GLSL TUTORIAL1 Loading, Compiling and Linking OGLSL Programs
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边学习边翻译http://www.clockworkcoders.com/oglsl/上的文章,如果有错请指出。
一个简单OGLSL例子
缩放因素0.5 顶点着色器传入的X和Y分量,然后缩放后的顶点与模型视图投影矩阵想成。
void main(void){ vec4 = gl_Vertex; AX = AX * 0.5; AY = AY * 0.5; GL_POSITION = gl_ModelViewProjectionMatrix * A;}
片元着色器
我们每一个片段设置为绿色!输出颜色(gl_FragColor)是R,G,B,A组成的四维向量。
无效的主要(无效){ gl_FragColor = vec4(0.0,1.0,0.0,1.0);}
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