Shaders for Game Programmers and Artists代码实现Chapter_0401
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《Shaders for Game Programmers and Artists》是一本介绍shader很好的书籍,书中使用RenderMonkey给出了shader源代码,该系列文章将通过Effect的方式在VS2008环境下实现所有例子源代码,如无特殊声明,开发环境为VS2008+DirectXSDK(March 2009).书中用到的茶壶模型为Microsoft DirectX SDK (March 2009)/Samples/Media/misc目录下的teapot.x
Effect代码如下:
- Shaders for Game Programmers and Artists代码实现Chapter_0401
- Shaders for Game Programmers and Artists代码实现Chapter_0402
- Shaders for Game Programmers and Artists代码实现Chapter_0403
- Shaders for Game Programmers and Artists代码实现Chapter_0502
- Shaders for Game Programmers and Artists代码实现Chapter_0503
- Shaders for Game Programmers and Artists代码实现Chapter_0504
- Shaders for Game Programmers and Artists代码实现Chapter_0505
- Shaders for Game Programmers and Artists代码实现Chapter_0506
- Shaders for Game Programmers and Artists代码实现Chapter_0506a
- Shaders for Game Programmers and Artists代码实现Chapter_0506b
- Shaders for Game Programmers and Artists(目录)
- Shaders for Game Programmers and Artists
- shaders for game programmers and artists
- Shaders for Game Programmers and Artists(1) - First Shaders
- Shaders for Game Programmers and Artists(3) - DOF
- Shaders for Game Programmers and Artists(4) - 热雾效果
- Shaders for Game Programmers and Artists(5) - HDR
- Shaders for Game Programmers and Artists(6) - 反射与折射
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