ZYSocketSuper 2.0 SP1 包含案例 聊天室 示例下载。

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里面是最新的代码。

新加:

Buffers 数据包组合类

BuffList 数据包缓冲类

ReadBytes 数据包 读取类

里面包含 一个客户端 和服务器端的 简单 聊天室 案例 就几行代码

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 using System; 
 using System.Collections.Generic; 
 using System.Linq; 
 using System.Text; 
 using System.Net; 
 using System.Net.Sockets; 
  
 namespace MessageServer 
 { 
     class Program 
     { 
         static ZYSocketSuper Server; 
  
         static List<User> UserList; 
  
         static void Main(string[] args) 
         { 
             UserList = new List<User>(); 
             Server = new ZYSocketSuper("127.0.0.1", 888, 1000, 4096); 
             Server.BinaryInput = new BinaryInputHandler(BinaryInputHandler);//设置数据包输入回调方法 
             Server.Connetions = new ConnectionFilter(ConnectionFilter); 
             Server.MessageInput = new MessageInputHandler(MessageInputHandler); 
             Server.MessageOut += new EventHandler<LogOutEventArgs>(Server_MessageOut); //日记输出事件 
             Server.Start(); 
  
             while (true) 
             { 
                 Console.ReadLine(); 
                 Console.WriteLine("当前用户数量:" + UserList.Count.ToString()); 
  
                 foreach (User user in UserList) 
                 { 
                     Console.WriteLine(user.Name+":"+user.socketAsync.AcceptSocket.RemoteEndPoint.ToString()); 
                 } 
  
             } 
         } 
  
         static void Server_MessageOut(object sender, LogOutEventArgs e) 
         { 
             Console.WriteLine(e.Mess); 
         } 
  
         /// <summary> 
         /// 数据包输入回调方法   http://www.my400800.cn
         /// </summary> 
         /// <param name="data"></param> 
         /// <param name="socketAsync"></param> 
         static void BinaryInputHandler(byte[] data, SocketAsyncEventArgs socketAsync) 
         { 
             if (socketAsync.UserToken == null)  //如果此连接还没有登入 
             { 
                 ReadBytes read = new ReadBytes(data); //创建读取数据包类 
  
                 int lengt; 
                 int cmd; 
                 if (read.ReadInt32(out lengt) && 
                     lengt == read.Length && 
                     read.ReadInt32(out cmd) && 
                     cmd==(int)ClientCmdType.SendMess 
                     )                                            //读取首4字节,并验证长度的有效性 以及判断消息类型 
                 { 
                     string name; 
  
                     if (read.ReadString(out name)) //读取用户名字 
                     { 
                         User user = new User(); //创建用户对象 
                         user.Name = name; 
                         user.socketAsync = socketAsync; //将用户对象和SOCKET绑定 
                         socketAsync.UserToken = user; 
  
                         byte[] MessData = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.ServerMessage), //构造数据包  
                                                            Buffers.GetSocketBytes(name + " 登入聊天室")); 
  
                         MessData = Buffers.MergeBytes(Buffers.GetSocketBytes(MessData.Length + 4), MessData); 
  
  
                         foreach (User tuser in UserList) //发送给所有在线用户 
                         { 
                             Server.SendData(tuser.socketAsync.AcceptSocket, MessData);     
                         } 
  
                         UserList.Add(user); //将用户加入用户表 
                         
                     } 
  
                 } 
  
             } 
             else 
             { 
                 User user = socketAsync.UserToken as User; //获取用户对象 
  
                 if (user != null) 
                 { 
                     user.BuffList.InsertByteArray(data); //插入数据包缓冲池 
  
                     do 
                     { 
                         try 
                         { 
  
                             byte[] buff = user.BuffList.GetData(4); //枚举说有数据包缓冲 
  
                             if (buff == null) 
                                 break; 
  
  
                             DataHandler(buff, user); //将每个数据包指令进行处理 
                              
                         } 
                         catch 
                         { 
                             user.BuffList.Clecr(); 
                             break; 
                         } 
                     } while (true); 
  
  
                 } 
  
             } 
  
  
         } 
  
         //数据包指令处理 
         public static void DataHandler(byte[] data, User user) 
         { 
  
