Silverlight WorkFlow画图--主界面处理

来源:互联网 发布:ps修复软件 编辑:程序博客网 时间:2024/05/22 08:24

画线的流程可以看图(1)

前面几节已经说了ArrowLine、Acivity以及Canvas等控件自己的一些事件处理

这次要说一下就是这几个控件之间怎么关联起来

还是先从图说起吧。


图(1)

图(2)

图(3)

主在界面的运行如上图所示

主界面上用到的变量:

        bool isMove;        ArrowLine _newLine = null;        UIElement _CurrentUIElement;        bool _UI_IsMoveing;        double _UI_X;        double _UI_Y;        Color _B_C = Color.FromArgb(0x9B, 0xEF, 0xEE, 0xE5);        bool _Is_Activity;        private int Index;        Dictionary<String, FrameworkElement> DictControls = new Dictionary<string, FrameworkElement>();        private ContextMenu _Cm = new ContextMenu();        private TextBox _txtActivityContent = new TextBox();        public bool Is_Activity { get { return _Is_Activity; } set { _Is_Activity = value; } }        List<String> _OperatorHistory = new List<string>();

第一:画线(ArrowLine),流程图图(1)

  ,首先要判断鼠标点的坐标位置(p = e.GetPosition(canvas))在哪里?在canvas上呢还是在落在canvas画布的其它控件上(Activity),如果不在Activity的话,那好办,鼠标左键按下的时候,_newLine = new ArrowLine(p,p);这样的话线的尾部坐标就出来了;

  线的长度:两点连接起来,就是一条线,当鼠标在画布上移动的时候,线的另一点的坐标(线头)也随之发生变化。

  线的确定:当鼠标左键弹起来的时候(LeftButtonUp),那么此时一条带箭头线就画完了。

void act_DotMouseLeave(object sender, MouseEventArgs e)        {            Is_Activity = false;        }        void act_DotMouseEnter(object sender, MouseEventArgs e)        {            _Is_Activity = true;        }        void act_DotMouseLeftButtonDown(object sender, MouseButtonEventArgs e)        {            Point p = e.GetPosition(print);            if (_newLine != null && p == _newLine.StartPoint)            {                return;            }            print_MouseLeftButtonDown(print, e);            IActivity lb = sender as IActivity;            if (!lb.IsStart())            {                MessageBox.Show("不能开始");                if (null != _newLine)                {                    RemoveArrowLine(_newLine);                }                return;            }            //-->记住当前的节点开始坐标            lb.DictArrowFootPoint.Add(_newLine.Name, _newLine);            _newLine.ArrowFootControl = sender as UIElement;        }        void act_DotMouseLeftButtonUp(object sender, MouseButtonEventArgs e)        {            if (Is_Activity && null != _newLine)            {                //-->又到里面去了,不用创建此箭头                RemoveArrowLine(_newLine);            }            print_MouseLeftButtonUp(print, e);            var p = e.GetPosition(print);            //-->更新所有箭头坐标。            IActivity lb = sender as IActivity;            lb.UpdateArrowCapPoint(p);            lb.UpdateArrowFootPoint(p);            _newLine = null;        }        void act_DotMouseMove(object sender, MouseEventArgs e)        {            print_MouseMove(print, e);        }

第二:Activity的移动,流程图图(1)

  当鼠标左键按下首先是触发控件本身的LeftButtonDown事件,去调用Canvas的LeftButtonDown;

  鼠标移动的时候,同理,去调用Canvas的Move事件;时时的更新新的坐标位置,以及Activity里面的线的坐标(如果线是连进来的话,修改线的箭头坐标;如果是线从这里出发的,修改线箭尾坐标);

  弹起来的同理也是调用Canvas的LeftButtonUp事件;

