Flex 常见特效
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常见触发动画效果方式:
部分示例:
1:glow(发光)
代码:
<mx:Glow id="glow" duration="1000"
duratuion 是特效的时间 1000 毫秒
alphaFrom 是透明度从 0.6 开始
alphaTo 是透明度到 0.2
blurXFrom 是X放向的模糊开始位置(相对于控件的)
blurXTo 是X放向的模糊结束位置(相对于控件的)
blurYFrom 是Y放向的模糊开始位置(相对于控件的)
blurYTo 是Y放向的模糊结束位置(相对于控件的)
color 是发光的颜色
2:Sequence (顺序) Bounce(弹跳)
代码:
import mx.effects.easing.*;
<mx:Sequence id="movePauseMove">
yBy 是作用在Y方向。
duratuion 是特效的时间 1000 毫秒
easingFunction 是松开动作
Bounce.easeOut 是跳出的动作
Bounce.easeIn 是跳回的动作
作用到控件:
<mx:Image source="../assets/zh_cn_ptn_090722.png"
mouseDownEffect="{movePauseMove}"
id="image4"/>
自定义效果:
public class TestEffect extends Effect { public var alp:Number; public var col:uint; public function TestEffect(target:Object=null) { super(target); instanceClass = TestInstance; } override protected function initInstance(instance:IEffectInstance):void{ super.initInstance(instance); TestInstance(instance).col = this.col; TestInstance(instance).alp = this.alp; } } public class TestInstance extends EffectInstance { public var alp:Number; public var col:uint; public function TestInstance(target:Object) { super(target); } override public function play():void{ super.play(); (target as DisplayObject).alpha = this.alp; var shape:FlexShape = new FlexShape(); shape.graphics.beginFill(col,1.0); shape.graphics.drawRect(0,0,(target as DisplayObject).width,(target as DisplayObject).height); shape.graphics.endFill(); var uiComp:UIComponent = new UIComponent(); uiComp.addChild(shape); UIComponent(target).addChild(uiComp); } }
public class TestEffect extends Effect { public var alp:Number; public var col:uint; public function TestEffect(target:Object=null) { super(target); instanceClass = TestInstance; } override protected function initInstance(instance:IEffectInstance):void{ super.initInstance(instance); TestInstance(instance).col = this.col; TestInstance(instance).alp = this.alp; } }public class TestInstance extends EffectInstance { public var alp:Number; public var col:uint; public function TestInstance(target:Object) { super(target); } override public function play():void{ super.play(); (target as DisplayObject).alpha = this.alp; var shape:FlexShape = new FlexShape(); shape.graphics.beginFill(col,1.0); shape.graphics.drawRect(0,0,(target as DisplayObject).width,(target as DisplayObject).height); shape.graphics.endFill(); var uiComp:UIComponent = new UIComponent(); uiComp.addChild(shape); UIComponent(target).addChild(uiComp); } }
Sequence.addChild(move);Sequence.addChild(glow);
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