发一个mir2的内挂代码

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LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam)
{
    if(nCode==HSHELL_WINDOWCREATED)
    {
        char buf[1024];
        DWORD dwPid;
        GetWindowText((HWND)wParam,buf,1024);
        if(strcmp(buf,"legend of mir2")==0)
        {
            GetClassName((HWND)wParam,buf,1024);
            if( strcmp(buf,"TfrmMain")==0 ||
                //strcmp(buf,"TApplication")==0 ||
                strcmp(buf,"TFrmMain")==0 )
            {
                GetWindowThreadProcessId((HWND)wParam,&dwPid);
                if(dwPid==GetCurrentProcessId())
                {
                    DWORD d;
                    d=(DWORD)my_DDrawwCreate;
                    char bb[5];
                    bb[0]=bb[1]=bb[2]=bb[3]=bb[4]=(char)0x90;
                    DWORD dwOldFlag;
                    VirtualProtect((void*)0x44c586,9,PAGE_READWRITE,&dwOldFlag);
                    memcpy((void*)0x44c586,&d,4);
                    memcpy((void*)0x44c58a,bb,5);
                    VirtualProtect((void*)0x44c586,9,dwOldFlag,&dwOldFlag);
                }
            }
        }
    }
    return CallNextHookEx(g_hhook, nCode, wParam ,lParam);
}

void InstallHook()
{
    if(g_hhook==NULL)
    {
        g_hhook=SetWindowsHookEx(WH_SHELL,(HOOKPROC)HookProc,theApp.m_hInstance,0);
        if(g_hhook==NULL)
            MessageBox(0,"SetWindowsHookEx Failed!!",NULL,MB_OK);
    }
}
通过InstallHook来安装一个WH_SHELL类型的钩子 目的是在游戏窗口创建的第一时间取得控制权 然后通过改写相关代码来实现对DirectDrawCreate函数的拦截 使之流向我们设置的代码my_DDrawwCreate
HRESULT __stdcall my_DDrawwCreate(GUID*lpGUID,LPDIRECTDRAW*lplpDD,IUnknown*pUnkOuter)
{
    HRESULT retVal;
    HWND hWnd=NULL;
    if(hWnd==NULL)
        hWnd=FindWindow("TfrmMain","legend of mir2");
    //if(hWnd==NULL)
    //    hWnd=FindWindow("TApplication","legend of mir2");
    if(hWnd==NULL)
        hWnd=FindWindow("TFrmMain","legend of mir2");
    {
        retVal=DirectDrawCreate(lpGUID,lplpDD,pUnkOuter);

        if(g_isWindowMir)
        {
            LPDIRECTDRAW lpDD=*lplpDD;
            DWORD p1=(DWORD)*lplpDD;
            DWORD p2=*(DWORD*)p1;
            *((DWORD*)(p2+0x54))=(DWORD)(FARPROC)my_SetDisplayMode;
            old_SetCooperativeLevel=*((DWORD*)(p2+0x50));
            *((DWORD*)(p2+0x50))=(DWORD)(FARPROC)my_SetCooperativeLevel;
        }
        DWORD*psend;
        psend=(DWORD*)0x4fa720;
        *psend=(DWORD)my_send;
        {
            AFX_MANAGE_STATE(AfxGetStaticModuleState());
            pToolDlg=new CToolDialog;
            pToolDlg->Create(IDD_TOOL_DIALOG);
            pToolDlg->SetWindowText("太子");
            pToolDlg->ShowWindow(pToolDlg->IsWindowVisible() ? SW_HIDE : SW_SHOW);

