[.net] Swfupload配置示例 sufupload for .net

来源:互联网 发布:马新贻 知乎 编辑:程序博客网 时间:2024/05/21 08:51

      批量上传在web应用中非常常见,而基于<input type="file">控件的原理,没有办法通过在js中新增file控件来达到多附件上传的目的,这时候,我们需要一个易用的批量上传文件的控件。

      swfupload是一个客户端文件上传控件,最初由Vinterwebb.se开发,基于flash和js技术,提供一个富功能的上传控件,它包含以下特点:

      1. 可选择多个文件上传

      2. 类似ajax局部刷新效果

      3. 可显示上传进度

      4. 选择文件时,可以过滤文件类型(据我所知,使用file控件很难做到这点)

      5. 良好的浏览器兼容性,兼容一些js库,如:jquery, prototype,支持flash 8,9

      6. 上传图片时,可先预览效果

      使用起来也比较方便,以下将描述它的配置过程,并在文章最后提供源码的下载链接。

      【资源下载】

      你可以在swfupload官网上找到最新的版本,注意下载.net的版本。

      【配置步骤】

      1. 引用必要的文件,以下三个文件是必须的:

      swfupload.swf、swfupload.js、handlers.js

      包含进系统,注意路径(批量上传页面与三个文件的相对路径),例如上传文件页面在网站根目录,而三个文件放置在Content/js下,那么,引入路径应该是:

     

<script type="text/javascript" src="Content/js/swfupload.js"></script><script type="text/javascript" src="Content/js/handlers.js"></script>

      swf文件路径会在配置中使用到,swfupload上传页面配置如下:

     

<script type="text/javascript">        var swfu;        window.onload = function () {            swfu = new SWFUpload({                // Backend Settings                upload_url: "upload.aspx",                post_params: {                    "ASPSESSID": "<%=Session.SessionID %>"                },                // File Upload Settings                file_size_limit: "2 MB",                file_types: "*.jpeg; *.jpg; *.png; *.gif",                file_types_description: "Images",                file_upload_limit: "0",    // Zero means unlimited                // Event Handler Settings - these functions as defined in Handlers.js                //  The handlers are not part of SWFUpload but are part of my website and control how                //  my website reacts to the SWFUpload events.                file_queue_error_handler: fileQueueError,                file_dialog_complete_handler: fileDialogComplete,                upload_progress_handler: uploadProgress,                upload_error_handler: uploadError,                upload_success_handler: uploadSuccess,                upload_complete_handler: uploadComplete,                // Button settings                button_image_url: "Content/images/XPButtonNoText_160x22.png",                button_placeholder_id: "spanButtonPlaceholder",                button_width: 160,                button_height: 22,                button_text: '<span class="button">选择图片<span class="buttonSmall">[大小(2MB Max)]</span></span>',                button_text_style: '.button { font-family: Helvetica, Arial, sans-serif; font-size: 14pt; } .buttonSmall { font-size: 10pt; }',                button_text_top_padding: 1,                button_text_left_padding: 5,                // Flash Settings                flash_url: "Content/js/swfupload.swf", // Relative to this file                custom_settings: {                    upload_target: "divFileProgressContainer"                },                // Debug Settings                debug: false            });        }    </script>


      upload_url即生成缩略图和图片缓存的处理页面。

      post_params这个属性不能随意修改,否则,图片将无法缓存至session中,导致生成缩略图后,没有办法真正上传图片。

      怎么配置这些属性?顾名思义,基本上可以猜测出它的用途,在此不过多累述。在handlers.js中包含以上方法的响应,如果你有特殊需求,可以考虑改造这些方法。

      官网的批量上传图片的demo只是在页面生成缩略图,并把图片信息缓存在session中,并没有实际上传的操作,我在网上找到一个改造的例子,添加了上传图片和清理缓存的功能,注:它所谓的上传图片其实是上传的缩略图的图片,不会上传原型图片,应该算是功能上的bug,我在上面做了一个小小的修改,即生成了缩略图,又可以上传原型图片,修改代码如下:

