BREW Makefile生成工具功能改进——把中间文件放入独立目录
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BREW自带的Makefile生成工具产生的Makefile,会将中间文件(.o)生成到源代码目录下,这样源代码目录看起来很混乱。但是如果在编译完后删除这些文件,又无法享受到make的只编译改动过的源文件的速度优势。在第二版自己编写的BREW Makefile生成工具里(BMG,BREW Makefile 生成工具的编写),花了些时间解决了这个问题。
目前采用的方式:
.o目标定义为"中间目录/文件名"的形式,例如"objs/foo.c"
模式规则定义为"objs/%.o : %.c"形式。经试验不能只写成"%.o : %.c",会提示找不到生成目标的规则,可能make的模式匹配规则只是匹配文件名。
使用GCC生成每个源文件的依赖关系到一个.d文件,再使用sed处理这个文件,给里面的源文件名加上“objs/”前缀
使用“-include $(OBJS:.o=.d)”命令包含生成的.d文件
也有其它的更简洁处的处理方式,可参见下面列出的参考文档1
原来使用的是微软的NMake程序,但是它不支持VPATH,编写起来比较麻烦。最后改用GNU Make,但是在Windows上又遇到了路径中斜杠和反斜杠的问题。有的Windows版GNU环境和GNU Make不支持Windows的反斜杠路径表示法,将反斜杠解释成转义反斜杠,导致各种生成失败。现在采用的GNU环境是mingw的msys,GNUWin32的make 3.8.1(Mingw版和cygwin版make目标文件涉及盘符的路径,引号还会解析失败,盘符路径还要写成unix形式)版。除上面的目标文件形式外"objs/foo.c",均可以使用Windows反斜杠路径。
对于BREW项目,还有一个易错点,elf2mod.x这个GCC链接脚本。当时为了启用编译器优化选项时AEEMod_Load仍能放到mod 0地址处,在链接脚本里写下了这样的语句
"AEEMod*.o"(.text.AEEMod_Load)
现在.o放到了独立目录,这里也该做修改。例如
"objs/AEEMod*.o"(.text.AEEMod_Load)
下面附上参考资料:
1.让 GNU Make 把中间文件放到独立目录
2.GNU Make 下创建目录的问题
3.一个makefile实例
TARGET=frame
OBJS=objs/EasyText.o objs/extracter.o objs/graphics.o objs/map.o objs/mapX.o objs/object.o objs/script.o objs/simple_thread.o objs/sprite.o objs/state.o objs/ui.o objs/util.o objs/frame.o objs/AEEAppGen.o objs/AEEModGen.o objs/brew_main.o objs/GCCResolver.o
VPATH=./engine ./game c:/PROGRA~1/BREW31~1.5/sdk/src ./BREW_F~1 $(BMG)
APP_INCLUDES= -I../debug/frame -I./simple_stl -I./engine -I./inc -I$(BREWDIR_3)/inc
DEP_INCLUDES= -I../debug/frame -I./simple_stl -I./engine -I./inc
PRE_DEF=-Dsdf
BREW_HOME = $(BREWDIR)
BREW_ADDINS = $(BREWADDINS)
GCC_HOME = $(GCCHOME)
GCC_LIBPATH = $(GCCLIBPATH)
#-------------------------------------------------------------------------------
# type definitions
#-------------------------------------------------------------------------------
EXETYPE=elf
BINARY =bin
MODULE=mod
#-----------------------------------------------------------------------
# Target compile time symbol definitions
#
# Tells the SDK source stuffs that we're building a dynamic app.
#-----------------------------------------------------------------------
DYNAPP = -DDYNAMIC_APP
#-----------------------------------------------------------------------
# Software tool and environment definitions
# (PREFIX needs to be set to the location of your gcc cross-compiler
# and binutils. STUBTOOL needs to be the path and filename of your
# copy of makestub)
#-----------------------------------------------------------------------
AEESRCPATH = $(BREW_HOME)/src
AEEINCPATH = $(BREW_HOME)/inc
GCC = $(GCC_HOME)/bin/arm-elf-gcc
GPP = $(GCC_HOME)/bin/arm-elf-g++
LD = $(GCC_HOME)/bin/arm-elf-ld
DUMPTOOL = $(GCC_HOME)/bin/arm-elf-objdump
ELF2MODTOOLPATH = $(BREW_ADDINS)/common/bin
ELF2MODTOOL=$(ELF2MODTOOLPATH)/elf2mod.exe
GCCRESOLVEPATH = $(BMG)