             ReadBytes read = new ReadBytes(data); 
  
             int lengt; 
             if (read.ReadInt32(out lengt) && lengt == read.Length) //读取首4字节,并验证长度的有效性 
             { 
                 int cmd; 
  
                 if (read.ReadInt32(out cmd)) //读取命令 
                 { 
                     switch ((ClientCmdType)cmd) 
                     { 
                         case ClientCmdType.SendMess: //公聊 
  
                             string mess; 
  
                             if (read.ReadString(out mess)) //读取用户说的东西 
                             { 
                                 byte[] messdata = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.Message), //组合数据包 
                                                                   Buffers.GetSocketBytes(user.Name + ": " + mess)); 
  
                                 messdata = Buffers.MergeBytes(Buffers.GetSocketBytes(messdata.Length + 4), messdata); 
  
                                 foreach (User tuser in UserList) //发送给说有用户 
                                 { 
                                     if (tuser.Equals(user) == false) 
                                         Server.SendData(tuser.socketAsync.AcceptSocket, messdata); 
                                 } 
  
                             } 
  
                             break; 
                         case ClientCmdType.PrivateMess: //私聊 
                             string username; 
                             string message; 
  
                             if (read.ReadString(out username) && read.ReadString(out message)) 
                             { 
                                 byte[] messdata = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.Message), //组合数据包 
                                                                   Buffers.GetSocketBytes(user.Name + " 对你说: " + message)); 
  
                                 messdata = Buffers.MergeBytes(Buffers.GetSocketBytes(messdata.Length + 4), messdata); 
  
  
                                 User Puser = UserList.Find(o => String.Equals(o.Name, username, StringComparison.CurrentCultureIgnoreCase)); 
  
                                 if (Puser != null) 
                                 { 
                                     Server.SendData(Puser.socketAsync.AcceptSocket, messdata); 
                                 } 
                                 else 
                                 { 
                                     messdata = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.Message), //组合数据包 
                                                                   Buffers.GetSocketBytes("无法找到该用户:"+username)); 
  
                                     messdata = Buffers.MergeBytes(Buffers.GetSocketBytes(messdata.Length + 4), messdata); 
  
  
                                     Server.SendData(user.socketAsync.AcceptSocket,messdata); 
                                 } 
  
                             } 
  
                             break; 
  
  
                     } 
  
  
                 } 
  
             } 
  
  
         } 
  
         /// <summary> 
         /// 用户连接回调方法 
         /// </summary> 
         /// <param name="socketAsync"></param> 
         /// <returns></returns> 
         static bool ConnectionFilter(SocketAsyncEventArgs socketAsync) 
         { 
             Console.WriteLine(socketAsync.AcceptSocket.RemoteEndPoint.ToString()); 
  
             byte[] messdata = Buffers.MergeBytes(Buffers.GetSocketBytes((int)CmdType.Message), //组合数据包 
                                                                  Buffers.GetSocketBytes("[欢迎使用我的聊天室]/r/n请输入你的用户昵称:")); 
  
             messdata = Buffers.MergeBytes(Buffers.GetSocketBytes(messdata.Length + 4), messdata); 
  
             Server.SendData(socketAsync.AcceptSocket, messdata); 
  
  
             return true; 
         } 
  
         /// <summary> 
         /// 异常消息输出方法 
         /// </summary> 
         /// <param name="message"></param> 
         /// <param name="socketAsync"></param> 
         /// <param name="erorr"></param> 
         static void MessageInputHandler(string message, SocketAsyncEventArgs socketAsync, int erorr) 
         { 
             User user = socketAsync.UserToken as User; //获取用户对象 
  
             if (user != null) 
             { 
                 UserList.Remove(user); 
             } 
  
             socketAsync.UserToken = null; 
          
         } 
         
  
     } 
  
     class User 
     { 
         public SocketAsyncEventArgs socketAsync { get; set; } 
         public string Name { get; set; } 
         public BuffList BuffList = new BuffList(); 
     } 
  
     enum CmdType 
     { 
         ServerMessage=1000, //服务器消息 
         Message=1001, 
     } 
  
     enum ClientCmdType 
     { 
         SendMess = 5001, 
         PrivateMess=5002, 
     } 
 } 

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