System.Threading

来源:互联网 发布:食品安全网络谣言 编辑:程序博客网 时间:2024/05/22 14:04

System.Threading命名空间是.Net多线程编程的基础。对于多线程编程在实际工作中一直用的不多,所以了解也就不多。尽管如此,随着多核,多个cpu的出现,大计算量的需要,多线程将越来越受关注。所以打算写个系列博客,以便更多的了解学习多线程的知识。听说.Net4.0中有一个更方便多线程的类库,可惜还没真的见识过,先熟悉System.Threading就当“温故而知新”了

 

第一篇:从Thread的线程单元状态ApartmentState说起

 

ApartmentState是一个枚举变量,用来设置线程的单元状态(单元状态的ApartmentState的中文msdn翻译,这个翻译很水,我不能从这四个汉字中确切的了解英文ApartmentState要表达的意思)。ApartmentState有三个枚举值,分别为STA:表示Thread将被创建并进入一个单线程单元,我猜想STA应该是Single Thread Apartment的首字母简拼;MTA:表示Thread将被创建并进入一个多线程单元,还有一个是Unknown,表示没有设置线程的单元状态。我在以前使用Thread的时候,从来没有设置过线程的单元状态,今天要做个试验把这三种状态搞清楚。

 

使用新new 一个Thread实例之后可以使用SetAppartmentState方法设置线程的单元状态,每个线程只可以设置一次,若再次设置会抛异常,若不知道是否设置了单元状态可以使用Thread类提供的TrySetApartmentState方法来设置;不设置时其线程单元在控制台应用程序中默认是MTA。

 

试验思路:
1. 使用new 3个Thread的实例,什么都不执行,看两种不同的AppartmentState的Thread的执行顺序如何
2. 同样new 3个Thread实例,执行一段计算代码,看两种不同的AppartmentState执行完全部计算耗时情况

 

具体的实验代码如下:

