黑马程序员-自学.net一小段时间了 昨晚边看视频边敲代码 完成了飞行棋这个小小的.....(不懂如何形容才好) 现在把代码发上来 鼓励下自己

来源:互联网 发布:we are animals 知乎 编辑:程序博客网 时间:2024/04/29 05:12
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 优化
{
    class Program
    {   //在下面的数组存储我们游戏地图各各关卡
        //数组的下标为0的元素对应地图上的第一格 下标为1的元素对应第2格....下标为n的元素对应第n+1格
        //在数组中用 1:表示幸运轮盘◎
        //           2:地雷☆
        //           3:暂停▲
        //           4:时空隧道卐
        //           0:表示普通□
        static int[] Map = new int[100];

        static int[] playerPos = { 0, 0 };//playerPos[0]存玩家A的下标 playerPos[1]存玩家B的下标

       static string[] names = new string[2];//names[0] 存玩家A的姓名 names[1]存玩家B的姓名

       static bool[] isStop = { false, false };//isSTop[0]表示A是否上一次走到暂停 isStop[1]表示B是否上一次走到暂停,如果走到暂停 则设其值为 true


        static void Main(string[] args)
        {

           

            ShowUi();//显示游戏名称

            Console.WriteLine("请输入玩家A的姓名:");
            names[0] = Console.ReadLine();
            //判断用户输入的内容是否为空,如果为空,则让用户重新输入
            while (names[0] == "")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入!");
                names[0] = Console.ReadLine();
            }

            Console.WriteLine("请输入玩家B的姓名:");
            names[1] = Console.ReadLine();
            while (names[1] == "" || names[1] == names[0])
            {
                if (names[1] == "")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入!");
                }
                if (names[1] == names[0]) //a和b重名
                {
                    Console.WriteLine("该用户名已存在,请重新输入!");
                }
                names[1] = Console.ReadLine();
            }
            Console.Clear();//清屏


            ShowUi();
            Console.WriteLine("对战开始......");
            Console.WriteLine("{0}的士兵用A表示", names[0]);
            Console.WriteLine("{0}的士兵用B表示", names[1]);
            Console.WriteLine("如果AB在用一位置,用<>表示");

            InitialMap(); //初始化地图
            DrawMap();//绘制地图
            Console.WriteLine("开始游戏.....");

            //这个循环中让玩家A和玩家B轮流掷骰子 当玩家A或者玩家B的坐标>=99时 则结束循环
            //那么循环条件就是两个坐标都小于99.
            while (playerPos[0] < 99 && playerPos[1] < 99)
            {
                //玩家A掷骰子
                if (isStop[0] == false)
                {
                   Action(0);
                }
                else
                {   //说明isStop==true 暂停了一次
                    isStop[0] = false;
                    Console.WriteLine("{0}违章处理中....",names[0]);
                }

                if (playerPos[0] >= 99)
                {
                    break;
                }


                //玩家B掷骰子
                if (isStop[1] == false)
                {
                    Action(1);
                }
                else
                {  //说明isStop==true 暂停了一次
                    isStop[1] = false;
                    Console.WriteLine("{0}违章处理中",names[1]);
                }
            }
            //判断谁胜利,谁失败
            Console.Clear();
            ShowUi();
            if (playerPos[0] >= 99)
            {
                Console.WriteLine("{0}胜利了,爽死了!!!!!!!!!!!!!!!!!!!!!!!!!", names[0]);
            }
            else
            {
                Console.WriteLine("{0}胜利了,爽死了!!!!!!!!!!!!!!!!!!!!!!!!!", names[1]);
            }

 


