基于阻塞Socket(Indy)的远程控制类库-TNetCommand世界中的礼仪

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基于阻塞Socket(Indy)的远程控制类库-TNetCommand世界中的礼仪-02     选择自 ququd 的 Blog  
关键字   基于阻塞Socket(Indy)的远程控制类库-TNetCommand世界中的礼仪-02
出处    
TNetImage类

源代码

// uNetImge .pas 屏幕图像相关操作

{{

作者:蛐蛐

时间:2004.5.26

}

unit uNetImage;

interface

uses

  Classes, Windows, Graphics, Forms, Jpeg, SysUtils,

  IdTCPServer, IdTCPClient,uNetCommand;

type

  TNetImage = class (TNetCommand)

  public

    Compress: Integer;

    ImageStream: TMemoryStream;

    ImageTime: string;

    JpegImage: TJpegImage;

    RemoteImageStream: TMemoryStream;

    RemoteJpegImage: TJpegImage;

    constructor Create;

    destructor Destroy; override;

    

    function ReadData(Client: TIdTCPClient): Boolean; override;

function ReadImage(Client: TIdTCPClient): Boolean;

    // : 截取屏幕到Bitmap

    {{

    function SnapScreen.

    BmpScreen 返回值.

    Returns: 调用成功为true,否则为false.

    }

function SnapScreen(var BmpScreen: TBitmap): Boolean; overload;

    // : 截取屏幕到JPEG

    {{

    function SnapScreen.

    JpegScreen 返回值 , JpegCompress 图像压缩比.

    Returns: 调用成功为true,否则为false.

    }

    function SnapScreen(var JpegScreen: TJpegImage; JpegCompress: integer=100):

        Boolean; overload;

    // : 截取屏幕到Stream

    {{

    function SnapScreenToStream.

    Stream 返回值, JpegCompress 图像压缩比.

    Returns: 调用成功为true,否则为false.

    }

    function SnapScreenToStream(var Stream: TMemoryStream; JpegCompress:

        integer=100): Boolean;

    function WriteData(Server: TIdTCPServerConnection): Boolean; override;

    function WriteImage(Server: TIdTCPServerConnection): Boolean;

  end;

  

const

  CM_GETSCREEN=101;

implementation

{

********************************** TNetImage ***********************************

}

constructor TNetImage.Create;

begin

  inherited Create;

  ImageStream:=TMemoryStream.Create;

  JpegImage:=TJpegImage.Create;

  RemoteJpegImage:=TJpegImage.Create;

  RemoteImageStream:=TMemoryStream.Create;

end;

destructor TNetImage.Destroy;

begin

  ImageStream.Free;

  JpegImage.Free;

  RemoteJpegImage.Free;

  RemoteImageStream.Free;

  inherited Destroy;

end;

function TNetImage.ReadData(Client: TIdTCPClient): Boolean;

begin

  result:=true;

  //

  Client.WriteInteger(TCP_NETIMAGE);    // Client: 1. 通知主人,是我来拜访

  RemoteCommandTime:=Client.ReadLn();

  Client.WriteInteger(CommandType);  // Client 2. 看看老兄的屏幕

  

  case CommandType of    //

// Client: 3. 收到了,把它装到RemoteJpegImage

    CM_GETSCREEN: Result:=ReadImage(Client);

    {  预留操作项

    1: ;

    2: ;

    3: ;

    }

  end;    // case

end;

function TNetImage.ReadImage(Client: TIdTCPClient): Boolean;

var

  Size: Integer;

begin

  result:=true;

  try

  with Client do

  begin

    WriteInteger(Compress);   // 2  compress

    Size:=ReadInteger();      // 3  StreamSize

    ReadStream(RemoteImageStream,Size);

    RemoteImageStream.Position:=0;

    RemoteJpegImage.LoadFromStream(RemoteImageStream);

  end;

  except

    result:=false;

  end;

end;

function TNetImage.SnapScreen(var BmpScreen: TBitmap): Boolean;

var

  FullScreenCanvas: TCanvas;

  dc: HDC;

  SourceRect, DestRect: TRect;

begin

  result := true;

  

  try

    dc := GetDC(0);

    FullScreencanvas := Tcanvas.Create;

    FullScreencanvas.Handle := dc;

  

    BmpScreen.Width := Screen.Width;

    BmpScreen.Height := Screen.Height;

    SourceRect := Rect(0, 0, Screen.Width, Screen.Height); ;

    DestRect := Rect(0, 0, Screen.Width, Screen.Height); ;

