AGG学习之十二----font_cache_manager使用(FreeType在vertex source层应用)

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样例代码:

#pragma comment(lib, "freetype.lib")#include <agg_pixfmt_rgba.h>#include <agg_rasterizer_scanline_aa.h>#include <agg_scanline_p.h>#include <agg_font_freetype.h> #include <agg_conv_curve.h>#include <agg_conv_contour.h>#include <agg_conv_stroke.h>#include <agg_rendering_buffer.h>#include <agg_basics.h>#include <platform/agg_platform_support.h>#include "agg_font_cache_manager.h"#include <vector>using namespace std;typedef agg::font_engine_freetype_int32fe_type;typedef agg::font_cache_manager<fe_type>font_manager_type;typedef fe_type::path_adaptor_typevs_type;typedef agg::conv_curve<font_manager_type::path_adaptor_type>curve_type;typedef agg::conv_contour<agg::conv_curve<font_manager_type::path_adaptor_type> >contour_type;typedef agg::conv_stroke<agg::conv_curve<font_manager_type::path_adaptor_type> >stroke_type;class the_application : public agg::platform_support{public:the_application(agg::pix_format_e format, bool flip_y):  agg::platform_support(format,flip_y)  {}  virtual ~the_application()  {  }  virtual void on_init(){}  virtual void on_draw()  {  agg::rasterizer_scanline_aa<> ras;  agg::scanline_p8 sl;   agg::rendering_buffer rbuf = this->rbuf_window();  agg::pixfmt_rgba32 pixf(rbuf);  agg::renderer_base<agg::pixfmt_rgba32> renb(pixf);  // 屏幕清空为白色  renb.clear(agg::rgba(1, 1, 1, 0));  // font cache  fe_type fe;  font_manager_type font_manager(fe);  if( !fe.load_font( "./微软雅黑.ttf", 0, agg::glyph_ren_outline) )  return;  // vertex source  curve_typecurve(font_manager.path_adaptor());  contour_typecontour(curve);  stroke_typestroke(curve);  // 调节字体的weight  contour.width(0.4*50*0.05);// 取值区间为 [1*height*0.05, -1*height*0.05]  fe.height(30);  fe.width(25);  fe.flip_y(false);  fe.hinting(true);  // 画所有字符  const agg::glyph_cache *glyph;  wchar_t *text = L"测  试FreeType+Raster\0";  int x=50, y=50;  for( ; *text; ++text )  {  //取字模  glyph = font_manager.glyph( *text );  if(glyph)  {  font_manager.init_embedded_adaptors(glyph, x, y);  ras.add_path( contour );  x += glyph->advance_x;  y += glyph->advance_y;  }  }  agg::render_scanlines_aa_solid( ras, sl, renb, agg::rgba(0, 0, 0) );  // 字符串范围边框绘制  double minx = ras.min_x();  double miny = ras.min_y();  double maxx = ras.max_x();  double maxy = ras.max_y();  ras.reset();  ras.move_to_d(minx, miny);  ras.line_to_d(minx, maxy);  ras.line_to_d(maxx, maxy);  ras.line_to_d(maxx, miny);  agg::render_scanlines_aa_solid( ras, sl, renb, agg::rgba(0,0,1,0.2) );  // 字符串绘制起点:红十字中心,坐标为(50,50)  renb.copy_hline( 40, 50, 60, agg::rgba(1, 0, 0, 0) );  renb.copy_vline( 50, 40, 60, agg::rgba(1, 0, 0, 0) );  }};int agg_main(int argc, char* argv[]){the_application app(agg::pix_format_rgba32, true);app.caption("My AGG Demo");if(app.init(320, 200, agg::window_resize )){app.run();}return 1;}

显示效果:


注:

1. vertex source方式可以调节字体的weight(通过con_stroke边线width值调节)

     但笔画调节过细后,有断断续续现象,字体不够清晰;

     如果笔画调节过粗,则需要调整字间距,避免字符间压盖.

2. 此种方法,可将所有字符缓存为path后,再一次性绘制.

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