#-----------------------------------------------------------------------
# Compiler optimization options
# -O0 disables compiler optimizations. Other options probably work as
# well. Set to taste.
#-----------------------------------------------------------------------
OPT=-Os
#-----------------------------------------------------------------------
# Compiler code generation options
# Add $(TARG) to the CODE line if you're building a Thumb binary (at
# the moment, this doesn't work).
#-----------------------------------------------------------------------
END=-mlittle-endian
TARG=-mthumb
CODE=$(END) -fshort-enums -fno-builtin -ffunction-sections -fno-exceptions -fno-unwind-tables -fno-rtti -fshort-wchar
#-----------------------------------------------------------------------
# Include file search path options
# (change this to point to where the BREW SDK headers are located)
#-----------------------------------------------------------------------
INC=-I$(AEEINCPATH) -I$(GCC_LIBPATH)/include -I$(GCC_HOME)/arm-elf/include $(APP_INCLUDES)
#-----------------------------------------------------------------------
# Library search path options
# (You can change this to point to where your interworking version of
# libgcc.a resides)
#-----------------------------------------------------------------------
LIBDIRS = -L$(GCC_LIBPATH)
#-----------------------------------------------------------------------
# Nothing below here (except for the dependencies at the bottom of the
# file) should need to be changed for a reasonably normal compilation.
#-----------------------------------------------------------------------
#-----------------------------------------------------------------------
# Processor architecture options
# Sets the designated target processor for this applet.
# Currently, all BREW phones use the ARM 7t chip
#-----------------------------------------------------------------------
CPU=-mcpu=arm7tdmi
#-----------------------------------------------------------------------
# ARM Procedure Call Standard (APCS) options
# -fPIC sets posititon independent code. Other option: -fpic
# -mthumb-interwork enables switching between ARM and Thumb code
# -mapcs-frame runs on systems with the frame ptr. specified in the
# APCS
#-----------------------------------------------------------------------
ROPI=
INTRWK=-mthumb-interwork
APCS=-mapcs-frame $(ROPI) $(INTRWK)
#-----------------------------------------------------------------------
# Compiler output options
# -c sets object file output only
#-----------------------------------------------------------------------
OUT=-c
#-----------------------------------------------------------------------
# Compiler/assembler debug Options
# -g is the standard flag to leave debugging information in the
# object files.
#-----------------------------------------------------------------------
DBG=-g
#-----------------------------------------------------------------------
# Linker Options
# -o sets the output filename
#-----------------------------------------------------------------------
LINK_CMD = -Ttext 0 --emit-relocs -entry AEEMod_Load -o
LIBS=-lc -lgcc
#-----------------------------------------------------------------------
# HEXTOOL Options
#-----------------------------------------------------------------------
BINFORMAT = -O binary
#-----------------------------------------------------------------------
# Compiler flag definitions
#-----------------------------------------------------------------------
CFLAGS0 =$(OUT) $(DYNAPP) $(CPU) $(APCS) $(CODE) $(DBG)
CFLAGS =$(CFLAGS0) $(OPT) $(PRE_DEF)
#-----------------------------------------------------------------------
# Linker flag definitions
#-----------------------------------------------------------------------
LDFLAGS =$(LIBDIRS) --script $(GCCRESOLVEPATH)/elf2mod_objs.x
#-----------------------------------------------------------------------
# Default target
#-----------------------------------------------------------------------
default: $(TARGET).$(MODULE)
#-----------------------------------------------------------------------
# All target
#-----------------------------------------------------------------------
.DELETE_ON_ERROR:
all: $(TARGET).$(MODULE)
-include $(OBJS:.o=.d)
objs/%.o : %.c | objs
@echo ---------------------------------------------------------------
@echo 编译C文件 $<
$(GCC) $(CFLAGS) $(INC) -c $< -o $@
@$(GCC) -MM -isystem$(AEEINCPATH) $(CFLAGS) $(DEP_INCLUDES) $< -o objs/$*.d.tmp
@sed -e 's|.*/.o:|$@:|' objs/$*.d.tmp > objs/$*.d
@rm objs/$*.d.tmp
@echo ---------------------------------------------------------------
objs/%.o : %.cpp | objs
@echo ---------------------------------------------------------------
@echo 编译C++文件 $<
$(GPP) $(CFLAGS) $(INC) -c $< -o $@
@$(GPP) -MM -isystem$(AEEINCPATH) $(CFLAGS) $(DEP_INCLUDES) $< -o objs/$*.d.tmp
@sed -e 's|.*/.o:|$@:|' objs/$*.d.tmp > objs/$*.d
@rm objs/$*.d.tmp
@echo ---------------------------------------------------------------
objs:
@echo ---------------------------------------------------------------
@echo 建立目标文件目录
@mkdir $@
@echo ---------------------------------------------------------------
#-----------------------------------------------------------------------
# Targets for making the actual binary
#-----------------------------------------------------------------------
APP_OBJS = $(OBJS)
$(TARGET).$(EXETYPE) : $(APP_OBJS)
$(LD) $(LINK_CMD) $(TARGET).$(EXETYPE) $(LDFLAGS) /
$(APP_OBJS) $(LIBS) $(LINK_ORDER)
$(TARGET).$(MODULE) : $(TARGET).$(EXETYPE)
$(ELF2MODTOOL) $(TARGET).$(EXETYPE) $(TARGET).$(MODULE)
#-----------------------------------------------------------------------
# Cleanup
#-----------------------------------------------------------------------
APP_DEPS = $(OBJS:.o=.d)
clean:
del -f $(APP_OBJS) $(APP_DEPS) $(TARGET).$(EXETYPE) $(TARGET).$(MODULE)
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