所谓浮云

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using namespace Life;

using namespace Love;

using namespace Memory;

using namespace Fate;

using namespace Emotion;

using namespace Something;

namespace FuckMyLife

{

     public class FuYun

    {

      private Life _myLife;

      public Life myLife{ get; set; }

      private Memory _myMemoryBeforeDead;

      public Memory myMemoryBeforeDead{ get; set; }

      private Fate _suckFate;

      private Fate suckFate{ get; set; }

      private Emotion _currentEmotion;

      private currentEmotion{ get; set; }

      public FuYun()

          {

            

            _myLife=new Life();

            _myMemoryBeforeDead=new Memory();

            _suckFate=new Fate(FateType FateType.Sucks);

                  _currentEmotion=new Emotion();

               }

      public Something WhatIsFuYun()

        {

            if(this.myLife.DeadTime==myLife.Tomorrow)

                {

                   this.myMemoryBeforeDead=this.myLife.GetMemory(myLife.Now);

                   this.currentEmotion=Emotion.GetEmotionByMemory(this.myMemoryBeforeDead);

                   if(this.currentEmotion.EmotionType==EmotionType.Satisfied)

                     {

                       return (Something)!myMemoryBeforeDead;                              }

                }

        }

    }

}

//所谓浮云,就是,在你生命到达终点的时候,那些没有在你最后的记忆里让你满足过的东西……