HierarchicalStateMachine.java

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/** * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.android.internal.util;import android.os.Handler;import android.os.HandlerThread;import android.os.Looper;import android.os.Message;import android.util.Log;import java.util.ArrayList;import java.util.HashMap;/** * {@hide} * * A hierarchical state machine is a state machine which processes messages * and can have states arranged hierarchically. A state is a <code>HierarchicalState</code> * object and must implement <code>processMessage</code> and optionally <code>enter/exit/getName</code>. * The enter/exit methods are equivalent to the construction and destruction * in Object Oriented programming and are used to perform initialization and * cleanup of the state respectively. The <code>getName</code> method returns the * name of the state the default implementation returns the class name it may be * desirable to have this return the name of the state instance name instead. * In particular if a particular state class has multiple instances. * * When a state machine is created <code>addState</code> is used to build the * hierarchy and <code>setInitialState</code> is used to identify which of these * is the initial state. After construction the programmer calls <code>start</code> * which initializes the state machine and calls <code>enter</code> for all of the initial * state's hierarchy, starting at its eldest parent. For example given the simple * state machine below after start is called mP1.enter will have been called and * then mS1.enter.<code>        mP1       /   \      mS2   mS1 ----> initial state</code> * After the state machine is created and started, messages are sent to a state * machine using <code>sendMessage</code> and the messages are created using * <code>obtainMessage</code>. When the state machine receives a message the * current state's <code>processMessage</code> is invoked. In the above example * mS1.processMessage will be invoked first. The state may use <code>transitionTo</code> * to change the current state to a new state * * Each state in the state machine may have a zero or one parent states and if * a child state is unable to handle a message it may have the message processed * by its parent by returning false or NOT_HANDLED. If a message is never processed * <code>unhandledMessage</code> will be invoked to give one last chance for the state machine * to process the message. * * When all processing is completed a state machine may choose to call * <code>transitionToHaltingState</code>. When the current <code>processingMessage</code> * returns the state machine will transfer to an internal <code>HaltingState</code> * and invoke <code>halting</code>. Any message subsequently received by the state * machine will cause <code>haltedProcessMessage</code> to be invoked. * * If it is desirable to completely stop the state machine call <code>quit</code>. This * will exit the current state and its parent and then exit from the controlling thread * and no further messages will be processed. * * In addition to <code>processMessage</code> each <code>HierarchicalState</code> has * an <code>enter</code> method and <code>exit</exit> method which may be overridden. * * Since the states are arranged in a hierarchy transitioning to a new state * causes current states to be exited and new states to be entered. To determine * the list of states to be entered/exited the common parent closest to * the current state is found. We then exit from the current state and its * parent's up to but not including the common parent state and then enter all * of the new states below the common parent down to the destination state. * If there is no common parent all states are exited and then the new states * are entered. * * Two other methods that states can use are <code>deferMessage</code> and * <code>sendMessageAtFrontOfQueue</code>. The <code>sendMessageAtFrontOfQueue</code> sends * a message but places it on the front of the queue rather than the back. The * <code>deferMessage</code> causes the message to be saved on a list until a * transition is made to a new state. At which time all of the deferred messages * will be put on the front of the state machine queue with the oldest message * at the front. These will then be processed by the new current state before * any other messages that are on the queue or might be added later. Both of * these are protected and may only be invoked from within a state machine. * * To illustrate some of these properties we'll use state machine with an 8 * state hierarchy:<code>          mP0         /   \        mP1   mS0       /   \      mS2   mS1     /  \    \    mS3  mS4  mS5  ---> initial state</code> * * After starting mS5 the list of active states is mP0, mP1, mS1 and mS5. * So the order of calling processMessage when a message is received is mS5, * mS1, mP1, mP0 assuming each processMessage indicates it can't handle this * message by returning false or NOT_HANDLED. * * Now assume mS5.processMessage receives a message it can handle, and during * the handling determines the machine should change states. It could call * transitionTo(mS4) and return true or HANDLED. Immediately after returning from * processMessage the state machine runtime will find the common parent, * which is mP1. It will then call mS5.exit, mS1.exit, mS2.enter and then * mS4.enter. The new list of active states is mP0, mP1, mS2 and mS4. So * when the next message is received mS4.processMessage will be invoked. * * Now for some concrete examples, here is the canonical HelloWorld as an HSM. * It responds with "Hello World" being printed to the log for every message.