Geometric tools: useful links

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http://blog.sina.com.cn/s/blog_415a66f00100mfot.html

 Sites with Lots of Good Stuff

  • Graphics Gems code site [Eric Haines]
  • Ray Tracing News archives [Eric Haines]
  • Links to graphics software with source [Eric Haines]
  • ACM research repository for computational geometry
  • Links to resources for the book "Real-Time Rendering" by Tomas Möller and Eric Haines
  • Geometry Algorithms [Dan Sunday]
  • Perceptual Science Lab, Computer Graphics links
  • Earl F. Glynn's Computer Lab
  • Paul Bourke's site
  • Darwin 3D [Jeff Lander]
  • Steve Hollasch's site
  • Kenny Hoff's Graphics Depot
  • Radiosity Bibliography [Ian Ashdown]
  • Computational Geometry Algorithms Library
  • Netlib
  • The GIMP (image processing package)
  • Mathtools.net
Game News or Development Sites
  • GameDev.net
  • Game Developer
  • Gamasutra
  • Game Developer Magazine
  • DevMaster.net (3D Game Engine List)
  • idevgames (Macintosh game development)
  • Game Tutorials
  • CFX Web
  • Game AI
Collision Detection
  • Christer Ericson's site for his bookReal-Time Collision Detection
  • RAPID, I-COLLIDE, V-COLLIDE, and other packages
Computational Geometry
  • Directory of Computational Geometry Software
  • Rotating Calipers home page
  • Quick Hull (convex hull construction)
  • Home page for Joe O'Rourke
  • Computational Geometry Resources [Jeff Erickson]
  • Online lecture notes [Dave Mount]
  • Online lecture notes [Mike Goodrich]
  • Online lecture notes [Godfried Toussant]
  • Packing circles within circles
  • Constrained Delaunay triangulation
  • Ken Clarkson code and paper on linear programming
  • Seth Teller's fast test to determine infeasibility of LPs with m constraints in d dimensions
  • Klee's measure problem (area of covering rectangles)
  • ordering points in a polygon
  • point in polygon strategies
  • polygon triangulation
  • range searching
  • Fast, minimum storage ray-triangle intersection [Tomas Möller, Ben Trumbore]
  • fast ray-triangle intersection
  • smallest ball enclosing points
  • smallest ball enclosing balls (Kaspar Fischer's site)
  • Progressively reconstructing Delaunay triangulations [Jack Snoeyink and Mark van Kreveld]
  • Dynamic update of Delaunay triangulation
  • Volume of Voronoi regions in arbitrary dimensions [Ken Clarkson]
  • Delaunay triangulation [David Eppstein's site]
  • Jonathan Shewchuk's Fast Robust Predicates for Computational Geometry
  • Exact Geometric Computation page
  • The LEDA Project, now part of Algorithmic Solutions
  • The LIDIA Project
  • Generic polygon clipping library [Alan Murta]
  • clippoly [Klamer Schutte]
  • Portals and Occlusion Culling [David Luebke]
Mathematics
  • Math Forum
  • NIST Algorithm Testing Service (fit with linear and quadratic objects)
  • Quaternion source code [Ken Shoemake]
  • Quaternions [Henry Baker]
  • Geometric Algebra Research Group (University of Cambridge)
  • random numbers
  • NCSA page for random number generation (lots of references)
  • Perlin noise
Mesh Extraction and Surface Reconstruction
  • Mesh extraction using Marching Triangles
  • Reconstruction from contours
  • A new Voronoi-based surface reconstruction algorithm [Nina Amenta, Marshall Bern, Manolis Kamvysselis]
  • Cocone
  • minimum norm network
Nearest Neighbor Searching, Path Finding, Shortest Paths
  • Theoretical results on nearest neighbor searching [Ken Clarkson]
  • Nearest neighbor searching in high dimensions, uses kd-trees and box decomposition trees [David Mount, Sunil Arya]
  • Boids [Craig Reynolds]
  • A* algorithm
Polygon, Polylines, Mesh Decomposition, Surfaces
  • Fast Industrial Strength Triangulations [Martin Held]
  • Seidel's Triangulation Algorithm [Dinesh Manocha, Atul Narkhede]
  • Decompose concave polygon into convex pieces [Mark Keil and Jack Snoeyink]
  • Tessellation of polygon
  • Triangle stripper
  • Polyhedral mass properties [Brian Mirtich]
  • Global Self-consistent,Hierarchical, High-resolution Shoreline Database at NOAA
  • Catmull-Clark method for subdivision
  • Overview of subdivision [Ken Joy et al.]
  • Doo-Sabin subdivision surface
  • Subdivision/Refinement
  • subdivision surfaces [Tim Rowley]
  • subdivision surfaces (Cal Tech page)
  • subdivision surfaces (University of Washington page)
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