C#代码 复制代码
  1. using System;   
  2. using System.Collections.Generic;   
  3. using System.Text;   
  4. using System.Threading;   
  5. using System.Diagnostics;   
  6. using System.Collections;   
  7.   
  8. namespace MutiThread   
  9. {   
  10.     class Program   
  11.     {   
  12.         static Stopwatch swAll;   
  13.         static Random r = new Random();   
  14.         static Hashtable hashTable;   
  15.            
  16.   
  17.         static void Main(string[] args)   
  18.         {   
  19.             Start3Thread(ApartmentState.STA);   
  20.   
  21.             Console.ReadLine();   
  22.         }   
  23.   
  24.         static void Start3Thread(ApartmentState appartmentState)   
  25.         {   
  26.             int threadCn = 3;   
  27.             hashTable = new Hashtable();   
  28.             swAll = new Stopwatch();   
  29.             swAll.Start();   
  30.   
  31.             do  
  32.             {   
  33.                 StartThread(appartmentState);   
  34.                 threadCn--;   
  35.             } while (threadCn > 0);   
  36.         }   
  37.   
  38.         static void StartThread(ApartmentState appartmentState)   
  39.         {   
  40.             Thread t1 = new Thread(new ThreadStart(CalcSomething));   
  41.                
  42.             //Thread t1 = new Thread(new ThreadStart(DoNothing));   
  43.             hashTable.Add(t1.ManagedThreadId, false);   
  44.             t1.SetApartmentState(appartmentState);   
  45.             t1.Start();   
  46.         }   
  47.   
  48.   
  49.   
  50.         static void CalcSomething()   
  51.         {   
  52.             Stopwatch sw = new Stopwatch();   
  53.             sw.Start();   
  54.             int[] arr = new int[1000];   
  55.             for (int i = 0; i < arr.Length; i++)   
  56.             {   
  57.                 arr[i] = r.Next(1000);   
  58.             }   
  59.             //Console.WriteLine("线程" + Thread.CurrentThread.ManagedThreadId   
  60.             //        + "的单元状态是:" + Thread.CurrentThread.GetApartmentState()   
  61.             //        + ";线程状态:" + Thread.CurrentThread.ThreadState   
  62.             //        + ";耗时:" + sw.ElapsedTicks);   
  63.             hashTable[Thread.CurrentThread.ManagedThreadId] = true;   
  64.                
  65.             if (hashTable.Count == 3)   
  66.             {   
  67.                 bool allFinish = true;   
  68.                 foreach (object key in hashTable.Keys)   
  69.                 {   
  70.                     allFinish = allFinish && (bool)hashTable[key];   
  71.                 }   
  72.                 if (allFinish)   
  73.                 {   
  74.                     swAll.Stop();   
  75.                     Console.WriteLine(Thread.CurrentThread.GetApartmentState().ToString() + "总耗时:" + swAll.ElapsedTicks);   
  76.                     if (Thread.CurrentThread.GetApartmentState() == ApartmentState.STA)   
  77.                     {   
  78.                         hashTable.Clear();   
  79.                         swAll.Reset();   
  80.                         swAll.Start();   
  81.                         Start3Thread(ApartmentState.MTA);   
  82.                     }   
  83.                 }   
  84.             }   
  85.         }   
  86.   
  87.         static void DoNothing()   
  88.         {   
  89.             int times = 3;   
  90.             do  
  91.             {   
  92.                 Console.WriteLine("线程" + Thread.CurrentThread.ManagedThreadId   
  93.                     + "的单元状态是:" + Thread.CurrentThread.GetApartmentState()   
  94.                     + ";线程状态:" + Thread.CurrentThread.ThreadState);   
  95.                 times--;   
  96.             } while (times > 0);   
  97.         }   
  98.     }   
  99. }  
using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Diagnostics; using System.Collections; namespace MutiThread { class Program { static Stopwatch swAll; static Random r = new Random(); static Hashtable hashTable; static void Main(string[] args) { Start3Thread(ApartmentState.STA); Console.ReadLine(); } static void Start3Thread(ApartmentState appartmentState) { int threadCn = 3; hashTable = new Hashtable(); swAll = new Stopwatch(); swAll.Start(); do { StartThread(appartmentState); threadCn--; } while (threadCn > 0); } static void StartThread(ApartmentState appartmentState) { Thread t1 = new Thread(new ThreadStart(CalcSomething)); //Thread t1 = new Thread(new ThreadStart(DoNothing)); hashTable.Add(t1.ManagedThreadId, false); t1.SetApartmentState(appartmentState); t1.Start(); } static void CalcSomething() { Stopwatch sw = new Stopwatch(); sw.Start(); int[] arr = new int[1000]; for (int i = 0; i < arr.Length; i++) { arr[i] = r.Next(1000); } //Console.WriteLine("线程" + Thread.CurrentThread.ManagedThreadId // + "的单元状态是:" + Thread.CurrentThread.GetApartmentState() // + ";线程状态:" + Thread.CurrentThread.ThreadState // + ";耗时:" + sw.ElapsedTicks); hashTable[Thread.CurrentThread.ManagedThreadId] = true; if (hashTable.Count == 3) { bool allFinish = true; foreach (object key in hashTable.Keys) { allFinish = allFinish && (bool)hashTable[key]; } if (allFinish) { swAll.Stop(); Console.WriteLine(Thread.CurrentThread.GetApartmentState().ToString() + "总耗时:" + swAll.ElapsedTicks); if (Thread.CurrentThread.GetApartmentState() == ApartmentState.STA) { hashTable.Clear(); swAll.Reset(); swAll.Start(); Start3Thread(ApartmentState.MTA); } } } } static void DoNothing() { int times = 3; do { Console.WriteLine("线程" + Thread.CurrentThread.ManagedThreadId + "的单元状态是:" + Thread.CurrentThread.GetApartmentState() + ";线程状态:" + Thread.CurrentThread.ThreadState); times--; } while (times > 0); } } }

 

 

实验的结果是:
1. AppartmentState为STA或者MTA时的执行顺序都是不定的,每一次执行都可能不同,也就是说顺序上无法说明两种的区别。
2. 两种不同的ApartmentState的执行效率上是有区别的,单线程单元状态模式所耗时间明显多于多线程单元模式状态
3. 在不设置线程的AppartmentState时,默认值是MTA,也就是多线程模式的

原创粉丝点击