同时运行两个动作 CCSpawn cocos2d

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-(void)initializationAction_Action_Over
{
    _status=STATUS_OVER;
    NSMutableArray *animFrames = [NSMutableArray array];
    CCSpriteFrame *frame1 = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"P_C_b_01_B_over_001.png"]];
    [animFrames addObject:frame1];
    CCAnimation *animation = [CCAnimation animationWithFrames:animFrames];
    id action_Over1=[CCRepeat actionWithAction: [CCAnimate actionWithDuration:0.5f animation:animation restoreOriginalFrame:NO] times:1];
    
    //  id1  = [CCDelayTime actionWithDuration:1.5f];
    [self initializationAction_Action_Move_Over];
    id ac2 = [CCRotateBy actionWithDuration:2 angle:360];
    id ac1=[CCSpawn actions:action_Move_Over, ac2, nil]    ;
    
    action_Over= [CCSequence actions:action_Over1,ac1, nil];
    
    //    action_Over=[CCRepeatForever actionWithAction: [CCAnimate actionWithDuration:2.0f animation:animation restoreOriginalFrame:NO] ];
    
}