FORMAT_AMR "3"   /* sync with med_main.h */

#define FORMAT_AAC "6"   /* sync with med_main.h */

#define FORMAT_WMA "24"   /* sync with med_main.h */

#define FORMAT_M4A "25"   /* sync with med_main.h */

 

1.3 铃声示例(resource_audio.c)

              来电铃声:

const audio_resource_struct mtk_resource_imelodys[]={

         {s1imy01_imy, sizeof(s1imy01_imy), 18},

         {s1imy02_imy, sizeof(s1imy02_imy), 18},

         {s1imy03_imy, sizeof(s1imy03_imy), 18},

         {s1imy04_imy, sizeof(s1imy04_imy), 18},

         {s1imy05_imy, sizeof(s1imy05_imy), 18},

         {s1imy06_imy, sizeof(s1imy06_imy), 18},

         {s1imy07_imy, sizeof(s1imy07_imy), 18},

         {s1imy08_imy, sizeof(s1imy08_imy), 18},

         {s1imy09_imy, sizeof(s1imy09_imy), 18},

         {s1imy10_imy, sizeof(s1imy10_imy), 18},

};

                     注:18对应的是音乐格式

                   开关机音调:

const audio_resource_struct mtk_resource_sounds[]={

    {cs_iphonemessage1_mp3, sizeof(cs_iphonemessage1_mp3), 5},

    {cs_iphonemessage2_mp3, sizeof(cs_iphonemessage2_mp3), 5},

    {cs_iphonemessage3_mp3, sizeof(cs_iphonemessage3_mp3), 5},

    {cs_iphonemessage4_mp3, sizeof(cs_iphonemessage4_mp3), 5},

         {cs_iphonelock_mp3, sizeof(cs_iphonelock_mp3), 5},

         {cs01_shutter, sizeof(cs01_shutter), 5},

         {cs01_usb_beep_mp3, sizeof(cs01_usb_beep_mp3), 5},

};      

                     注:5对应的是音乐格式

              短信音调:

const audio_resource_struct mtk_resource_message_sounds[]={

    {cs_iphonemessage1_mp3, sizeof(cs_iphonemessage1_mp3), 5},

    {cs_iphonemessage2_mp3, sizeof(cs_iphonemessage2_mp3), 5},

    {cs_iphonemessage3_mp3, sizeof(cs_iphonemessage3_mp3), 5},

    {cs_iphonemessage4_mp3, sizeof(cs_iphonemessage4_mp3), 5},

    {cs_iphonemessage5_mp3, sizeof(cs_iphonemessage5_mp3), 5},

    {cs_iphonemessage6_mp3, sizeof(cs_iphonemessage6_mp3), 5},

};  

                     注:5对应的是音乐格式

       Custpack_audio.c

来电和弦铃声:

const custpack_audio_header custpack_audio =

{

         6,

         {{iphone_marimba_mp3, sizeof(iphone_marimba_mp3), 5},

          {iphone_duck_mp3, sizeof(iphone_duck_mp3), 5},    

         {iphone_crickets_mp3, sizeof(iphone_crickets_mp3), 5},

         {iphone_harp_mp3, sizeof(iphone_harp_mp3), 5},

      {iphone_motorcycle_mp3, sizeof(iphone_motorcycle_mp3), 5},

         {iphone_xylophone_mp3, sizeof(iphone_xylophone_mp3), 5}

         }

};

                     注:6对应的是和弦个数,5对应的是音乐格式

                     客户自定义按键音需打开宏:CUST_KEYPAD_TONE_SUPPORT

                                                 mtk_resource_keypad_tones[]

 

1.4 铃声使用

       像添加图片一样,在Customer里创一个文件夹,放入铃声,然后像添加图片一样添加一个ID,并在模块对应的RES文件里绑定把ID和路径绑定。可以使用mdi_audio_play_id播放,或者使用get_audio获得数据,然后调用mdi_audio_snd_play_string_with_vol_path播放

 

 

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