ABAP GAME

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*&-----------------------------------------------------------*
*& Report  ZTIC_TAC_TOE                                      *
*&-----------------------------------------------------------*

REPORT  ZTIC_TAC_TOE NO STANDARD PAGE HEADING.

TYPES: BEGIN OF TY_PLAYS,
       PLAY TYPE C,
       END OF TY_PLAYS.

DATA: T_PLAYS TYPE STANDARD TABLE OF TY_PLAYS.

FIELD-SYMBOLS: <FS_PLAYS> LIKE LINE OF T_PLAYS.

DATA: RANDOM TYPE REF TO CL_ABAP_RANDOM.

DATA: SEED TYPE I,
      WIN_FLAG TYPE C,
      FLAG_OK TYPE C,
      W_LINES TYPE I,
      FLAG TYPE C,
      PLAYER_ONE TYPE C,
      PLAYER_TWO TYPE C,
      ONE TYPE C,
      TWO TYPE C,
      THREE TYPE C,
      FOUR TYPE C,
      FIVE TYPE C,
      SIX TYPE C,
      SEVEN TYPE C,
      EIGHT TYPE C,
      NINE TYPE C.

*-----------------------------------------------------------*
*       START-OF-SELECTION                                  *
*-----------------------------------------------------------*
START-OF-SELECTION.
  FLAG = '1'.
  SET PF-STATUS 'BAR'.
  PERFORM BOARD USING '' '' ''.
  PERFORM PLAYER_ONE.

*-----------------------------------------------------------*
*       FORM PLAYER_ONE                                     *
*-----------------------------------------------------------*
FORM PLAYER_ONE.
  IF WIN_FLAG EQ SPACE.
    WRITE:/ 'Player one: '.
    FORMAT INPUT ON.
    WRITE: PLAYER_ONE.
    FORMAT INPUT OFF.
  ENDIF.
ENDFORM.                    "player_one

*-----------------------------------------------------------*
*       FORM PLAYER_TWO                                     *
*-----------------------------------------------------------*
FORM PLAYER_TWO.
  IF WIN_FLAG EQ SPACE.
    WRITE:/ 'Player two: '.
    FORMAT INPUT ON.
    WRITE: PLAYER_TWO.
    FORMAT INPUT OFF.
  ENDIF.
ENDFORM.                    "player_two

*-----------------------------------------------------------*
*       FORM BOARD                                          *
*-----------------------------------------------------------*
FORM BOARD USING P_PLAYER P_NUMBER FLAG_OK.

  IF P_PLAYER NE SPACE AND P_NUMBER NE SPACE.
    READ TABLE T_PLAYS WITH KEY PLAY = P_NUMBER
    ASSIGNING <FS_PLAYS>.
    IF NOT <FS_PLAYS> IS ASSIGNED OR SY-SUBRC NE 0.
      APPEND INITIAL LINE TO T_PLAYS
      ASSIGNING <FS_PLAYS>.
      <FS_PLAYS>-PLAY = P_NUMBER.
      UNASSIGN <FS_PLAYS>.
      FLAG_OK = 'X'.
    ELSE.
      WRITE:/ 'Please select another number!'.
      CLEAR: P_NUMBER,FLAG_OK.
    ENDIF.
  ENDIF.

  CASE P_NUMBER.
    WHEN '1'.
      IF P_PLAYER EQ '1'.
        ONE = 'X'.
      ELSE.
        ONE = 'O'.
      ENDIF.
    WHEN '2'.
      IF P_PLAYER EQ '1'.
        TWO = 'X'.
      ELSE.
        TWO = 'O'.
      ENDIF.
    WHEN '3'.
      IF P_PLAYER EQ '1'.
        THREE = 'X'.
      ELSE.
        THREE = 'O'.
      ENDIF.
    WHEN '4'.
      IF P_PLAYER EQ '1'.
        FOUR = 'X'.
      ELSE.
        FOUR = 'O'.
      ENDIF.
    WHEN '5'.
      IF P_PLAYER EQ '1'.
        FIVE = 'X'.
      ELSE.
        FIVE = 'O'.
      ENDIF.
    WHEN '6'.
      IF P_PLAYER EQ '1'.
        SIX = 'X'.
      ELSE.
        SIX = 'O'.
      ENDIF.
    WHEN '7'.
      IF P_PLAYER EQ '1'.
        SEVEN = 'X'.
      ELSE.
        SEVEN = 'O'.
      ENDIF.
    WHEN '8'.
      IF P_PLAYER EQ '1'.
        EIGHT = 'X'.
      ELSE.
        EIGHT = 'O'.
      ENDIF.
    WHEN '9'.
      IF P_PLAYER EQ '1'.
        NINE = 'X'.
      ELSE.
        NINE = 'O'.
      ENDIF.
  ENDCASE.