            Console.ReadKey();
        }
        /// <summary>
        /// A或B掷骰子的方法
        /// </summary>
        /// <param name="playerNumber">A掷骰子传0过来 B掷骰子传1过来</param>

        static void Action(int playerNumber)
        {
            //playerNumber中存的就是当前玩家姓名 坐标 是否暂停 这三个数组的下标
            //1-playerNumber就是对方的姓名 坐标 是否暂停 的下标
            //当前 0,对方 1
            //当前 1,对方 0
            int input; //接收1或2
            Random r = new Random();//掷骰子时用到的随机变量   r是产生随机数用的
            string msg = "";//用于输出语句的
            int step = 0; //用于存放产生的随机数
            Console.WriteLine("{0}按任意键开始掷骰子.....", names[playerNumber]);
            ConsoleKeyInfo rec = Console.ReadKey(true); // true 不显示用户按键的内容
            step = r.Next(1, 7);//产生一个1到6之间的随机数
            #region 设置了个后门
           
            if (rec.Key == ConsoleKey.Tab)
            {
                step = 20;
                Console.WriteLine("{0}说:丫的开挂!你妹的,坑爹啊!", names[1 - playerNumber]);
            }
            if (rec.Key == ConsoleKey.O)
            {
                step = 99 - playerPos[0];
                Console.WriteLine("{0}说:雅蠛蝶~~~~~!!!!!!!!!!!!!!!!!!!!!!!!!", names[1 - playerNumber]);
            }

            #endregion

            Console.WriteLine("{0}掷出了:{1}.", names[playerNumber], step);
            Console.WriteLine("按任意键开始行动......");
            Console.ReadKey(true);
            playerPos[playerNumber] = playerPos[playerNumber] + step;//注意,一旦坐标发生改变,就要判断坐标是否>99 或者<0
            CheckPos();//检查坐标是否越界


            if (playerPos[0] == playerPos[1])//玩家A踩到玩家B
            {
                msg = string.Format("{0}踩到{1},{1}退回原点!", names[playerNumber], names[1-playerNumber]);
                playerPos[1-playerNumber] = 0;
            }
            else //没有踩到 ,要判断玩家A现在所在的位置是否有其他关卡
            {
                switch (Map[playerPos[playerNumber]])
                {
                    case 0:
                        //普通没有效果
                        break;
                    case 1:
                        //走到了幸运轮盘关卡
                        Console.Clear();
                        DrawMap();
                        Console.WriteLine("{0}走到了幸运轮盘,请选择运气:", names[playerNumber]);
                        Console.WriteLine("1-----交换位置   2-----轰炸对方");
                        input = ReadInt();
                        Console.WriteLine("你选择了:" + input);
                        if (input == 1)
                        { //要与对方交换位置
                            int temp = 0;
                            temp = playerPos[0];
                            playerPos[0] = playerPos[1];
                            playerPos[1] = temp;
                            msg = string.Format("{0}与对方交换位置.", names[playerNumber]);
                        }
                        else
                        {  //轰炸对方
                            playerPos[1-playerNumber] = playerPos[1-playerNumber] - 6;
                            msg = string.Format("{0}轰炸了{1},{1}退后6格.", names[playerNumber], names[1-playerNumber]);
                            CheckPos();
                        }

                        break;
                    case 2:
                        //踩到了地雷
                        playerPos[0] = playerPos[0] - 6;
                        msg = string.Format("{0}踩到地雷,退后6步!", names[playerNumber]);
                        CheckPos();
                        break;
                    case 3:
                        //暂停一次
                        msg = string.Format("{0}闯红灯,被交警捉到,暂停一次", names[playerNumber]);
                        isStop[playerNumber] = true;
                        break;
                    case 4:
                        //时空隧道
                        playerPos[playerNumber] = playerPos[playerNumber] + 10;
                        msg = string.Format("{0}进入时空隧道,前进10格!", names[playerNumber]);
                        CheckPos();
                        break;
                }
            }

            Console.Clear();
            DrawMap();
            if (msg != "")
            {
                Console.WriteLine(msg);
            }
            Console.WriteLine("{0}掷出了{1},行动完成.", names[playerNumber], step);
            Console.WriteLine("****************玩家A和玩家B的位置如下******************");
            Console.WriteLine("{0}的位置为:{1}.", names[0], playerPos[0] + 1);
            Console.WriteLine("{0}的位置为:{1}.", names[1], playerPos[1] + 1);
            Console.ReadKey();