void act_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)        {            UIElement uie = sender as UIElement;            if (null == uie)            {                return;            }            uie.CaptureMouse();            var p = e.GetPosition(print);            double _UI_Left = Canvas.GetLeft(uie);            double _UI_Top = Canvas.GetTop(uie);            IActivity act = sender as IActivity;            if (Is_Activity && null != act && act.IsStart())            {                print_MouseLeftButtonDown(print, e);            }            else            {                _UI_X = p.X - _UI_Left;                _UI_Y = p.Y - _UI_Top;                _UI_IsMoveing = true;                e.Handled = true;            }            if (null != act && act.IsStart())            {                p = new Point(_UI_Left, _UI_Top);                (sender as IActivity).CurrentLeftButtonDownPoint = p;            }        }        void act_MouseMove(object sender, MouseEventArgs e)        {            if (!_UI_IsMoveing)            {                return;            }            var p = e.GetPosition(print);            var p1 = new Point();            if (Is_Activity)            {                print_MouseMove(print, e);            }            else            {                UIElement uie = sender as UIElement;                if (null == uie || _UI_IsMoveing == false)                {                    return;                }                double newLeft = p.X;                double newTop = p.Y;                p1.X = newLeft - _UI_X;                p1.Y = newTop - _UI_Y;                Canvas.SetLeft(uie, newLeft - _UI_X);                Canvas.SetTop(uie, newTop - _UI_Y);            }            //-->当箭头移动到控件上时            if (sender is IActivity)            {                (sender as IActivity).UpdateArrowCapPoint(p1);                (sender as IActivity).UpdateArrowFootPoint(p1);            }        }        void act_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)        {            e.Handled = false;            _UI_IsMoveing = false;            Is_Activity = false;            var p = e.GetPosition(print);            if (Is_Activity)            {                print_MouseLeftButtonUp(print, e);            }            else            {                UIElement uie = sender as UIElement;                if (null == uie)                {                    return;                }                double newLeft = p.X;                double newTop = p.Y;                Canvas.SetLeft(uie, newLeft - _UI_X);                Canvas.SetTop(uie, newTop - _UI_Y);                uie.ReleaseMouseCapture();            }            if (sender is IActivity)            {                p = new Point(p.X - _UI_X, p.Y - _UI_Y);                (sender as IActivity).UpdateArrowCapPoint(p);                (sender as IActivity).UpdateArrowFootPoint(p);            }            _newLine = null;            string a = GetWorkFlowXml();            if (_OperatorHistory.Count > 50)            {                _OperatorHistory.RemoveAt(_OperatorHistory.Count - 1);            }            _OperatorHistory.Insert(0, a);        }

第三:删除线(ArrowLine),流程图图(2)

  如图画错了,或不用了,删除Canvas上的线的时候,在删除线的时候,找出两头(箭头、箭尾的两Activity控件),找出来后,从Activity控件里删除掉与当前线的关系。

void _newLine_DeleteLine(object sender, RoutedEventArgs e)         {             if (sender is ArrowLine)             {                 ArrowLine line = sender as ArrowLine;                 RemoveArrowLine(line);             }         }         /// <summary> /// 删除线 /// </summary> /// <param name="line"></param>         void RemoveArrowLine(IArrowLine line)         {             if (null == line)             {                 return;             }             DisposeArrowLine(line);             if (line.ArrowCapControl is IActivity)             {                 (line.ArrowCapControl as IActivity).RemoveLine(line);             }             if (line.ArrowFootControl is IActivity)             {                 (line.ArrowFootControl as IActivity).RemoveLine(line);             }             var ctl = this.print.FindName(line.CtrName) as UIElement;             this.print.Children.Remove(ctl);         }


第四:删除Activity控件,流程图图(3)

  从Cavnas上面把添加上的Activity控件删除掉,在删除掉Activity的时候,同时也要把与当前相连的ArrowLine线也删除掉,要不能界面上会出在很多无用的线。

void act_MouseRightButtonDown(object sender, MouseButtonEventArgs e)         {             e.Handled = true;             IActivity iact = sender as IActivity;             if (null == iact)             {                 return;             }             _Cm.Visibility = System.Windows.Visibility.Visible;             _Cm.Items.Clear();             var cm = iact.ContextMenu();             foreach (var v in cm)             {                 MenuItem mi = new MenuItem();                 mi.Header = v.Header;                 mi.Tag = v;                 mi.Click += new RoutedEventHandler(mi_Click);                 _Cm.Items.Add(mi);             }             var p = e.GetPosition(print);             Canvas.SetLeft(_Cm, p.X);             Canvas.SetTop(_Cm, p.Y);             Canvas.SetZIndex(_Cm, 1000);         }          void mi_Click(object sender, RoutedEventArgs e)         {             _Cm.Visibility = System.Windows.Visibility.Collapsed;             MenuItem mi = sender as MenuItem;             if (null == mi)             {                 return;             }             ContextMenuInfo cmi = mi.Tag as ContextMenuInfo;             BaseActivity bac = cmi.Source as BaseActivity;             switch (cmi.Type)             {                 case ContextMenuType.Delete:                     RemoveActivity(bac);                     break;                 case ContextMenuType.ModifyContent:                     _ModifyActivityContent(cmi);                     break;                 case ContextMenuType.ParameterSettings:                     _ParameterSettings(cmi, bac);                     break;             }         }         /// <summary> /// 删除行为控件 /// </summary> /// <param name="bac"></param>         void RemoveActivity(BaseActivity bac)         {             if (null == bac)             {                 return;             }             List<IArrowLine> items = new List<IArrowLine>();             foreach (var v in bac.DictArrowCapPoint)             {                 items.Add(v.Value);             }             foreach (var v in bac.DictArrowFootPoint)             {                 items.Add(v.Value);             }             foreach (var v in items)             {                 RemoveArrowLine(v);             }             DisposeActivity(bac);             DictControls.Remove(bac.Name);             this.print.Children.Remove(bac);         }


