windows编程--第一个WinMain程序

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#include <Windows.h>
#include <stdio.h>
#include <tchar.h>
#include <iostream>


LRESULT CALLBACK WindowProc(
  HWND hwnd,      // handle to window
  UINT uMsg,      // message identifier
  WPARAM wParam,  // first message parameter
  LPARAM lParam   // second message parameter
);

int WINAPI WinMain(
  HINSTANCE hInstance,      // handle to current instance
  HINSTANCE hPrevInstance,  // handle to previous instance
  LPSTR lpCmdLine,          // command line
  int nCmdShow              // show state
)
{
 WNDCLASS wndcls;
 wndcls.cbClsExtra=0;
 wndcls.cbWndExtra=0;
 wndcls.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
 wndcls.hCursor=LoadCursor(NULL,IDC_CROSS);
 wndcls.hIcon=LoadIcon(NULL,IDI_ERROR);
 wndcls.hInstance=hInstance;
 wndcls.lpfnWndProc=WindowProc;
 wndcls.lpszClassName=_T("MyWndClass");
 wndcls.lpszMenuName=NULL;
 wndcls.style=CS_HREDRAW | CS_VREDRAW;
 
 RegisterClass(&wndcls);
 
 HWND hwnd;
 hwnd=CreateWindow(_T("MyWndClass"),_T("MyWnd"),WS_OVERLAPPEDWINDOW,0,0,400,600,NULL,NULL,hInstance,NULL);
 ShowWindow(hwnd,SW_SHOWNORMAL);
 UpdateWindow(hwnd);

 MSG msg;
 while(GetMessage(&msg,NULL,0,0))
 {
  TranslateMessage(&msg);
  DispatchMessage(&msg);
 }
 return 0;
}


LRESULT CALLBACK WindowProc(
  HWND hwnd,      // handle to window
  UINT uMsg,      // message identifier
  WPARAM wParam,  // first message parameter
  LPARAM lParam   // second message parameter
)
{
 HDC hdc;
 switch(uMsg)
 {
 case WM_CHAR:
  char szChar[20];
  sprintf(szChar,"char is %d",wParam);
  MessageBoxA(hwnd,szChar,"MyMessageBox",0);
  break;
 case WM_LBUTTONDOWN:
  MessageBox(hwnd,_T("mouse clicked"),_T("MyMessageBox"),0);
  hdc=GetDC(hwnd);
  TextOut(hdc,0,50,_T("mouse clicked"),strlen(("mouse clicked")));
  ReleaseDC(hwnd,hdc);
  break;
 case WM_PAINT:
  PAINTSTRUCT ps;
  hdc=BeginPaint(hwnd,&ps);
  TextOut(hdc,0,0,_T("mouse clicked"),strlen(("mouse clicked")));
  EndPaint(hwnd,&ps);
  break;
 case WM_CLOSE:
  if(IDYES==MessageBox(hwnd,_T("exit or not?"),_T("MyMessageBox"),MB_YESNO))
  {
   DestroyWindow(hwnd);
  }
  break;
 case WM_DESTROY:
  PostQuitMessage(0);
  break;
 default:
  return DefWindowProc(hwnd,uMsg,wParam,lParam);
 }
 return 0;
}

P.S.
 1.GetMessage(&msg,NULL,0,0)
 NULL GetMessage retrieves messages for any window that belongs to the calling thread and
 thread messages posted to the calling thread using the PostThreadMessage function.  
 2.MessageBoxA and MessageBox

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