protected void Page_Load(object sender, EventArgs e)    {System.Drawing.Image thumbnail_image = null;System.Drawing.Image original_image = null;System.Drawing.Bitmap final_image = null;        System.Drawing.Bitmap real_image = null;System.Drawing.Graphics graphic = null;        System.Drawing.Graphics real_graphic = null;MemoryStream ms = null;try{// Get the dataHttpPostedFile jpeg_image_upload = Request.Files["Filedata"];// Retrieve the uploaded imageoriginal_image = System.Drawing.Image.FromStream(jpeg_image_upload.InputStream);// Calculate the new width and heightint width = original_image.Width;int height = original_image.Height;int target_width = 100;int target_height = 100;int new_width, new_height;float target_ratio = (float)target_width / (float)target_height;float image_ratio = (float)width / (float)height;if (target_ratio > image_ratio){new_height = target_height;new_width = (int)Math.Floor(image_ratio * (float)target_height);}else{new_height = (int)Math.Floor((float)target_width / image_ratio);new_width = target_width;}new_width = new_width > target_width ? target_width : new_width;new_height = new_height > target_height ? target_height : new_height;// Create the thumbnail// Old way//thumbnail_image = original_image.GetThumbnailImage(new_width, new_height, null, System.IntPtr.Zero);// We don't have to create a Thumbnail since the DrawImage method will resize, but the GetThumbnailImage looks better// I've read about a problem with GetThumbnailImage. If a jpeg has an embedded thumbnail it will use and resize it which//  can result in a tiny 40x40 thumbnail being stretch up to our target size            real_image = new System.Drawing.Bitmap(width, height);  // ÕæʵͼƬ´óС            real_graphic = System.Drawing.Graphics.FromImage(real_image);            real_graphic.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; real_graphic.DrawImage(original_image, 0, 0, width, height);final_image = new System.Drawing.Bitmap(target_width, target_height);graphic = System.Drawing.Graphics.FromImage(final_image);graphic.FillRectangle(new System.Drawing.SolidBrush(System.Drawing.Color.Black), new System.Drawing.Rectangle(0, 0, target_width, target_height));int paste_x = (target_width - new_width) / 2;int paste_y = (target_height - new_height) / 2;graphic.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; /* new way *///graphic.DrawImage(thumbnail_image, paste_x, paste_y, new_width, new_height);graphic.DrawImage(original_image, paste_x, paste_y, new_width, new_height);// Store the thumbnail in the session (Note: this is bad, it will take a lot of memory, but this is just a demo)ms = new MemoryStream();            final_image.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);            MemoryStream real_ms = new MemoryStream();            real_image.Save(real_ms, System.Drawing.Imaging.ImageFormat.Jpeg);// Store the data in my custom Thumbnail object            string thumbnail_id = DateTime.Now.ToString("yyyyMMddHHmmssfff")                    + jpeg_image_upload.FileName.Substring(jpeg_image_upload.FileName.LastIndexOf("."));            Thumbnail thumb = new Thumbnail(thumbnail_id, ms.GetBuffer());            Thumbnail real_thumb = new Thumbnail(thumbnail_id, real_ms.GetBuffer());            List<Thumbnail> real_thumbnails = Session["real_file_info"] as List<Thumbnail>;            if (real_thumbnails == null) {                real_thumbnails = new List<Thumbnail>();            }            real_thumbnails.Add(real_thumb);            Session["real_file_info"] = real_thumbnails;// Put it all in the Session (initialize the session if necessary)List<Thumbnail> thumbnails = Session["file_info"] as List<Thumbnail>;if (thumbnails == null){thumbnails = new List<Thumbnail>();Session["file_info"] = thumbnails;}thumbnails.Add(thumb);Response.StatusCode = 200;Response.Write(thumbnail_id);}catch(Exception ex){// If any kind of error occurs return a 500 Internal Server errorResponse.StatusCode = 500;Response.Write("An error occured£º" + ex.Message);Response.End();}finally{// Clean upif (final_image != null) final_image.Dispose();if (graphic != null) graphic.Dispose();if (original_image != null) original_image.Dispose();if (thumbnail_image!= null )thumbnail_image.Dispose();if (ms != null) ms.Close();Response.End();}


       上传图片的操作如下:

       

HttpPostedFile jpeg_image_upload = Request.Files["Filedata"];        if (Session["real_file_info"] != null)        {            try            {                List<Thumbnail> thumbnails = Session["real_file_info"] as List<Thumbnail>;                string UploadPath = Server.MapPath("~/Upload/");                // 可缓存Thumbnail数据类,在上传后,统一保存图片完整路径至数据库                foreach (Thumbnail img in thumbnails)                {                    FileStream fs = new FileStream(UploadPath + img.ID, FileMode.Create);                    BinaryWriter bw = new BinaryWriter(fs);                    bw.Write(img.Data);                    bw.Close();                    fs.Close();                }                // 操作数据库                Session.Clear();                Response.Write("<script>alert('上传图片成功!');</script>");            }            catch (Exception ex)            {                Response.Write("<script>alert('上传图片失败:" + ex.Message + "');</script>");            }        }


       由于后面会提供源码下载地址,这里只列出关键部分的代码,不列完整代码了。

       运行效果图:

       

 

       swfupload-sample源码下载。
     

 

原创粉丝点击