第五:导出Xml

  将画完后的流程生成xml,这样可以保存到数据库里或文件里;导出的格式如下情况:

<Root>  <Controls Index="12">    <ArrowLine Type="ArrowLine" Name="ArrowLine_7" Guid="5F369FE59F14436C80F8CDBBA6853569" StartX="316" StartY="44" EndX="319" EndY="197" />    <ArrowLine Type="ArrowLine" Name="ArrowLine_8" Guid="F40D6856081541DA8E538A4DF827BEB8" StartX="317" StartY="208" EndX="235" EndY="299" />    <ArrowLine Type="ArrowLine" Name="ArrowLine_9" Guid="E20DC22E807D46ED8A0144361AD75E28" StartX="335" StartY="194" EndX="426" EndY="293" />    <ArrowLine Type="ArrowLine" Name="ArrowLine_10" Guid="F0C2F179254B434C9BBBD4FBFBEBC6DC" StartX="237" StartY="314" EndX="324" EndY="438" />    <ArrowLine Type="ArrowLine" Name="ArrowLine_11" Guid="6743E207BE584FD3BD4B6E47740FB9C5" StartX="434" StartY="301" EndX="325" EndY="440" />    <ArrowLine Type="ArrowLine" Name="ArrowLine_12" Guid="273360D936A443029FC6382859C3E0BD" StartX="583" StartY="200" EndX="320" EndY="197" />    <Activity Type="BeginActivity" Name="Activity_BeginActivity_1" Guid="E760B54B3C844CDE85D1F3FE7F4447E7" Width="100" Height="40" Left="282" Top="18" Content="开始节点" EnterX="282" EnterY="18" />    <Activity Type="EndActivity" Name="Activity_EndActivity_2" Guid="C4C25E447FA342608D1B449D2E027352" Width="100" Height="40" Left="277" Top="422" Content="结束节点" EnterX="277" EnterY="422" />    <Activity Type="JudgeActivity" Name="Activity_JudgeActivity_3" Guid="0B483330600549DB9EEBD9D7488D40F1" Width="100" Height="40" Left="270" Top="177" Content="判断节点" EnterX="270" EnterY="177" />    <Activity Type="LabelActivity" Name="Activity_LabelActivity_4" Guid="95F9AC3DDBCA4CC78FC4022E5247829D" Width="100" Height="40" Left="547" Top="177" Content="标签节点" EnterX="547" EnterY="177" />    <Activity Type="HandlingProcessActivity" Name="Activity_HandlingProcessActivity_5" Guid="EA15001637A84B2099B9860796C2B7E2" Width="100" Height="40" Left="383" Top="271" Content="处理进程" EnterX="383" EnterY="271" />    <Activity Type="DatabaseActivity" Name="Activity_DatabaseActivity_6" Guid="98E67A2182E14FF4B7B4BB4C334E1CD6" Width="100" Height="40" Left="186" Top="282" Content="调用数据库" EnterX="186" EnterY="282" />    <Activity Type="CallCtrlFunctionActivity" Name="Activity_CallCtrlFunctionActivity_1" Guid="D167DAE5D0564E8EB9E9D50A57C426FA" Width="100" Height="40" Left="564" Top="275" Content="Call Function" EnterX="564" EnterY="275" />  </Controls>  <Relationship>    <Control Name="Activity_BeginActivity_1" Cap="" Foot="ArrowLine_7" />    <Control Name="Activity_EndActivity_2" Cap="ArrowLine_10|ArrowLine_11" Foot="" />    <Control Name="Activity_JudgeActivity_3" Cap="ArrowLine_7|ArrowLine_12" Foot="ArrowLine_8|ArrowLine_9" />    <Control Name="Activity_LabelActivity_4" Cap="" Foot="ArrowLine_12" />    <Control Name="Activity_HandlingProcessActivity_5" Cap="ArrowLine_9" Foot="ArrowLine_11" />    <Control Name="Activity_DatabaseActivity_6" Cap="ArrowLine_8" Foot="ArrowLine_10" />    <Control Name="Activity_CallCtrlFunctionActivity_1" Cap="" Foot="" />  </Relationship></Root>



