android中apidemos中的fingerpaint学习

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本人刚刚接触android,然后想和大家一起讨论一下学习经验,不对的地方请大家指教!

这个截图什么的就不添加了,我自己主要在这个代码中加了一点注释,希望能帮助大家理解!

不过在这个效果中我也有一些不会的地方,在这里提出来,希望大家帮我解答一下!

问题如下:

    在使用橡皮擦擦除原有笔记的时候,橡皮的轨迹是黑色的,虽然却是能起到橡皮擦除的效果,但是觉得不好,不知道有没有哪位兄弟能够不吝解答!


这个是主要activity

import android.app.Activity;import android.content.Context;import android.graphics.*;import android.os.Bundle;import android.view.Menu;import android.view.MenuItem;import android.view.MotionEvent;import android.view.View;public class FingerPaintActivity extends Activity        implements ColorPickerDialog.OnColorChangedListener {        @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(new MyView(this));        mPaint = new Paint();//创建画笔渲染对象        mPaint.setAntiAlias(true);//设置抗锯齿,让绘画比较平滑        mPaint.setDither(true);//设置递色        mPaint.setColor(0xFF0000FF);//设置画笔的颜色        mPaint.setStyle(Paint.Style.STROKE);//画笔的类型有三种(1.FILL 2.FILL_AND_STROKE 3.STROKE )        mPaint.setStrokeJoin(Paint.Join.ROUND);//默认类型是MITER(1.BEVEL 2.MITER 3.ROUND )        mPaint.setStrokeCap(Paint.Cap.ROUND);//默认类型是BUTT(1.BUTT 2.ROUND 3.SQUARE )        mPaint.setStrokeWidth(12);//设置描边的宽度,如果设置的值为0那么边是一条极细的线                mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },//设置浮雕格式                                       0.4f, 6, 3.5f);        mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);//设置模糊格式    }        private Paint       mPaint;//用来话图形的画笔    private MaskFilter  mEmboss;//浮雕格式    private MaskFilter  mBlur;//模糊格式        public void colorChanged(int color) {//实现ColorPickerDialog.OnColorChangedListener以改变画笔        mPaint.setColor(color);    }    public class MyView extends View {        //        private static final float MINP = 0.25f;//        private static final float MAXP = 0.75f;                private Bitmap  mBitmap;        private Canvas  mCanvas;        private Path    mPath;        private Paint   mBitmapPaint;                public MyView(Context c) {            super(c);                        mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);//绘制固定大小的bitmap对象,每个像素4个字节            mCanvas = new Canvas(mBitmap);//将固定的bitmap对象嵌入到canvas对象中            mPath = new Path();//创建画笔路径            mBitmapPaint = new Paint(Paint.DITHER_FLAG);        }        @Override        protected void onSizeChanged(int w, int h, int oldw, int oldh) {            super.onSizeChanged(w, h, oldw, oldh);        }                @Override        protected void onDraw(Canvas canvas) {            canvas.drawColor(0xFFAAAAAA);//Fill the entire canvas' bitmap                        canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);//use mBitmapPaint to draw mBitmap                        canvas.drawPath(mPath, mPaint);//use mPaint to draw mPath        }                private float mX, mY;        private static final float TOUCH_TOLERANCE = 4;//绘图时当屏幕上手指触点移动距离超过4才有效                private void touch_start(float x, float y) {//开始绘画            mPath.reset();            mPath.moveTo(x, y);//设置新的路径“轮廓”的开始            mX = x;            mY = y;        }        private void touch_move(float x, float y) {            float dx = Math.abs(x - mX);            float dy = Math.abs(y - mY);            if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {                mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//添加曲线,这一步我不太懂,为什么后一个点的坐标是移动的中点                mX = x;                mY = y;            }        }        private void touch_up() {            mPath.lineTo(mX, mY);//从最后一个指定的xy点绘制一条线,如果没有用moveTo方法,那么起始点表示(0,0)点。            // commit the path to our offscreen            mCanvas.drawPath(mPath, mPaint);//手指离开屏幕后,绘制创建的“所有”路径。            // kill this so we don't double draw            mPath.reset();        }                @Override        public boolean onTouchEvent(MotionEvent event) {            float x = event.getX();            float y = event.getY();                        switch (event.getAction()) {                case MotionEvent.ACTION_DOWN://手指开始按压屏幕,这个动作包含了初始化位置                    touch_start(x, y);                    invalidate();//刷新画布,重新运行onDraw()方法                    break;                case MotionEvent.ACTION_MOVE://手指按压屏幕时,位置的改变触发,这个方法在ACTION_DOWN和ACTION_UP之间。                    