            //数字显示
            FARPROC p=(FARPROC)_DispFunc;
            DWORD dwP=(DWORD)p-0x47AA1B;
            DWORD dwOldFlag;
            VirtualProtect((void*)0x47AA17,4,PAGE_READWRITE,&dwOldFlag);
            *((DWORD*)0x47AA17)=dwP;
            VirtualProtect((void*)0x47AA17,4,dwOldFlag,&dwOldFlag);
            //取消程序自检验
            VirtualProtect((void*)0x45EC00,1,PAGE_READWRITE,&dwOldFlag);
            *((BYTE*)0x45EC00)=(BYTE)0xC3;
            VirtualProtect((void*)0x45EC00,1,dwOldFlag,&dwOldFlag);
            //战斗退出
            VirtualProtect((void*)0x4620E6,2,PAGE_READWRITE,&dwOldFlag);
            *((WORD*)0x4620E6)=(WORD)0x9090;
            VirtualProtect((void*)0x4620E6,2,dwOldFlag,&dwOldFlag);

            VirtualProtect((void*)0x462162,2,PAGE_READWRITE,&dwOldFlag);
            *((WORD*)0x462162)=(WORD)0x9090;
            VirtualProtect((void*)0x462162,2,dwOldFlag,&dwOldFlag);

            VirtualProtect((void*)0x4914CA,2,PAGE_READWRITE,&dwOldFlag);
            *((WORD*)0x4914CA)=(WORD)0x9090;
            VirtualProtect((void*)0x4914CA,2,dwOldFlag,&dwOldFlag);

            VirtualProtect((void*)0x491576,2,PAGE_READWRITE,&dwOldFlag);
            *((WORD*)0x491576)=(WORD)0x9090;
            VirtualProtect((void*)0x491576,2,dwOldFlag,&dwOldFlag);

            //显物品id
            p=(FARPROC)ShowItemId;
            dwP=(DWORD)p-0X0048C458;
            //VirtualProtect((void*)0X0048C430,0x23,PAGE_READWRITE,&dwOldFlag);
            //for(char i=0;i<0x23;i++)
            //{
            //    *((BYTE*)(0X0048C430+i))=0x90;
            //}
            //VirtualProtect((void*)0X0048C430,0x23,dwOldFlag,&dwOldFlag);
            VirtualProtect((void*)0X0048C454,4,PAGE_READWRITE,&dwOldFlag);
            *((DWORD*)(0X0048C454))=dwP;
            VirtualProtect((void*)0X0048C454,4,dwOldFlag,&dwOldFlag);
            //InstallGameHooks();
        }
/**//*
        p=(FARPROC)MagicLock;
        dwP=(DWORD)p-0x4627ab;
        VirtualProtect((void*)0x4627a7,4,PAGE_READWRITE,&dwOldFlag);
        *((DWORD*)0x4627a7)=dwP;
        VirtualProtect((void*)0x4627a7,4,dwOldFlag,&dwOldFlag);

        p=(FARPROC)EatItem;
        dwP=(DWORD)p-0x4623a6;
        VirtualProtect((void*)0x4623a2,4,PAGE_READWRITE,&dwOldFlag);
        *((DWORD*)0x4623a2)=dwP;
        VirtualProtect((void*)0x4623a2,4,dwOldFlag,&dwOldFlag);

        dwP=(DWORD)p-0x48c1e6;
        VirtualProtect((void*)0x48c1e2,4,PAGE_READWRITE,&dwOldFlag);
        *((DWORD*)0x48c1e2)=dwP;
        VirtualProtect((void*)0x48c1e2,4,dwOldFlag,&dwOldFlag);

        dwP=(DWORD)p-0x48c223;
        VirtualProtect((void*)0x48c21f,4,PAGE_READWRITE,&dwOldFlag);
        *((DWORD*)0x48c21f)=dwP;
        VirtualProtect((void*)0x48c21f,4,dwOldFlag,&dwOldFlag);

        VirtualProtect((void*)0x4674a6,1,PAGE_READWRITE,&dwOldFlag);
        *((BYTE*)0x4674a6)=0xeb;
        VirtualProtect((void*)0x4674a6,1,dwOldFlag,&dwOldFlag);
*/
        return retVal;
    }
    return DirectDrawCreate(lpGUID,lplpDD,pUnkOuter);
}
my_DDrawwCreate根据设置对SetDisplayMode及SetCooperativeLevel进行拦截 进行窗口化

