VC++的GDI绘图函数:SetROP2 橡皮筋绘图技术中的应用

来源:互联网 发布:美食杰网站seo分析 编辑:程序博客网 时间:2024/05/01 21:04

VC++的GDI绘图函数:SetROP2 橡皮筋绘图技术中的应用

 

http://blog.csdn.net/abcpanpeng/archive/2010/04/03/5448696.aspx

 

一个Windows API SetROP2(int nDrawMode)的使用


  该函数的主要的作用是根据nDrawMode设置的方式重新设定绘图的方式,下面就不同的nDrawMode值具体解释绘图模式是如何改变的。


  首先就nDrawMode的取值有以下的情况:


  R2_BLACK Pixel is always black. //所有绘制出来的像素为黑色


  R2_WHITE Pixel is always white. //所有绘制出来的像素为白色


  R2_NOP Pixel remains unchanged. //任何绘制将不改变当前的状态


  R2_NOT Pixel is the inverse of the screen color. //当前绘制的像素值设为屏幕像素值的反,这样可以覆盖掉上次的绘图,(自动擦除上次绘制的图形)


  R2_COPYPEN Pixel is the pen color. //使用当前的画笔的颜色


  R2_NOTCOPYPEN Pixel is the inverse of the pen color. //当前画笔的反色


  //下面是当前画笔的颜色和屏幕色的组合运算得到的绘图模式。


  R2_MERGEPENNOT Pixel is a combination of the pen color and the inverse of the screen color (final pixel = (NOT screen pixel) OR pen).


  R2_MASKPENNOT Pixel is a combination of the colors common to both the pen and the inverse of the screen (final pixel = (NOT screen pixel) AND pen).


  R2_MERGENOTPEN Pixel is a combination of the screen color and the inverse of the pen color (final pixel = (NOT pen) OR screen pixel).


  R2_MASKNOTPEN Pixel is a combination of the colors common to both the screen and the inverse of the pen (final pixel = (NOT pen) AND screen pixel).


  R2_MERGEPEN Pixel is a combination of the pen color and the screen color (final pixel = pen OR screen pixel).


  R2_NOTMERGEPEN Pixel is the inverse of the R2_MERGEPEN color (final pixel = NOT(pen OR screen pixel)).


  R2_MASKPEN Pixel is a combination of the colors common to both the pen and the screen (final pixel = pen AND screen pixel).


  R2_NOTMASKPEN Pixel is the inverse of the R2_MASKPEN color (final pixel = NOT(pen AND screen pixel)).


  R2_XORPEN Pixel is a combination of the colors that are in the pen or in the screen, but not in both (final pixel = pen XOR screen pixel).


  R2_NOTXORPEN Pixel is the inverse of the R2_XORPEN color (final pixel = NOT(pen XOR screen pixel)).


  总之,上述api的一个作用是在需要改变绘图的模式时,不需要重新设置画笔,只需要设置不同的绘图的模式即可达到相应的目的。


  程序橡皮筋绘图程序的使用实例:


  void CXXXView::OnMouseMove(UINT nFlags, CPoint point)


  {


  // 按下左键移动开始画图


  if (nFlags == MK_LBUTTON)


  {


  // 创建画笔RGB(0x00, 0x00, 0xFF)


  HPEN hPen = CreatePen(PS_SOLID, m_PenWidth, m_PenColor);


  // 选进DC


  ::SelectObject(m_hMemDC, hPen);


  //设置系统色彩模式取反色


  int oldRop=::SetROP2(m_hMemDC,R2_NOTXORPEN);


  // 画线


  ::MoveToEx(m_hMemDC,m_pOrigin.x,m_pOrigin.y, NULL);


  ::LineTo(m_hMemDC, m_pPrev.x,m_pPrev.y);


  //::SetROP2(m_hMemDC,oldRop);//回复系统默认色彩模式


  ::MoveToEx(m_hMemDC, m_pOrigin.x, m_pOrigin.y, NULL);


  ::LineTo(m_hMemDC, point.x, point.y);


  m_pPrev = point;


  Invalidate(FALSE);


  }


  }

 

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/abcpanpeng/archive/2010/04/03/5448696.aspx

原创粉丝点击