网络地址结构体解析

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include <netinet/in.h>// All pointers to socket address structures are often cast to pointers// to this type before use in various functions and system calls:struct sockaddr {    unsigned short    sa_family;    // address family, AF_xxx    char              sa_data[14];  // 14 bytes of protocol address};// IPv4 AF_INET sockets:struct sockaddr_in {    short            sin_family;   // e.g. AF_INET, AF_INET6    unsigned short   sin_port;     // e.g. htons(3490)    struct in_addr   sin_addr;     // see struct in_addr, below    char             sin_zero[8];  // zero this if you want to};struct in_addr {    unsigned long s_addr;          // load with inet_pton()};// IPv6 AF_INET6 sockets:struct sockaddr_in6 {    u_int16_t       sin6_family;   // address family, AF_INET6    u_int16_t       sin6_port;     // port number, Network Byte Order    u_int32_t       sin6_flowinfo; // IPv6 flow information    struct in6_addr sin6_addr;     // IPv6 address    u_int32_t       sin6_scope_id; // Scope ID};struct in6_addr {    unsigned char   s6_addr[16];   // load with inet_pton()};// General socket address holding structure, big enough to hold either// struct sockaddr_in or struct sockaddr_in6 data:struct sockaddr_storage {    sa_family_t  ss_family;     // address family    // all this is padding, implementation specific, ignore it:    char      __ss_pad1[_SS_PAD1SIZE];    int64_t   __ss_align;    char      __ss_pad2[_SS_PAD2SIZE];};

Description

These are the basic structures for all syscalls and functions that deal with internet addresses. Often you'll use getaddinfo() to fill these structures out, and then will read them when you have to.

In memory, the struct sockaddr_in and struct sockaddr_in6  share the same beginning structure as struct sockaddr, and you can freely cast the pointer of one type to the other without any harm, except the possible end of the universe.

Just kidding on that end-of-the-universe thing...if the universe does end when you cast astruct sockaddr_in* to a struct sockaddr*, I promise you it's pure coincidence and you shouldn't even worry about it.

So, with that in mind, remember that whenever a function says it takes a struct sockaddr* you can cast your struct sockaddr_in*, struct sockaddr_in6*, or structsockadd_storage* to that type with ease and safety.

struct sockaddr_in is the structure used with IPv4 addresses (e.g. "192.0.2.10"). It holds an address family(AF_INET), a port in sin_port, and an IPv4 address in sin_addr.

There's also this sin_zero field in struct sockaddr_in which some people claim must be set to zero. Other people don't claim anything about it (the Linux documentation doesn'teven mention it at all), and setting it to zero doesn't seem to be actually necessary. So, if you feel like it, set it to zero using memset().

Now, that struct in_addr is a weird beast on different systems. Sometimes it's a crazy union with all kinds of #defines and other nonsense. But what you should do is only use the s_addr field in this structure, because many systems only implement that one.

struct sockadd_in6  and struct in6_addr are very similar, except they're used for IPv6.

struct sockaddr_storage is a struct you can pass to accept() or recvfrom() when you're trying to write IP version-agnostic code and you don't know if the new address is going to be IPv4 or IPv6. The struct sockaddr_storage structure is large enough to hold both types, unlike the original small struct sockaddr.

Example
// IPv4:struct sockaddr_in ip4addr;int s;ip4addr.sin_family = AF_INET;ip4addr.sin_port = htons(3490);inet_pton(AF_INET, "10.0.0.1", &ip4addr.sin_addr);s = socket(PF_INET, SOCK_STREAM, 0);bind(s, (struct sockaddr*)&ip4addr, sizeof ip4addr);// IPv6:struct sockaddr_in6 ip6addr;int s;ip6addr.sin6_family = AF_INET6;ip6addr.sin6_port = htons(4950);inet_pton(AF_INET6, "2001:db8:8714:3a90::12", &ip6addr.sin6_addr);s = socket(PF_INET6, SOCK_STREAM, 0);bind(s, (struct sockaddr*)&ip6addr, sizeof ip6addr);


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