 界面如下图所示:


string GetWorkFlowXml()         {             List<String> points = new List<string>();             List<String> activitys = new List<string>();             foreach (var v in print.Children)             {                 IImportExport iie = v as IImportExport;                 if (null == iie)                 {                     continue;                 }                 points.Add(iie.ExportLocation());                 if (v is IActivity)                 {                     activitys.Add((v as IActivity).ExportControlRelationship());                 }             }             string _xmlValue = string.Format("<Root>\r\n{0}\r\n{1}\r\n</Root>",                string.Format("<Controls Index=\"{0}\">{1}</Controls>", Index, string.Join("\r\n", points)),                string.Format("<Relationship>{0}</Relationship>", string.Join("\r\n", activitys)));             return XElement.Parse(_xmlValue).ToString();         }


第六:导入XML

  将生成好的xml导入进去。

void ImportWorkFlow(XElement root)         {             if (null == root)             {                 return;             }             btnClear_Click(null, null);             this.print.Children.Add(_Cm);             this.print.Children.Add(_txtActivityContent);             var controls = root.Element("Controls");             Index = controls.GetAttributeValue("Index").ConvertTo<Int32>();             var activitys = controls.Elements("Activity");             var arrowlines = controls.Elements("ArrowLine");             foreach (var v in arrowlines)             {                 ArrowLineInfo ali = v.ToModel<ArrowLineInfo>();                 if (null == ali)                 {                     continue;                 }                 ArrowLine al = new ArrowLine(ali.StartPoint, ali.EndPoint);                 al.Name = ali.Name;                 al.LineGuid = ali.Guid;                 CreateArrowLine(al);             }             foreach (var v in activitys)             {                 ActivityInfo ai = v.ToModel<ActivityInfo>();                 if (null == ai)                 {                     continue;                 }                  var config = ParseActivityConfig.GetActivityConfig(ai.Type);                 if (null == config)                 {                     continue;                 }                 var ba = Wrapper.CreateControl<BaseActivity>(config.AssemblyQualifiedName);                 ba.Name = ai.Name;                 ba.Height = ai.Height;                 ba.Width = ai.Width;                 ba.ActivityGUID = ai.Guid;                 ba.LabelContent = ai.Content.IsNullOrEmpty() ? config.Description : ai.Content;                 ba.CurrentLeftButtonDownPoint = ai.CurrentLeftButtonDownPoint;                 ba.CurrentEnterPoint = ai.CurrentEnterPoint;                 CreateActivity(ba);                 Canvas.SetTop(ba, ai.Top);                 Canvas.SetLeft(ba, ai.Left);             }              //-->规则             var rules = root.Element("Relationship");             var rulesControl = rules.Elements("Control");             foreach (var rule in rulesControl)             {                 string _r_name = rule.GetAttributeValue("Name");                 BaseActivity iact = GetControlByName<BaseActivity>(_r_name);                 if (null == iact)                 {                     continue;                 }                 var caps = rule.GetAttributeValue("Cap");                 if (!caps.IsNullOrEmpty())                 {                     var capArray = caps.Split('|');                     foreach (var cap in capArray)                     {                         ArrowLine _al = GetControlByName<ArrowLine>(cap);                         if (null == _al)                         {                             continue;                         }                         _al.ArrowFootControl = iact;                         iact.DictArrowCapPoint.Add(_al.Name, _al);                     }                 }                 var foots = rule.GetAttributeValue("Foot");                 if (!foots.IsNullOrEmpty())                 {                     var footArray = foots.Split('|');                     foreach (var foot in footArray)                     {                         ArrowLine _al = GetControlByName<ArrowLine>(foot);                         if (null == _al)                         {                             continue;                         }                         _al.ArrowCapControl = iact;                         iact.DictArrowFootPoint.Add(_al.CtrName, _al);                     }                 }             }         }



到这里主界面的处理基本上说完了


Silverlight WorkFlow画图源代码