一些有关图像处理的代码片段
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捕捉屏幕截图
CALayer实例使用Core Graphics的renderInContext方法可以将视图绘制到图像上下文中以便转化为其他UIImage实例。前提先#import <QuartzCore/QuartzCore.h>
+ (UIImage *) imageFromView: (UIView *)theView {
// draw a view's contents into an image context
UIGraphicsBeginImageContext(theView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return theImage;
}
注:UIGraphicsBeginImageContext(CGSize size)创建一个基于位图的上下文(context),并将其设置为当前上下文。函数功能与UIGraphicsBeginImageContextWithOptions相同,相当于该方法的opaque参数为NO,scale因子为1.0。而UIGraphicsEndImageContext()方法是移除栈顶的基于当前位图的图形上下文。
视图添加倒影效果
const CGFloat kReflectPercent = -0.25f;
const CGFloat kReflectOpacity = 0.3f;
const CGFloat kReflectDistance = 10.0f;
+ (void)addSimpleReflectionToView:(UIView *)theView
{
CALayer *reflectionLayer = [CALayer layer];
reflectionLayer.contents = [theView layer].contents;
reflectionLayer.opacity = kReflectOpacity;
reflectionLayer.frame = CGRectMake(0.0f,0.0f,theView.frame.size.width,theView.frame.size.height*kReflectPercent); //倒影层框架设置,其中高度是原视图的百分比
CATransform3D stransform = CATransform3DMakeScale(1.0f,-1.0f,1.0f);
CATransform3D transform = CATransform3DTranslate(stransform,0.0f,-(kReflectDistance + theView.frame.size.height),0.0f);
reflectionLayer.transform = transform;
reflectionLayer.sublayerTransform = reflectionLayer.transform;
[[theView layer] addSublayer:reflectionLayer];
}
另一:使用Core Graphics创建倒影
+ (CGImageRef) createGradientImage:(CGSize)size
{
CGFloat colors[] = {0.0,1.0,1.0,1.0};
//在灰色设备色彩上建立一渐变
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height,8,0,colorSpace,kCGImageAlphaNone);
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL,2);
CGColorSpaceRelease(colorSpace);
//绘制线性渐变
CGPoint p1 = CGPointZero;
CGPoint p2 = CGPointMake(0,size.height);
CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation);
//Return the CGImage
CGImageRef theCGImage = CGBitmapContextCreateImage(context);
CFRelease(gradient);
CGContextRelease(context);
return theCGImage;
}
//Create a shrunken frame for the reflection
+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent
{
//Retain the width but shrink the height
CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent);
//Shrink the View
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//ild the mask
CGImageRef mask = [ImageHelper createGradientImage:size];
CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask);
UIImage *theImage = [UIImage imageWithCGImage:ref];
CGImageRelease(ref);
CGImageRelease(mask);
return theImage;
}
const CGFloat kReflectDistance = 10.0f;
+ (void) addReflectionToView: (UIView *)theView
{
theView.clipsToBounds = NO;
UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent:0.45f]];
CGRect frame = reflection.frame;
frame.origin = CGPointMake(0.0f, theView.frame.size.height + kReflectDistance);
reflection.frame = frame;
// add the reflection as a simple subview
[theView addSubView:reflection];
[reflection release];
}
CALayer实例使用Core Graphics的renderInContext方法可以将视图绘制到图像上下文中以便转化为其他UIImage实例。前提先#import <QuartzCore/QuartzCore.h>
+ (UIImage *) imageFromView: (UIView *)theView {
// draw a view's contents into an image context
UIGraphicsBeginImageContext(theView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return theImage;
}
注:UIGraphicsBeginImageContext(CGSize size)创建一个基于位图的上下文(context),并将其设置为当前上下文。函数功能与UIGraphicsBeginImageContextWithOptions相同,相当于该方法的opaque参数为NO,scale因子为1.0。而UIGraphicsEndImageContext()方法是移除栈顶的基于当前位图的图形上下文。
视图添加倒影效果
const CGFloat kReflectPercent = -0.25f;
const CGFloat kReflectOpacity = 0.3f;
const CGFloat kReflectDistance = 10.0f;
+ (void)addSimpleReflectionToView:(UIView *)theView
{
CALayer *reflectionLayer = [CALayer layer];
reflectionLayer.contents = [theView layer].contents;
reflectionLayer.opacity = kReflectOpacity;
reflectionLayer.frame = CGRectMake(0.0f,0.0f,theView.frame.size.width,theView.frame.size.height*kReflectPercent); //倒影层框架设置,其中高度是原视图的百分比
CATransform3D stransform = CATransform3DMakeScale(1.0f,-1.0f,1.0f);
CATransform3D transform = CATransform3DTranslate(stransform,0.0f,-(kReflectDistance + theView.frame.size.height),0.0f);
reflectionLayer.transform = transform;
reflectionLayer.sublayerTransform = reflectionLayer.transform;
[[theView layer] addSublayer:reflectionLayer];
}
另一:使用Core Graphics创建倒影
+ (CGImageRef) createGradientImage:(CGSize)size
{
CGFloat colors[] = {0.0,1.0,1.0,1.0};
//在灰色设备色彩上建立一渐变
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height,8,0,colorSpace,kCGImageAlphaNone);
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL,2);
CGColorSpaceRelease(colorSpace);
//绘制线性渐变
CGPoint p1 = CGPointZero;
CGPoint p2 = CGPointMake(0,size.height);
CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation);
//Return the CGImage
CGImageRef theCGImage = CGBitmapContextCreateImage(context);
CFRelease(gradient);
CGContextRelease(context);
return theCGImage;
}
//Create a shrunken frame for the reflection
+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent
{
//Retain the width but shrink the height
CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent);
//Shrink the View
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//ild the mask
CGImageRef mask = [ImageHelper createGradientImage:size];
CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask);
UIImage *theImage = [UIImage imageWithCGImage:ref];
CGImageRelease(ref);
CGImageRelease(mask);
return theImage;
}
const CGFloat kReflectDistance = 10.0f;
+ (void) addReflectionToView: (UIView *)theView
{
theView.clipsToBounds = NO;
UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent:0.45f]];
CGRect frame = reflection.frame;
frame.origin = CGPointMake(0.0f, theView.frame.size.height + kReflectDistance);
reflection.frame = frame;
// add the reflection as a simple subview
[theView addSubView:reflection];
[reflection release];
}
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