game network papers

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An Error Analysis of Polynomial Form Dead Reckoning Model based on a Numerical Analysis.pdf

A State Estimation Approach for Live Aircraft Engagement in a C2 Simulation Environment.pdf

A Scalable Architecture for Multiplayer Computer Games.pdf

A Long-Term Study of a Popular MMORPG.pdf

Effect of Network Quality on Player Departure Behavior in Online Games.pdf

Fast Event Ordering and Perceptive Consistency in Time Sensitive Distributed Multiplayer Games.pdf

HYMS- A Hybrid MMOG Server Architecture.pdf

Load Balancing Schemes for Distributed Real-Time Interactive Virtual World Simulations.pdf

Network Software Architectures for Real-Time MMO.pdf

Offloading AI for Peer-to-Peer Games with Dead Reckoning.pdf

Scaling Peer-to-Peer Games in Low-Bandwidth Environments.pdf

The effect of delay on network games.pdf

The Effects of Local Lag on Tightly-Coupled Interaction in Distributed Groupware.pdf

Using a Position History-Based Protocol for Distributed Object Visualization.pdf

Variability-Aware latency amelioration in distributed environments.pdf