  PERFORM CHECK_WHO_WINS.
  DESCRIBE TABLE T_PLAYS LINES W_LINES.

  IF WIN_FLAG EQ SPACE AND W_LINES EQ 9.
    WIN_FLAG = 'X'.
    WRITE: 'It''s a tie!'.
  ENDIF.

  WRITE:/ ONE,'|',TWO,'|',THREE.
  WRITE:/ '--+---+---'.
  WRITE:/ FOUR,'|',FIVE,'|',SIX.
  WRITE:/ '--+---+---'.
  WRITE:/ SEVEN,'|',EIGHT,'|',NINE.

  IF P_PLAYER EQ '2'.
    PERFORM PLAYER_ONE.
  ELSEIF P_PLAYER EQ '1'.
    PERFORM PLAYER_TWO.
  ENDIF.
ENDFORM.                    "board

*-----------------------------------------------------------*
*       FORM check_who_wins                                 *
*-----------------------------------------------------------*
FORM CHECK_WHO_WINS.
  IF ONE EQ TWO AND TWO EQ THREE.
    IF THREE EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF THREE EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
  IF FOUR EQ FIVE AND FIVE EQ SIX.
    IF SIX EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF SIX EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
  IF SEVEN EQ EIGHT AND EIGHT EQ NINE.
    IF NINE EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF NINE EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
  IF ONE EQ FOUR AND FOUR EQ SEVEN.
    IF SEVEN EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF SEVEN EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
  IF TWO EQ FIVE AND FIVE EQ EIGHT.
    IF EIGHT EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF EIGHT EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
  IF THREE EQ SIX AND SIX EQ NINE.
    IF NINE EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF NINE EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
  IF ONE EQ FIVE AND FIVE EQ NINE.
    IF NINE EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF NINE EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
  IF SEVEN EQ FIVE AND FIVE EQ THREE.
    IF THREE EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF THREE EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
  IF FOUR EQ FIVE AND FIVE EQ SIX.
    IF SIX EQ 'X'.
      WRITE:/ 'Player 1 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ELSEIF SIX EQ 'O'.
      WRITE:/ 'Player 2 Wins!'.
      WIN_FLAG = 'X'.
      SKIP 2.
    ENDIF.
  ENDIF.
ENDFORM.                    "check_who_wins

*-----------------------------------------------------------*
*       AT USER-COMMAND                                     *
*-----------------------------------------------------------*
AT USER-COMMAND.

  IF SY-UCOMM EQ 'BACK'.
    SET SCREEN 0.
    LEAVE PROGRAM.
  ELSE.
    IF WIN_FLAG EQ SPACE.
      IF FLAG = '1'.
        PLAYER_ONE = SY-LISEL+12(1).
        PERFORM BOARD USING FLAG PLAYER_ONE FLAG_OK.
        IF FLAG_OK = 'X'.
          FLAG = '2'.
        ENDIF.
      ELSE.
        SEED = CL_ABAP_RANDOM=>SEED( ).
        RANDOM = CL_ABAP_RANDOM=>CREATE( SEED ).
        PLAYER_TWO = RANDOM->INTINRANGE( LOW = 1 HIGH = 9 ).
        PERFORM BOARD USING FLAG PLAYER_TWO FLAG_OK.
        IF FLAG_OK = 'X'.
          FLAG = '1'.
        ENDIF.
      ENDIF.
    ENDIF.
  ENDIF.

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