<code>class HelloWorld extends HierarchicalStateMachine {    Hsm1(String name) {        super(name);        addState(mState1);        setInitialState(mState1);    }    public static HelloWorld makeHelloWorld() {        HelloWorld hw = new HelloWorld("hw");        hw.start();        return hw;    }    class State1 extends HierarchicalState {        @Override public boolean processMessage(Message message) {            Log.d(TAG, "Hello World");            return HANDLED;        }    }    State1 mState1 = new State1();}void testHelloWorld() {    HelloWorld hw = makeHelloWorld();    hw.sendMessage(hw.obtainMessage());}</code> * * A more interesting state machine is one with four states * with two independent parent states.<code>        mP1      mP2       /   \      mS2   mS1</code> * * Here is a description of this state machine using pseudo code. * * * state mP1 { *      enter { log("mP1.enter"); } *      exit { log("mP1.exit");  } *      on msg { *          CMD_2 { *              send(CMD_3); *              defer(msg); *              transitonTo(mS2); *              return HANDLED; *          } *          return NOT_HANDLED; *      } * } * * INITIAL * state mS1 parent mP1 { *      enter { log("mS1.enter"); } *      exit  { log("mS1.exit");  } *      on msg { *          CMD_1 { *              transitionTo(mS1); *              return HANDLED; *          } *          return NOT_HANDLED; *      } * } * * state mS2 parent mP1 { *      enter { log("mS2.enter"); } *      exit  { log("mS2.exit");  } *      on msg { *          CMD_2 { *              send(CMD_4); *              return HANDLED; *          } *          CMD_3 { *              defer(msg); *              transitionTo(mP2); *              return HANDLED; *          } *          return NOT_HANDLED; *      } * } * * state mP2 { *      enter { *          log("mP2.enter"); *          send(CMD_5); *      } *      exit { log("mP2.exit"); } *      on msg { *          CMD_3, CMD_4 { return HANDLED; } *          CMD_5 { *              transitionTo(HaltingState); *              return HANDLED; *          } *          return NOT_HANDLED; *      } * } * * The implementation is below and also in HierarchicalStateMachineTest:<code>class Hsm1 extends HierarchicalStateMachine {    private static final String TAG = "hsm1";    public static final int CMD_1 = 1;    public static final int CMD_2 = 2;    public static final int CMD_3 = 3;    public static final int CMD_4 = 4;    public static final int CMD_5 = 5;    public static Hsm1 makeHsm1() {        Log.d(TAG, "makeHsm1 E");        Hsm1 sm = new Hsm1("hsm1");        sm.start();        Log.d(TAG, "makeHsm1 X");        return sm;    }    Hsm1(String name) {        super(name);        Log.d(TAG, "ctor E");        // Add states, use indentation to show hierarchy        addState(mP1);            addState(mS1, mP1);            addState(mS2, mP1);        addState(mP2);        // Set the initial state        setInitialState(mS1);        Log.d(TAG, "ctor X");    }    class P1 extends HierarchicalState {        @Override public void enter() {            Log.d(TAG, "mP1.enter");        }        @Override public boolean processMessage(Message message) {            boolean retVal;            Log.d(TAG, "mP1.processMessage what=" + message.what);            switch(message.what) {            case CMD_2:                // CMD_2 will arrive in mS2 before CMD_3                sendMessage(obtainMessage(CMD_3));                deferMessage(message);                transitionTo(mS2);                retVal = HANDLED;                break;            default:                // Any message we don't understand in this state invokes unhandledMessage                retVal = NOT_HANDLED;                break;            }            return retVal;        }        @Override public void exit() {            Log.d(TAG, "mP1.exit");        }    }    class S1 extends HierarchicalState {        @Override public void enter() {            Log.d(TAG, "mS1.enter");        }        @Override public boolean processMessage(Message message) {            Log.d(TAG, "S1.processMessage what=" + message.what);            if (message.what == CMD_1) {                // Transition to ourself to show that enter/exit is called                transitionTo(mS1);                return HANDLED;            } else {                // Let parent process all other messages                return NOT_HANDLED;            }        }        @Override public void exit() {            Log.d(TAG, "mS1.exit");        }    }    class S2 extends HierarchicalState {        @Override public void enter() {            Log.d(TAG, "mS2.enter");        }        @Override public boolean processMessage(Message message) {            boolean retVal;            Log.d(TAG, "mS2.processMessage what=" + message.what);            switch(message.what) {            case(CMD_2):                sendMessage(obtainMessage(CMD_4));                