高级事件和信号处理@GTK+ 2.0 中文教程连载

来源:互联网 发布:异形大战铁血战士 知乎 编辑:程序博客网 时间:2024/05/16 11:10

高级事件和信号处理

信号函数

连接和断开信号处理函数

gulong g_signal_connect( GObject     *object,
const gchar *name,
GCallback func,
gpointer func_data );

gulong g_signal_connect_after( GObject *object,
const gchar *name,
GCallback func,
gpointer func_data );

gulong g_signal_connect_swapped( GObject *object,
const gchar *name,
GCallback func,
GObject *slot_object );

void g_signal_handler_disconnect( GObject *object,
gulong handler_id );

void g_signal_handlers_disconnect_by_func( GObject *object,
GCallback func,
gpointer data );

阻塞和反阻塞信号处理函数

void g_signal_handler_block( GObject *object,
gulong handler_id);

void g_signal_handlers_block_by_func( GObject *object,
GCallback func,
gpointer data );

void g_signal_handler_unblock( GObject *object,
gulong handler_id );

void g_signal_handler_unblock_by_func( GObject *object,
GCallback func,
gpointer data );

发出和停止信号

void g_signal_emit( GObject *object,
guint signal_id,
... );

void g_signal_emit_by_name( GObject *object,
const gchar *name,
... );

void g_signal_emitv( const GValue *instance_and_params,
guint signal_id,
GQuark detail,
GValue *return_value );

void g_signal_stop_emission( GObject *object,
guint signal_id,
GQuark detail );

void g_signal_stop_emission_by_name( GObject *object,
const gchar *detailed_signal );

<<< PreviousHomeNext >>>Idle 函数 信号的发射和传播
原创粉丝点击