 

            Console.Clear();
            DrawMap();

 

           
        }
        /// <summary>
        /// 用于绘制飞行棋的名称.
        /// </summary>
        static void ShowUi()
        {
            Console.WriteLine("********************************");
            Console.WriteLine("*                              *");
            Console.WriteLine("*      骑 士 飞 行 棋          *");
            Console.WriteLine("*                              *");
            Console.WriteLine("********************************");
        }

        /// <summary>
        /// 进行玩家A和玩家B坐标越界的判断
        /// </summary>

        static void CheckPos()
        {
            for (int i = 0; i <= 1; i++)
            {
                if (playerPos[i] > 99)
                {
                    playerPos[i] = 99;
                }
                if (playerPos[i] < 0)
                {
                    playerPos[i] = 0;
                }
            }

        }
        /// <summary>
        /// 对地图中的关卡进行初始化
        /// </summary>
        static void InitialMap()
        {
            //用于存储在地图中为地雷的下标
            int[] luckyTurn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘  1
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷 2
            int[] pause = { 9, 27, 60, 93 };//暂停的坐标 3
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 4

            for (int i = 0; i < luckyTurn.Length; i++)
            {
                int pos = luckyTurn[i];
                Map[pos] = 1;
            }
            for (int i = 0; i < landMine.Length; i++)
            {
                Map[landMine[i]] = 2;
            }
            for (int i = 0; i < pause.Length; i++)
            {
                Map[pause[i]] = 3;
            }
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Map[timeTunnel[i]] = 4;
            }

        }
        /// <summary>
        /// 获得pos坐标上应该绘制的图案
        /// </summary>
        /// <param name="pos">要绘制的坐标</param>
        /// <returns></returns>

        static string GetMapstring(int pos)
        {
            string result = "";
            //判断A和B是否在当前要画的第i格上
            if (playerPos[0] == pos && playerPos[1] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;//颜色
                result = "<>";
            }
            else if (playerPos[0] == pos)//A在当前画的格上
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                result = "A";
            }
            else if (playerPos[1] == pos)//B在当前画的格上
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                result = "B";
            }
            else
            {
                switch (Map[pos])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.White;
                        result = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Red;
                        result = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Green;
                        result = "☆";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        result = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.DarkBlue;
                        result = "卐";
                        break;
                }
            }
            return result;
        }
        /// <summary>
        /// 绘制地图
        /// </summary>
        static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:◎   地雷:☆   暂停:▲   时空隧道:卐");
            //画第一行 绘制下标从0到29格的地图
            for (int i = 0; i <= 29; i++)
            {
                Console.Write(GetMapstring(i));
            }
            //第一行绘制完毕 换行
            Console.WriteLine();


            //绘制第一列
            for (int i = 30; i <= 34; i++)
            {
                //绘制29个双空格 (因为上面的是全角符号)
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                Console.WriteLine(GetMapstring(i));

            }
            //绘制第二行
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(GetMapstring(i));
            }
            //绘制第二列
            Console.WriteLine();  //换行
            for (int i = 65; i <= 69; i++)
            {
                Console.WriteLine(GetMapstring(i));
            }
            //绘制第三行
            for (int i = 70; i <= 99; i++)
            {
                Console.Write(GetMapstring(i));
            }
            Console.WriteLine();
            Console.ResetColor();//恢复默认颜色
        }
        /// <summary>
        /// 返回1或2
        /// </summary>
        /// <returns></returns>
        static int ReadInt()
        {
            while (true)
            {
                try
                {
                    int number = Convert.ToInt32(Console.ReadLine());
                    if (number < 0 || number > 2)
                    {
                        Console.WriteLine("输入错误,只能输入1或者2,请重新输入:");
                        continue;
                    }
                    return number;
                }
                catch
                {
                    Console.WriteLine("输入错误,只能输入1或者2,请重新输入:");
                }

 

            }

        }
    }
}

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