retVal = HANDLED;                break;            case(CMD_3):                deferMessage(message);                transitionTo(mP2);                retVal = HANDLED;                break;            default:                retVal = NOT_HANDLED;                break;            }            return retVal;        }        @Override public void exit() {            Log.d(TAG, "mS2.exit");        }    }    class P2 extends HierarchicalState {        @Override public void enter() {            Log.d(TAG, "mP2.enter");            sendMessage(obtainMessage(CMD_5));        }        @Override public boolean processMessage(Message message) {            Log.d(TAG, "P2.processMessage what=" + message.what);            switch(message.what) {            case(CMD_3):                break;            case(CMD_4):                break;            case(CMD_5):                transitionToHaltingState();                break;            }            return HANDLED;        }        @Override public void exit() {            Log.d(TAG, "mP2.exit");        }    }    @Override    void halting() {        Log.d(TAG, "halting");        synchronized (this) {            this.notifyAll();        }    }    P1 mP1 = new P1();    S1 mS1 = new S1();    S2 mS2 = new S2();    P2 mP2 = new P2();}</code> * * If this is executed by sending two messages CMD_1 and CMD_2 * (Note the synchronize is only needed because we use hsm.wait()) * * Hsm1 hsm = makeHsm1(); * synchronize(hsm) { *      hsm.sendMessage(obtainMessage(hsm.CMD_1)); *      hsm.sendMessage(obtainMessage(hsm.CMD_2)); *      try { *           // wait for the messages to be handled *           hsm.wait(); *      } catch (InterruptedException e) { *           Log.e(TAG, "exception while waiting " + e.getMessage()); *      } * } * * * The output is: * * D/hsm1    ( 1999): makeHsm1 E * D/hsm1    ( 1999): ctor E * D/hsm1    ( 1999): ctor X * D/hsm1    ( 1999): mP1.enter * D/hsm1    ( 1999): mS1.enter * D/hsm1    ( 1999): makeHsm1 X * D/hsm1    ( 1999): mS1.processMessage what=1 * D/hsm1    ( 1999): mS1.exit * D/hsm1    ( 1999): mS1.enter * D/hsm1    ( 1999): mS1.processMessage what=2 * D/hsm1    ( 1999): mP1.processMessage what=2 * D/hsm1    ( 1999): mS1.exit * D/hsm1    ( 1999): mS2.enter * D/hsm1    ( 1999): mS2.processMessage what=2 * D/hsm1    ( 1999): mS2.processMessage what=3 * D/hsm1    ( 1999): mS2.exit * D/hsm1    ( 1999): mP1.exit * D/hsm1    ( 1999): mP2.enter * D/hsm1    ( 1999): mP2.processMessage what=3 * D/hsm1    ( 1999): mP2.processMessage what=4 * D/hsm1    ( 1999): mP2.processMessage what=5 * D/hsm1    ( 1999): mP2.exit * D/hsm1    ( 1999): halting * */public class HierarchicalStateMachine {    private static final String TAG = "HierarchicalStateMachine";    private String mName;    /** Message.what value when quitting */    public static final int HSM_QUIT_CMD = -1;    /** Message.what value when initializing */    public static final int HSM_INIT_CMD = -1;    /**     * Convenience constant that maybe returned by processMessage     * to indicate the the message was processed and is not to be     * processed by parent states     */    public static final boolean HANDLED = true;    /**     * Convenience constant that maybe returned by processMessage     * to indicate the the message was NOT processed and is to be     * processed by parent states     */    public static final boolean NOT_HANDLED = false;    private static class HsmHandler extends Handler {        /** The debug flag */        private boolean mDbg = false;        /** The quit object */        private static final Object mQuitObj = new Object();        /** The initialization message */        private static final Message mInitMsg = null;        /** The current message */        private Message mMsg;        /** A list of messages that this state machine has processed */        private ProcessedMessages mProcessedMessages = new ProcessedMessages();        /** true if construction of the state machine has not been completed */        private boolean mIsConstructionCompleted;        /** Stack used to manage the current hierarchy of states */        private StateInfo mStateStack[];        /** Top of mStateStack */        private int mStateStackTopIndex = -1;        /** A temporary stack used to manage the state stack */        private StateInfo mTempStateStack[];        /** The top of the mTempStateStack */        private int mTempStateStackCount;        /** State used when state machine is halted */        private HaltingState mHaltingState = new HaltingState();        /** State used when state machine is quitting */        private QuittingState mQuittingState = new QuittingState();        /** Reference to the HierarchicalStateMachine */        private HierarchicalStateMachine mHsm;        /**         * Information about a state.         * Used to maintain the hierarchy.         */        private class StateInfo {            /** The state */            HierarchicalState state;            /** The parent of this state, null if there is no parent */            StateInfo parentStateInfo;            /** True when the state has been entered and on the stack */            boolean active;            /**             * Convert StateInfo to string             */            @Override            public String toString() {                return "state=" + state.getName() + ",active=" + active                        + ",parent=" + ((parentStateInfo == null) ?                                        "null" : parentStateInfo.state.getName());            }        }        /** The map of all of the states in the state machine */        private HashMap<HierarchicalState, StateInfo> mStateInfo =            new HashMap<HierarchicalState, StateInfo>();        /** The initial state that will process the first message */        private HierarchicalState mInitialState;        /** The destination state when transitionTo has been invoked */        private HierarchicalState mDestState;        /** The list of deferred messages */        private ArrayList<Message> mDeferredMessages = new ArrayList<Message>();        /**         * State entered when transitionToHaltingState is called.         */        private class HaltingState extends HierarchicalState {            @Override            public boolean processMessage(Message msg) {                mHsm.haltedProcessMessage(msg);                return true;            }        }        /**         * State entered when a valid quit message is handled.         */        private class QuittingState extends HierarchicalState {            @Override            public boolean processMessage(Message msg) {                return NOT_HANDLED;            }        }        /**         * Handle messages sent to the state machine by calling         * the current state's processMessage. It also handles         * the enter/exit calls and placing any deferred messages         * back onto the queue when transitioning to a new state.         */        @Override        public final void handleMessage(Message msg) {            if (mDbg) Log.d(TAG, "handleMessage: E msg.what=" + msg.what);            /** Save the current message */            mMsg = msg;            /**             * Check that construction was completed             */            if (!mIsConstructionCompleted) {                Log.e(TAG, "The start method not called, ignore msg: " + msg);                return;            }            /**             * Process the message abiding by the hierarchical semantics             * and perform any requested transitions.             */            processMsg(msg);            performTransitions();            if (mDbg) Log.d(TAG, "handleMessage: X");        }        /**         * Do any transitions         */        private void performTransitions() {            /**             * If transitionTo has been called, exit and then enter             * the appropriate states. We loop on this to allow             * enter and exit methods to use transitionTo.             */            HierarchicalState destState = null;            while (mDestState != null) {                if (mDbg) Log.d(TAG, "handleMessage: new destination call exit");                /**                 * Save mDestState locally and set to null                 * to know if enter/exit use transitionTo.                 */                destState = mDestState;                mDestState = null;                /**                 * Determine the states to exit and enter and return the                 * common ancestor state of the enter/exit states. Then                 * invoke the exit methods then the enter methods.                 */                StateInfo commonStateInfo = setupTempStateStackWithStatesToEnter(destState);                invokeExitMethods(commonStateInfo);                int stateStackEnteringIndex = moveTempStateStackToStateStack();                invokeEnterMethods(stateStackEnteringIndex);                /**                 * Since we have transitioned to a new state we need to have                 * any deferred messages moved to the front of the message queue                 * so they will be processed before any other messages in the                 * message queue.                 */                moveDeferredMessageAtFrontOfQueue();            }            /**             * After processing all transitions check and             * see if the last transition was to quit or halt.             */            if (destState != null) {                if (destState == mQuittingState) {                    /**                     * We are quitting so ignore all messages.                     */                    mHsm.quitting();                    if (mHsm.mHsmThread != null) {                        // If we made the thread then quit looper                        getLooper().quit();                    }                } else if (destState == mHaltingState) {                    /**                     * Call halting() if we've transitioned to the halting                     * state. All subsequent messages will be processed in                     * in the halting state which invokes haltedProcessMessage(msg);                     */                    mHsm.halting();                }            }        }        /**         * Complete the construction of the state machine.         */        private final void completeConstruction() {            if (mDbg) Log.d(TAG, "completeConstruction: E");            /**             * Determine the maximum depth of the state hierarchy             * so we can allocate the state stacks.             */            int maxDepth = 0;            for (StateInfo si : mStateInfo.values()) {                int depth = 0;                for (StateInfo i = si; i != null; depth++) {                    i = i.parentStateInfo;                }                if (maxDepth < depth) {                    maxDepth = depth;                }            }            if (mDbg) Log.d(TAG, "completeConstruction: maxDepth=" + maxDepth);            mStateStack = new StateInfo[maxDepth];            mTempStateStack = new StateInfo[maxDepth];            setupInitialStateStack();            /**             * Construction is complete call all enter methods             * starting at the first entry.             */            mIsConstructionCompleted = true;            mMsg = obtainMessage(HSM_INIT_CMD);            invokeEnterMethods(0);            /**             * Perform any transitions requested by the enter methods             */            performTransitions();            if (mDbg) Log.d(TAG, "completeConstruction: X");        }        /**         * Process the message. If the current state doesn't handle         * it, call the states parent and so on. If it is never handled then         * call the state machines unhandledMessage method.         */        private final void processMsg(Message msg) {            StateInfo curStateInfo = mStateStack[mStateStackTopIndex];            if (mDbg) {                Log.d(TAG, "processMsg: " + curStateInfo.state.getName());            }            while (!curStateInfo.state.processMessage(msg)) {                /**                 * Not processed                 */                curStateInfo = curStateInfo.parentStateInfo;                if (curStateInfo == null) {                    /**                     * No parents left so it's not handled                     */                    mHsm.unhandledMessage(msg);                    if (isQuit(msg)) {                        transitionTo(mQuittingState);                    }                    break;                }                if (mDbg) {                    Log.d(TAG, "processMsg: " + curStateInfo.state.getName());                }            }            /**             * Record that we processed the message             */            if (curStateInfo != null) {                HierarchicalState orgState = mStateStack[mStateStackTopIndex].state;                mProcessedMessages.add(msg, curStateInfo.state, orgState);            } else {                mProcessedMessages.add(msg, null, null);            }        }        /**         * Call the exit method for each state from the top of stack         * up to the common ancestor state.         */        private final void invokeExitMethods(StateInfo commonStateInfo) {            while ((mStateStackTopIndex >= 0) &&                    (mStateStack[mStateStackTopIndex] != commonStateInfo)) {                HierarchicalState curState = mStateStack[mStateStackTopIndex].state;                if (mDbg) Log.d(TAG, "invokeExitMethods: " + curState.getName());                curState.exit();                mStateStack[mStateStackTopIndex].active = false;                mStateStackTopIndex -= 1;            }        }        /**         * Invoke the enter method starting at the entering index to top of state stack         */        private final void invokeEnterMethods(int stateStackEnteringIndex) {            for (int i = stateStackEnteringIndex; i <= mStateStackTopIndex; i++) {                if (mDbg) Log.d(TAG, "invokeEnterMethods: " + mStateStack[i].state.getName());                mStateStack[i].state.enter();                mStateStack[i].active = true;            }        }        /**         * Move the deferred message to the front of the message queue.         */        private final void moveDeferredMessageAtFrontOfQueue() {            /**             * The oldest messages on the deferred list must be at             * the front of the queue so start at the back, which             * as the most resent message and end with the oldest             * messages at the front of the queue.             */            for (int i = mDeferredMessages.size() - 1; i >= 0; i-- ) {                Message curMsg = mDeferredMessages.get(i);                if (mDbg) Log.d(TAG, "moveDeferredMessageAtFrontOfQueue; what=" + curMsg.what);                sendMessageAtFrontOfQueue(curMsg);            }            mDeferredMessages.clear();        }        /**         * Move the contents of the temporary stack to the state stack         * reversing the order of the items on the temporary stack as         * they are moved.         *         * @return index into mStateState where entering needs to start         */        private final int moveTempStateStackToStateStack() {            int startingIndex = mStateStackTopIndex + 1;            int i = mTempStateStackCount - 1;            int j = startingIndex;            while (i >= 0) {                if (mDbg) Log.d(TAG, "moveTempStackToStateStack: i=" + i + ",j=" + j);                mStateStack[j] = mTempStateStack[i];                j += 1;                i -= 1;            }            mStateStackTopIndex = j - 1;            if (mDbg) {                Log.d(TAG, "moveTempStackToStateStack: X mStateStackTop="                      + mStateStackTopIndex + ",startingIndex=" + startingIndex                      + ",Top=" + mStateStack[mStateStackTopIndex].state.getName());            }            return startingIndex;        }        /**         * Setup the mTempStateStack with the states we are going to enter.         *         * This is found by searching up the destState's ancestors for a         * state that is already active i.e. StateInfo.active == true.         * The destStae and all of its inactive parents will be on the         * TempStateStack as the list of states to enter.         *         * @return StateInfo of the common ancestor for the destState and         * current state or null if there is no common parent.         */        private final StateInfo setupTempStateStackWithStatesToEnter(HierarchicalState destState) {            /**             * Search up the parent list of the destination state for an active             * state. Use a do while() loop as the destState must always be entered             * even if it is active. This can happen if we are exiting/entering             * the current state.             */            mTempStateStackCount = 0;            StateInfo curStateInfo = mStateInfo.get(destState);            do {                mTempStateStack[mTempStateStackCount++] = curStateInfo;                curStateInfo = curStateInfo.parentStateInfo;            } while ((curStateInfo != null) && !curStateInfo.active);            if (mDbg) {                Log.d(TAG, "setupTempStateStackWithStatesToEnter: X mTempStateStackCount="                      + mTempStateStackCount + ",curStateInfo: " + curStateInfo);            }            return curStateInfo;        }        /**         * Initialize StateStack to mInitialState.         */        private final void setupInitialStateStack() {            if (mDbg) {                Log.d(TAG, "setupInitialStateStack: E mInitialState="                    + mInitialState.getName());            }            StateInfo curStateInfo = mStateInfo.get(mInitialState);            for (mTempStateStackCount = 0; curStateInfo != null; mTempStateStackCount++) {                mTempStateStack[mTempStateStackCount] = curStateInfo;                curStateInfo = curStateInfo.parentStateInfo;            }            // Empty the StateStack            mStateStackTopIndex = -1;            moveTempStateStackToStateStack();        }        /**         * @return current message         */        private final Message getCurrentMessage() {            return mMsg;        }        /**         * @return current state         */        private final HierarchicalState getCurrentState() {            return mStateStack[mStateStackTopIndex].state;        }        /**         * Add a new state to the state machine. Bottom up addition         * of states is allowed but the same state may only exist         * in one hierarchy.         *         * @param state the state to add         * @param parent the parent of state         * @return stateInfo for this state         */        private final StateInfo addState(HierarchicalState state, HierarchicalState parent) {            if (mDbg) {                Log.d(TAG, "addStateInternal: E state=" + state.getName()                        + ",parent=" + ((parent == null) ? "" : parent.getName()));            }            StateInfo parentStateInfo = null;            if (parent != null) {                parentStateInfo = mStateInfo.get(parent);                if (parentStateInfo == null) {                    // Recursively add our parent as it's not been added yet.                    parentStateInfo = addState(parent, null);                }            }            StateInfo stateInfo = mStateInfo.get(state);            if (stateInfo == null) {                stateInfo = new StateInfo();                mStateInfo.put(state, stateInfo);            }            // Validate that we aren't adding the same state in two different hierarchies.            if ((stateInfo.parentStateInfo != null) &&                    (stateInfo.parentStateInfo != parentStateInfo)) {                    throw new RuntimeException("state already added");            }            stateInfo.state = state;            stateInfo.parentStateInfo = parentStateInfo;            stateInfo.active = false;            if (mDbg) Log.d(TAG, "addStateInternal: X stateInfo: " + stateInfo);            return stateInfo;        }        /**         * Constructor         *         * @param looper for dispatching messages         * @param hsm the hierarchical state machine         */        private HsmHandler(Looper looper, HierarchicalStateMachine hsm) {            super(looper);            mHsm = hsm;            addState(mHaltingState, null);            addState(mQuittingState, null);        }        /** @see HierarchicalStateMachine#setInitialState(HierarchicalState) */        private final void setInitialState(HierarchicalState initialState) {            if (mDbg) Log.d(TAG, "setInitialState: initialState" + initialState.getName());            mInitialState = initialState;        }        /** @see HierarchicalStateMachine#transitionTo(HierarchicalState) */        private final void transitionTo(HierarchicalState destState) {            if (mDbg) Log.d(TAG, "StateMachine.transitionTo EX destState" + destState.getName());            mDestState = destState;        }        /** @see HierarchicalStateMachine#deferMessage(Message) */        private final void deferMessage(Message msg) {            if (mDbg) Log.d(TAG, "deferMessage: msg=" + msg.what);            /* Copy the "msg" to "newMsg" as "msg" will be recycled */            Message newMsg = obtainMessage();            newMsg.copyFrom(msg);            mDeferredMessages.add(newMsg);        }        /** @see HierarchicalStateMachine#deferMessage(Message) */        private final void quit() {            if (mDbg) Log.d(TAG, "quit:");            sendMessage(obtainMessage(HSM_QUIT_CMD, mQuitObj));        }        /** @see HierarchicalStateMachine#isQuit(Message) */        private final boolean isQuit(Message msg) {            return (msg.what == HSM_QUIT_CMD) && (msg.obj == mQuitObj);        }        /** @see HierarchicalStateMachine#isDbg() */        private final boolean isDbg() {            return mDbg;        }        /** @see HierarchicalStateMachine#setDbg(boolean) */        private final void setDbg(boolean dbg) {            mDbg = dbg;        }        /** @see HierarchicalStateMachine#setProcessedMessagesSize(int) */        private final void setProcessedMessagesSize(int maxSize) {            mProcessedMessages.setSize(maxSize);        }        /** @see HierarchicalStateMachine#getProcessedMessagesSize() */        private final int getProcessedMessagesSize() {            return mProcessedMessages.size();        }        /** @see HierarchicalStateMachine#getProcessedMessagesCount() */        private final int getProcessedMessagesCount() {            return mProcessedMessages.count();        }        /** @see HierarchicalStateMachine#getProcessedMessage(int) */        private final ProcessedMessages.Info getProcessedMessage(int index) {            return mProcessedMessages.get(index);        }    }    private HsmHandler mHsmHandler;    private HandlerThread mHsmThread;    /**     * Initialize.     *     * @param looper for this state machine     * @param name of the state machine     */    private void initStateMachine(String name, Looper looper) {        mName = name;        mHsmHandler = new HsmHandler(looper, this);    }    /**     * Constructor creates an HSM with its own thread.     *     * @param name of the state machine     */    protected HierarchicalStateMachine(String name) {        mHsmThread = new HandlerThread(name);        mHsmThread.start();        Looper looper = mHsmThread.getLooper();        initStateMachine(name, looper);    }    /**     * Constructor creates an HSMStateMachine using the looper.     *     * @param name of the state machine     */    protected HierarchicalStateMachine(String name, Looper looper) {        initStateMachine(name, looper);    }    /**     * Add a new state to the state machine     * @param state the state to add     * @param parent the parent of state     */    protected final void addState(HierarchicalState state, HierarchicalState parent) {        mHsmHandler.addState(state, parent);    }    /**     * @return current message     */    protected final Message getCurrentMessage() {        return mHsmHandler.getCurrentMessage();    }    /**     * @return current state     */    protected final HierarchicalState getCurrentState() {        return mHsmHandler.getCurrentState();    }    /**     * Add a new state to the state machine, parent will be null     * @param state to add     */    protected final void addState(HierarchicalState state) {        mHsmHandler.addState(state, null);    }    /**     * Set the initial state. This must be invoked before     * and messages are sent to the state machine.     *     * @param initialState is the state which will receive the first message.     */    protected final void setInitialState(HierarchicalState initialState) {        mHsmHandler.setInitialState(initialState);    }    /**     * transition to destination state. Upon returning     * from processMessage the current state's exit will     * be executed and upon the next message arriving     * destState.enter will be invoked.     *     * @param destState will be the state that receives the next message.     */    protected final void transitionTo(HierarchicalState destState) {        mHsmHandler.transitionTo(destState);    }    /**     * transition to halt state. Upon returning     * from processMessage we will exit all current     * states, execute the halting() method and then     * all subsequent messages haltedProcessMesage     * will be called.     */    protected final void transitionToHaltingState() {        mHsmHandler.transitionTo(mHsmHandler.mHaltingState);    }    /**     * Defer this message until next state transition.     * Upon transitioning all deferred messages will be     * placed on the queue and reprocessed in the original     * order. (i.e. The next state the oldest messages will     * be processed first)     *     * @param msg is deferred until the next transition.     */    protected final void deferMessage(Message msg) {        mHsmHandler.deferMessage(msg);    }    /**     * Called when message wasn't handled     *     * @param msg that couldn't be handled.     */    protected void unhandledMessage(Message msg) {        if (false) {            Log.e(TAG, mName + " - unhandledMessage: msg.what=" + msg.what);        }    }    /**     * Called for any message that is received after     * transitionToHalting is called.     */    protected void haltedProcessMessage(Message msg) {    }    /**     * Called after the message that called transitionToHalting     * is called and should be overridden by StateMachine's that     * call transitionToHalting.     */    protected void halting() {    }    /**     * Called after the quitting message was NOT handled and     * just before the quit actually occurs.     */    protected void quitting() {    }    /**     * @return the name     */    public final String getName() {        return mName;    }    /**     * Set size of messages to maintain and clears all current messages.     *     * @param maxSize number of messages to maintain at anyone time.     */    public final void setProcessedMessagesSize(int maxSize) {        mHsmHandler.setProcessedMessagesSize(maxSize);    }    /**     * @return number of messages processed     */    public final int getProcessedMessagesSize() {        return mHsmHandler.getProcessedMessagesSize();    }    /**     * @return the total number of messages processed     */    public final int getProcessedMessagesCount() {        return mHsmHandler.getProcessedMessagesCount();    }    /**     * @return a processed message     */    public final ProcessedMessages.Info getProcessedMessage(int index) {        return mHsmHandler.getProcessedMessage(index);    }    /**     * @return Handler     */    public final Handler getHandler() {        return mHsmHandler;    }    /**     * Get a message and set Message.target = this.     *     * @return message     */    public final Message obtainMessage()    {        return Message.obtain(mHsmHandler);    }    /**     * Get a message and set Message.target = this and what     *     * @param what is the assigned to Message.what.     * @return message     */    public final Message obtainMessage(int what) {        return Message.obtain(mHsmHandler, what);    }    /**     * Get a message and set Message.target = this,     * what and obj.     *     * @param what is the assigned to Message.what.     * @param obj is assigned to Message.obj.     * @return message     */    public final Message obtainMessage(int what, Object obj)    {        return Message.obtain(mHsmHandler, what, obj);    }    /**     * Enqueue a message to this state machine.     */    public final void sendMessage(int what) {        mHsmHandler.sendMessage(obtainMessage(what));    }    /**     * Enqueue a message to this state machine.     */    public final void sendMessage(int what, Object obj) {        mHsmHandler.sendMessage(obtainMessage(what,obj));    }    /**     * Enqueue a message to this state machine.     */    public final void sendMessage(Message msg) {        mHsmHandler.sendMessage(msg);    }    /**     * Enqueue a message to this state machine after a delay.     */    public final void sendMessageDelayed(int what, long delayMillis) {        mHsmHandler.sendMessageDelayed(obtainMessage(what), delayMillis);    }    /**     * Enqueue a message to this state machine after a delay.     */    public final void sendMessageDelayed(int what, Object obj, long delayMillis) {        mHsmHandler.sendMessageDelayed(obtainMessage(what, obj), delayMillis);    }    /**     * Enqueue a message to this state machine after a delay.     */    public final void sendMessageDelayed(Message msg, long delayMillis) {        mHsmHandler.sendMessageDelayed(msg, delayMillis);    }    /**     * Enqueue a message to the front of the queue for this state machine.     * Protected, may only be called by instances of HierarchicalStateMachine.     */    protected final void sendMessageAtFrontOfQueue(int what, Object obj) {        mHsmHandler.sendMessageAtFrontOfQueue(obtainMessage(what, obj));    }    /**     * Enqueue a message to the front of the queue for this state machine.     * Protected, may only be called by instances of HierarchicalStateMachine.     */    protected final void sendMessageAtFrontOfQueue(int what) {        mHsmHandler.sendMessageAtFrontOfQueue(obtainMessage(what));    }    /**     * Enqueue a message to the front of the queue for this state machine.     * Protected, may only be called by instances of HierarchicalStateMachine.     */    protected final void sendMessageAtFrontOfQueue(Message msg) {        mHsmHandler.sendMessageAtFrontOfQueue(msg);    }    /**     * Conditionally quit the looper and stop execution.     *     * This sends the HSM_QUIT_MSG to the state machine and     * if not handled by any state's processMessage then the     * state machine will be stopped and no further messages     * will be processed.     */    public final void quit() {        mHsmHandler.quit();    }    /**     * @return ture if msg is quit     */    protected final boolean isQuit(Message msg) {        return mHsmHandler.isQuit(msg);    }    /**     * @return if debugging is enabled     */    public boolean isDbg() {        return mHsmHandler.isDbg();    }    /**     * Set debug enable/disabled.     *     * @param dbg is true to enable debugging.     */    public void setDbg(boolean dbg) {        mHsmHandler.setDbg(dbg);    }    /**     * Start the state machine.     */    public void start() {        /** Send the complete construction message */        mHsmHandler.completeConstruction();    }}