前面几个模块用到的公共类Matrix3x3
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public class Matrix3x3
{
int topLeft = 0, topMid = 0, topRight = 0;
int midLeft = 0, center = 1, midRight = 0;
int bottomLeft = 0, bottomMid = 0, bottomRight = 0;
int scale = 1;
int kernelOffset = 0;
/// <summary>
/// 获取或设置左上点权值
/// </summary>
public int TopLeft
{
get
{
return topLeft;
}
set
{
topLeft = value;
}
}
/// <summary>
/// 获取或设置正上点权值
/// </summary>
public int TopMid
{
get
{
return topMid;
}
set
{
topMid = value;
}
}
/// <summary>
/// 获取或设置右上点权值
/// </summary>
public int TopRight
{
get
{
return topRight;
}
set
{
topRight = value;
}
}
/// <summary>
/// 获取或设置左点权值
/// </summary>
public int MidLeft
{
get
{
return midLeft;
}
set
{
midLeft = value;
}
}
/// <summary>
/// 获取或设置中心点权值
/// </summary>
public int Center
{
get
{
return center;
}
set
{
center = value;
}
}
/// <summary>
/// 获取或设置右点权值
/// </summary>
public int MidRight
{
get
{
return midRight;
}
set
{
midRight = value;
}
}
/// <summary>
/// 获取或设置左下点权值
/// </summary>
public int BottomLeft
{
get
{
return bottomLeft;
}
set
{
bottomLeft = value;
}
}
/// <summary>
/// 获取或设置正下点权值
/// </summary>
public int BottomMid
{
get
{
return bottomMid;
}
set
{
bottomMid = value;
}
}
/// <summary>
/// 获取或设置右下点权值
/// </summary>
public int BottomRight
{
get
{
return bottomRight;
}
set
{
bottomRight = value;
}
}
/// <summary>
/// 获取或设置缩放比例
/// </summary>
public int Scale
{
get
{
return scale;
}
set
{
scale = value;
}
}
/// <summary>
/// 获取或设置偏移量
/// </summary>
public int Offset
{
get
{
return kernelOffset;
}
set
{
kernelOffset = value;
}
}
/// <summary>
/// 初始化窗口所有点为同一权值
/// </summary>
/// <param name="degree">权值</param>
public void Init(int degree)
{
topLeft = topMid = topRight =
midLeft = center = midRight =
bottomLeft = bottomMid = bottomRight = degree;
} // end of Init
/// <summary>
/// 将图像按 3X3 窗口进行卷积转换
/// </summary>
/// <param name="srcImage">位图流</param>
/// <returns></returns>
public Bitmap Convolute(Bitmap srcImage)
{
// 避免被零除
if (scale == 0) scale = 1;
int width = srcImage.Width;
int height = srcImage.Height;
Bitmap dstImage = (Bitmap)srcImage.Clone();
BitmapData srcData = srcImage.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
BitmapData dstData = dstImage.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
// 图像实际处理区域
// 图像最外围一圈不处理
int rectTop = 1;
int rectBottom = height - 1;
int rectLeft = 1;
int rectRight = width - 1;
unsafe
{
byte* src = (byte*)srcData.Scan0;
byte* dst = (byte*)dstData.Scan0;
int stride = srcData.Stride;
int offset = stride - width * 4;
int pixel = 0;
// 移向第一行
src += stride;
dst += stride;
for (int y = rectTop; y < rectBottom; y++)
{
// 移向每行第一列
src += 4;
dst += 4;
for (int x = rectLeft; x < rectRight; x++)
{
// 如果当前像素为透明色,则跳过不处理
if (src[3] > 0)
{
// 处理 B, G, R 三分量
for (int i = 0; i < 3; i++)
{
pixel =
src[i - stride - 4] * topLeft +
src[i - stride] * topMid +
src[i - stride + 4] * topRight +
src[i - 4] * midLeft +
src[i] * center +
src[i + 4] * midRight +
src[i + stride - 4] * bottomLeft +
src[i + stride] * bottomMid +
src[i + stride + 4] * bottomRight;
pixel = pixel / scale + kernelOffset;
if (pixel < 0) pixel = 0;
if (pixel > 255) pixel = 255;
dst[i] = (byte)pixel;
} // i
}
// 向后移一像素
src += 4;
dst += 4;
} // x
// 移向下一行
// 这里得注意要多移一列,因最右列不处理
src += (offset + 4);
dst += (offset + 4);
} // y
// srcImage.UnlockBits(srcData);//不去掉的话总报错:GDI+发生一般性错误
srcImage.Dispose();
dstImage.UnlockBits(dstData);
}
return dstImage;
} // end of Convolute
}
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