然后修改游戏程序的相应代码来实现游戏功能的增强

最后附上相应的代码
const DWORD p1=0x44D8B4,p2=0x41834C,p3=0x406434,p_disp=0x4a09a0;
const DWORD old_proc=0x44d6cc;
const DWORD p4=0x44d104;
void DispText(DWORD _eax, LPCTSTR string, DWORD x, DWORD y, DWORD color=0xffffff, DWORD bcolor=0x0)
{
    delphi_string dstring;
    //sprintf(dstring.text,"%s",string);
    strcpy(dstring.text,string);
    dstring.len=strlen(string);
    DWORD address=(DWORD)(dstring.text);
    _asm
    {
/**//*        mov eax, _eax
        call p1
        call p2
        push 1
        push eax
        call p3*/
        push color
        push bcolor
        push address
        mov ecx, y
        mov edx, x
        mov eax, _eax
        call p_disp
    }
}

DWORD fps=0,last_tick_count=0,frame=0;
const DWORD p5=0x40f6a0;
DWORD last_time_pickup=0;
CString MenuItems[6];
BOOL eat_item=TRUE;

__stdcall DispFunc(DWORD _EAX)
{
    if(GetTickCount()-last_tick_count>1000)
    {
        fps=frame;
        frame=0;
        last_tick_count=GetTickCount();
    }
    frame++;
    struct tm *now;
    char buf[128];
    time_t tval;
    tval = time(NULL);
    now = localtime(&tval);
    strftime(buf,sizeof(buf),"太子辅助 时间:%I:%M:%S %p",now);
    DispText(_EAX,buf,340,454);


    DWORD p_hpmp=*(DWORD*)0x4F7EF8;
    DWORD hp,hpmax,mp,mpmax,exp,expmax,weight,weightmax,gold;
    hp=*((WORD*)(p_hpmp+0x3c));
    hpmax=*((WORD*)(p_hpmp+0x40));
    mp=*((WORD*)(p_hpmp+0x3e));
    mpmax=*((WORD*)(p_hpmp+0x42));
    exp=*((DWORD*)(p_hpmp+0x48));
    expmax=*((DWORD*)(p_hpmp+0x4c));
    weight=*((WORD*)(p_hpmp+0x50));
    weightmax=*((WORD*)(p_hpmp+0x52));
    gold=*((DWORD*)(p_hpmp+0x58));

    sprintf(buf,"生命:%u/%u  魔法:%u/%u",hp,hpmax,mp,mpmax);
    DispText(_EAX,buf,25,550);
    sprintf(buf,"鼠标:%u:%u",*(DWORD*)0x4F948C,*(DWORD*)0x4F9490);
    DispText(_EAX,buf,350,580);

    sprintf(buf,"经验:%u/%u",exp,expmax);
    DispText(_EAX,buf,666,538);
    sprintf(buf,"负重:%u/%u",weight,weightmax);
    DispText(_EAX,buf,666,571);
    sprintf(buf,"金币:%u",gold);
    DispText(_EAX,buf,666,507);
    sprintf(buf,"FPS=%u",fps);
    DispText(_EAX,buf,10,8,RGB(255,255,255),RGB(255,0,0));

    //显示装备持久
    if(bShowDura)
    {
        item_in_mem*item=(item_in_mem*)0x4F7EFC;
        char namebuf[128];
        int off;
        for(off=0;off<9;off++)
        {
            if(item[off].magic!=0)
            {
                memcpy(namebuf,item[off].name,item[off].magic);
                namebuf[item[off].magic]=(char)0;
                sprintf(buf,"%s %u/%u",namebuf,item[off].dura,item[off].dura_max);
                DispText(_EAX,buf,10,26+off*16);
            }
        }
    }
    //显示地面物品名字
    DWORD i;
    DWORD count;
    DWORD get_droped_item=0x40F6A0;
    DWORD map_rect_left;
    DWORD map_rect_top;
    DWORD defx,defy;
    DWORD my_x,my_y;
    _asm
    {
        mov eax, 004a42dch
        mov eax, dword ptr [eax]
        mov eax, dword ptr [eax]
        mov edx, dword ptr [eax+0002ae54h]
        mov map_rect_left, edx
        mov edx, dword ptr [eax+0002ae58h]
        mov map_rect_top, edx

