Qt Object Model

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The standard C++ object model provides very efficient runtime support for the object paradigm. But its static nature is inflexibile in certain problem domains. Graphical user interface programming is a domain that requires both runtime efficiency and a high level of flexibility. Qt provides this, by combining the speed of C++ with the flexibility of the Qt Object Model.

Qt adds these features to C++:

  • a very powerful mechanism for seamless object communication called signals and slots
  • queryable and designable object properties
  • powerful events and event filters
  • contextual string translation for internationalization
  • sophisticated interval driven timers that make it possible to elegantly integrate many tasks in an event-driven GUI
  • hierarchical and queryable object trees that organize object ownership in a natural way
  • guarded pointers (QPointer) that are automatically set to 0 when the referenced object is destroyed, unlike normal C++ pointers which become dangling pointers when their objects are destroyed
  • a dynamic cast that works across library boundaries.

Many of these Qt features are implemented with standard C++ techniques, based on inheritance from QObject. Others, like the object communication mechanism and the dynamic property system, require the Meta-Object System provided by Qt's own Meta-Object Compiler (moc).

The meta-object system is a C++ extension that makes the language better suited to true component GUI programming. Although templates can be used to extend C++, the meta-object system provides benefits using standard C++ that cannot be achieved with templates