    BmpScreen.Canvas.CopyRect(SourceRect, FullScreenCanvas, DestRect);

  except

     result := false;

  end;

end;

function TNetImage.SnapScreen(var JpegScreen: TJpegImage; JpegCompress:

    integer=100): Boolean;

begin

{… }

end;

function TNetImage.SnapScreenToStream(var Stream: TMemoryStream; JpegCompress:  

    integer=100): Boolean;

begin

{… }

end;

function TNetImage.WriteData(Server: TIdTCPServerConnection): Boolean;

begin

  result:=true;

  

  Server.WriteLn(TimeToStr(GetTime));  // Send Time

  case Server.ReadInteger of    //  Get Commandtype

    // Server: 2. 小事一桩,把屏幕传给你,准备接受

    CM_GETSCREEN: Result:=WriteImage(Server) ;

    1: ;

    2: ;

    3: ;

  end;    // case

  

end;

function TNetImage.WriteImage(Server: TIdTCPServerConnection): Boolean;

var

  Stream: TMemoryStream;

begin

  Stream:= TMemorySTream.Create;

  

  Compress:=Server.ReadInteger();    // 1  compress

  

  if SnapScreenToStream(Stream,Compress) then

  begin

    with Server do

    begin

      WriteInteger(Stream.Size);

      WriteStream(Stream);

    end;

    result:=true;

  end

  else

    result:= false;

  

  Stream.Free;

end;

end.


Server端核心程序

procedure TFrmServer.cpsServerExecute(AThread: TIdPeerThread);

var

  intCommand: Integer;

  netCommand: TNetCommand;

begin

  With AThread.Connection do

  begin

    intCommand:=ReadInteger();      //  Server: 1. 究竟是谁来拜访

    case intCommand of

      TCP_NETIMAGE:     //  1.1原来是TNetImage,

    netCommand:=TNetImage.Create;  // “主随客便”干脆换上TNetImage的行头

      TCP_NETSYSTEMINF

    netCommand:=TNetSystemInfo.Create;

      TCP_NETPROCESS:

    netCommand:=TNetProcess.Create;

      TCP_NETFILE:

    netCommand:=TNetFile.Create;

      {

      //if you have new class ,you can do like this

      TCP_NETEXITWINDOWS:

    netCommand:=TNetExitWindows.Create;

      TCP_NETMOUSE:

    netCommand:=TNetMouse.Create;

      }

      TCP_QUIT:

    Disconnect;

    else

      exit;

    end;

  end;

// Server : 1.2总要招待一下客人,问问需要些什么

  netCommand.WriteData(AThread.Connection);

end;

Client端请求得到对方屏幕

procedure TFrmClient.aNetImageGetScreenExecute(Sender: TObject);

var

  netImage: TNetImage;

begin

  netImage:=TNetImage.Create;

netImage.CommandType:=CM_GETSCREEN; // 事件 Client: 想看看老兄的屏幕

  netImage.Compress:=netImageCompress;

  if not netImage.ReadData(cpcClient) then

  begin

    ShowMessage('截取屏幕失败!');

  end

  else begin

    imgScreen.Picture.Assign(netImage.RemoteJpegImage);

    sbInfo.Panels[0].Text:='截取屏幕成功';

  end;

  netImage.Free;

end;

TNetCommand世界中的礼仪

事件 Client: 想看看老兄的屏幕

netImage.CommandType:=CM_GETSCREEN; netImage.ReadData(cpcClient)

    

Client:

    1. 通知主人,是我来拜访Client.WriteInteger(TCP_NETIMAGE);

Server:

    1. 究竟是谁来拜访? intCommand:=ReadInteger();  

    1.1原来是TNetImage,“主随客便”干脆换上TNetImage的行头

    netCommand:=TNetImage.Create;

    1.2总要招待一下客人,问问需要些什么

    netCommand.WriteData(AThread.Connection);

    1.3嘘寒问暖,一笔带过吧

    Server.WriteLn(TimeToStr(GetTime));…

            

Client:

    2. 看看老兄的屏幕

    Client.WriteInteger(CommandType); // CommandType:=CM_GETSCREEN

    Server:

    2. 小事一桩,把屏幕传给你,准备接受

    case Server.ReadInteger of    

        CM_GETSCREEN: Result:=WriteImage(Server) ;

    end;  

    

Client:

    3. 收到了,把它装到RemoteJpegImage

    case CommandType of  

        CM_GETSCREEN: Result:=ReadImage(Client);

    end;    

得到屏幕图像….     

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