        mov eax, 04F7DA4h
        mov eax, dword ptr [eax]
        mov eax, dword ptr [eax+08h]
        mov count, eax

        mov eax, 004A3E9Ch
        mov eax, dword ptr [eax]
        mov eax, dword ptr [eax]
        mov edx, 0FFFFFFA0h
        sub edx, dword ptr [eax+00000098h]
        add edx, 00000010h
        add edx, 0000000Eh
        mov defx, edx

        mov eax, 004A3E9Ch
        mov eax, dword ptr [eax]
        mov eax, dword ptr [eax]
        mov edx, 0FFFFFFC0h
        sub edx, dword ptr [eax+0000009Ch]
        mov defy, edx

        mov eax, 004A3E9Ch
        mov eax, dword ptr [eax]
        mov eax, dword ptr [eax]
        movzx eax, word ptr [eax+08h]
        mov my_x, eax

        mov eax, 004A3E9Ch
        mov eax, dword ptr [eax]
        mov eax, dword ptr [eax]
        movzx eax, word ptr [eax+0ah]
        mov my_y, eax
    }
    drop_item item;
    DWORD p,x,y;
    bool bChecked=false;
    for(i=0;i<count;i++)
    {
        _asm
        {
            mov eax, 04F7DA4h
            mov eax, dword ptr [eax]
            mov edx, i
            call get_droped_item
            mov p, eax
        }
        memcpy(&item,(void*)p,sizeof(drop_item));
        x=(item.x - map_rect_left) * 48 + defx + 0;
        y=(item.y - map_rect_top - 1) * 32 + defy + 0;
        if(x>=0 && x<800 && y>=0 && y<600)//屏幕外的不显示
        {
            memcpy(buf,(void*)(p+sizeof(drop_item)+1),*(BYTE*)(p+sizeof(drop_item)));
            buf[*(BYTE*)(p+sizeof(drop_item))]=(char)0;
            DispText(_EAX,buf,x,y);
            if(!bChecked && item.x==my_x && item.y==my_y && GetTickCount()-last_time_pickup>100)
            {
                last_time_pickup=GetTickCount();
                SendPickUp();
                bChecked=true;
            }
        }
    }

    //数字显血
    DWORD act_list;
    DWORD act;
    act_list=(*(DWORD*)0x4a3dd8);
    act_list=(*(DWORD*)act_list);
    act_list=(*(DWORD*)(act_list+0x5a854));
    count=(*(DWORD*)(act_list+0x8));
    typedef struct
    {
        DWORD x,y,hp,hpmax;
    }act_struct;
    act_struct actor;
    for(i=0;i<count;i++)
    {
        _asm
        {
            mov eax, act_list
            mov edx, i
            call p5
            mov act, eax
        }
        actor.x=        (*(DWORD*)(act+0x8c));
        actor.y=        (*(DWORD*)(act+0x90));
        actor.hp=        (*( WORD*)(act+0x3c));
        actor.hpmax=    (*( WORD*)(act+0x40));
        if(actor.hpmax!=0)
        {
            sprintf(buf,"%u/%u",actor.hp,actor.hpmax);
            DispText(_EAX,buf,actor.x-15,actor.y-20,RGB(0xff,0,0));
        }
    }
}

__declspec(naked) _DispFunc()
{
    __asm
    {
        //保存参数
        push eax
        push edx
        push ecx
        //调用自己的函数
        push eax
        call DispFunc
        pop ecx
        pop edx
        pop eax
        jmp p_disp
    }
}

 

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