touch_move(x, y);                    invalidate();                    break;                case MotionEvent.ACTION_UP://手指离开屏幕,不再按压屏幕                    touch_up();                    invalidate();                    break;            }            return true;        }    }        private static final int COLOR_MENU_ID = Menu.FIRST;//菜单上ID    private static final int EMBOSS_MENU_ID = Menu.FIRST + 1;    private static final int BLUR_MENU_ID = Menu.FIRST + 2;    private static final int ERASE_MENU_ID = Menu.FIRST + 3;    private static final int SRCATOP_MENU_ID = Menu.FIRST + 4;    @Override    public boolean onCreateOptionsMenu(Menu menu) {        super.onCreateOptionsMenu(menu);                menu.add(0, COLOR_MENU_ID, 0, "Color").setShortcut('3', 'c');//设置菜单并设定快捷键        menu.add(0, EMBOSS_MENU_ID, 0, "Emboss").setShortcut('4', 's');        menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');        menu.add(0, ERASE_MENU_ID, 0, "Erase").setShortcut('5', 'z');        menu.add(0, SRCATOP_MENU_ID, 0, "SrcATop").setShortcut('5', 'z');        /****   Is this the mechanism to extend with filter effects?        Intent intent = new Intent(null, getIntent().getData());        intent.addCategory(Intent.CATEGORY_ALTERNATIVE);        menu.addIntentOptions(                              Menu.ALTERNATIVE, 0,                              new ComponentName(this, NotesList.class),                              null, intent, 0, null);        *****/        return true;    }        @Override    public boolean onPrepareOptionsMenu(Menu menu) {//每次menu出现前会被调用        super.onPrepareOptionsMenu(menu);        return true;    }        @Override    public boolean onOptionsItemSelected(MenuItem item) {//对菜单情况进行判断        mPaint.setXfermode(null);        mPaint.setAlpha(0xFF);        switch (item.getItemId()) {            case COLOR_MENU_ID:                new ColorPickerDialog(this, this, mPaint.getColor()).show();                return true;            case EMBOSS_MENU_ID:                if (mPaint.getMaskFilter() != mEmboss) {                    mPaint.setMaskFilter(mEmboss);                } else {                    mPaint.setMaskFilter(null);                }                return true;            case BLUR_MENU_ID:                if (mPaint.getMaskFilter() != mBlur) {                    mPaint.setMaskFilter(mBlur);                } else {                    mPaint.setMaskFilter(null);                }                return true;            case ERASE_MENU_ID:                mPaint.setXfermode(new PorterDuffXfermode(//此处是起到橡皮擦效果,不明白为什么橡皮擦的轨迹市很色的,希望大家告诉我一下                                                        PorterDuff.Mode.CLEAR));                return true;            case SRCATOP_MENU_ID:                mPaint.setXfermode(new PorterDuffXfermode(                                                    PorterDuff.Mode.SRC_ATOP));                mPaint.setAlpha(0x80);                return true;        }        return super.onOptionsItemSelected(item);    }}
这个是调色板的代码
import android.os.Bundle;import android.app.Dialog;import android.content.Context;import android.graphics.*;import android.view.MotionEvent;import android.view.View;public class ColorPickerDialog extends Dialog {    public interface OnColorChangedListener {        void colorChanged(int color);    }    private OnColorChangedListener mListener;    private int mInitialColor;    private static class ColorPickerView extends View {        private Paint mPaint;        private Paint mCenterPaint;        private final int[] mColors;        private OnColorChangedListener mListener;//用该接口来改变画笔颜色,详见FingerPaintActivity中对该接口的实现                ColorPickerView(Context c, OnColorChangedListener l, int color) {            super(c);            mListener = l;            /*定义了一个颜色数组,用来完成外面一圈取色圈*/            mColors = new int[] {                0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00,                0xFFFFFF00, 0xFFFF0000            };//注意:这样设置带来的问题是无法获取黑色            Shader s = new SweepGradient(0, 0, mColors, null);//利用上面的数组产生外面一层渐变的取色圈                        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);//一些画取色圈的画笔的设定            mPaint.setShader(s);            mPaint.setStyle(Paint.Style.STROKE);            mPaint.setStrokeWidth(32);                        mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);//画中心颜色点画笔的设定            mCenterPaint.setColor(color);            mCenterPaint.setStrokeWidth(5);        }                private boolean mTrackingCenter;//按下屏幕时的位置是否在中心颜色区域        private boolean mHighlightCenter;//是否高亮外围一圈,当按下位置在中心颜色区域时,会在中心颜色区域周围画出一个小圆圈,若此时手指不离开屏幕,但移动到中心颜色区域外面,则会使小圆圈变暗        @Override         protected void onDraw(Canvas canvas) {            float r = CENTER_X - mPaint.getStrokeWidth()*0.5f;//取色圈半径                        canvas.translate(CENTER_X, CENTER_X);                        canvas.drawOval(new RectF(-r, -r, r, r), mPaint);//外围取色圈            canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);//中心颜色区域                        if (mTrackingCenter) {//该段代码详见该变量定义                int c = mCenterPaint.getColor();                mCenterPaint.setStyle(Paint.Style.STROKE);                                if (mHighlightCenter) {                    mCenterPaint.setAlpha(0xFF);                } else {                    mCenterPaint.setAlpha(0x80);                }                canvas.drawCircle(0, 0,                                  CENTER_RADIUS + mCenterPaint.getStrokeWidth(),                                  mCenterPaint);                                mCenterPaint.setStyle(Paint.Style.FILL);                mCenterPaint.setColor(c);            }        }                @Override        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {//设置view大小 这个不是很懂 谁看懂了告诉我一声            setMeasuredDimension(CENTER_X*2, CENTER_Y*2);        }                private static final int CENTER_X = 100;//中心在屏幕上的坐标,并且和外围取色圈半径有关(取色圈那个很明显是对的,那个屏幕中心什么的可能不对,谁看懂了告诉我一声)        private static final int CENTER_Y = 100;        private static final int CENTER_RADIUS = 32;//中心颜色区域半径        private int ave(int s, int d, float p) {//加权平均数            return s + java.lang.Math.round(p * (d - s));        }                private int interpColor(int colors[], float unit) {//计算周围的颜色圈            if (unit <= 0) {                return colors[0];            }            if (unit >= 1) {                return colors[colors.length - 1];            }                        float p = unit * (colors.length - 1);            int i = (int)p;            p -= i;            // now p is just the fractional part [0...1) and i is the index            int c0 = colors[i];            int c1 = colors[i+1];            int a = ave(Color.alpha(c0), Color.alpha(c1), p);//加权平均值            int r = ave(Color.red(c0), Color.red(c1), p);            int g = ave(Color.green(c0), Color.green(c1), p);            int b = ave(Color.blue(c0), Color.blue(c1), p);                        return Color.argb(a, r, g, b);        }                private static final float PI = 3.1415926f;        @Override        public boolean onTouchEvent(MotionEvent event) {//处理触屏时间            float x = event.getX() - CENTER_X;            float y = event.getY() - CENTER_Y;            boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS;//判断是否在中心区域                        switch (event.getAction()) {                case MotionEvent.ACTION_DOWN:                    mTrackingCenter = inCenter;                    if (inCenter) {                        mHighlightCenter = true;                        invalidate();                        break;                    }                case MotionEvent.ACTION_MOVE:                    if (mTrackingCenter) {                        if (mHighlightCenter != inCenter) {                            mHighlightCenter = inCenter;                            invalidate();                        }                    } else {                        float angle = (float)java.lang.Math.atan2(y, x);//选中外围颜色,这个颜色不是精确的                        // need to turn angle [-PI ... PI] into unit [0....1]                        float unit = angle/(2*PI);                        if (unit < 0) {                            unit += 1;                        }                        mCenterPaint.setColor(interpColor(mColors, unit));                        invalidate();                    }                    break;                case MotionEvent.ACTION_UP:                    if (mTrackingCenter) {                        if (inCenter) {                            mListener.colorChanged(mCenterPaint.getColor());//就是这一步改变了FingerPaintActivity中的mPaint                        }                        mTrackingCenter = false;                        invalidate();                    }                    break;            }            return true;        }    }    public ColorPickerDialog(Context context,//构造函数                             OnColorChangedListener listener,                             int initialColor) {        super(context);                mListener = listener;        mInitialColor = initialColor;    }    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        OnColorChangedListener l = new OnColorChangedListener() {            public void colorChanged(int color) {                mListener.colorChanged(color);                dismiss();            }        };        setContentView(new ColorPickerView(getContext(), l, mInitialColor));        setTitle("Pick a Color");    }}


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