用Socket在局域网内进行广播

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服务器和客户机采用Socket编程。
问题1:服务器进入侦听状态,但是此时客户端并不知道服务器的地址。我该如何做?

问题2:我想使客户端先发出一个广播,服务器接受广播后给客户机发送自己的Ip等信息。
接着再建立Socket通讯。这样对吗?

问题3:是不是进行广播必须是数据报SOCK_DGRAM   

问题4:是不是通讯的双方必须都是数据流或数据报?如果服务器是数据流SOCK_STREAM套接字,而客户机是数据报套接字就不能够通讯?

1、用广播(或组播)方式,客户端不需道服务器的地址,初始化时用程序建立一个新的广播地址。
2、用广播(或组播)方式,可直接收发数据。不用侦听。
3、是;
4、只要是数据就行。
例子:

//   MSGSocket.cpp   :   implementation   file // #include   "stdafx.h " //#include   "AV8Rcvr.h " #include   "MSGSocket.h " #ifdef   _DEBUG #define   new   DEBUG_NEW #undef   THIS_FILE static   char   THIS_FILE[]   =   __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// //   CMSGSocket CMSGSocket::CMSGSocket() { bForceNoLoopback   =   FALSE; bDataReceived   =   false; /*   Variable   defined   for   this   project.   Not   necessarily   part   of   CMsocket   */ number=0; for(int   i=0;i <40;i++) { ready[i]=false; } number=0; newfile=false; receivenumber=0; filename= " "; } CMSGSocket::~CMSGSocket() { } //   Do   not   edit   the   following   lines,   which   are   needed   by   ClassWizard. #if   0 BEGIN_MESSAGE_MAP(CMSGSocket,   CSocket) //{{AFX_MSG_MAP(CMSGSocket) //}}AFX_MSG_MAP END_MESSAGE_MAP() #endif //   0 ///////////////////////////////////////////////////////////////////////////// //   CMSGSocket   member   functions BOOL   CMSGSocket::CreateSocket(LPCTSTR   strGroupIP,   UINT   nGroupPort) { /*   Create   socket   for   receiving   packets   from   multicast   group   */ LeaveGroup(); //if(!Create(nGroupPort,   SOCK_DGRAM,   FD_READ|FD_WRITE))     //CAsyncSocket if(!Create(nGroupPort,   SOCK_DGRAM,   NULL))     //CSocket { AfxMessageBox( "建立连接时出错,检查该频道是否已被别的窗口占用! "); return   FALSE; } BOOL   bMultipleApps   =   TRUE; /*   allow   reuse   of   local   port   if   needed   */ SetSockOpt(SO_REUSEADDR,   (void*)&bMultipleApps,   sizeof(BOOL),   SOL_SOCKET); /*   Fill   m_saHostGroup_in   for   sending   datagrams   */ memset(&m_saHostGroup,   0,   sizeof(m_saHostGroup)); m_saHostGroup.sin_family   =   AF_INET; m_saHostGroup.sin_addr.s_addr   =   inet_addr(strGroupIP); m_saHostGroup.sin_port   =   htons((USHORT)nGroupPort); /*   Join   the   multicast   group   */ m_mrMReq.imr_multiaddr.s_addr   =   inet_addr(strGroupIP); /*   group   addr   */   m_mrMReq.imr_interface.s_addr   =   htons(INADDR_ANY); /*   use   default   */   if(setsockopt(m_hSocket,   IPPROTO_IP,   IP_ADD_MEMBERSHIP,   (char   FAR   *)&m_mrMReq,   sizeof(m_mrMReq))   <   0) { AfxMessageBox( "CreateReceivingSocket   failed "); return   FALSE; } return   TRUE; } void   CMSGSocket::OnReceive(int   nErrorCode) { ::SetActiveWindow(AfxGetApp()-> m_pMainWnd-> m_hWnd); //AfxMessageBox( "MSG收到数据! "); //return; int   nError   =   ReceiveFrom   (&msg_commanddata,sizeof(csock_data),   m_strSendersIP,   m_nSendersPort); if(nError   ==   SOCKET_ERROR) AfxMessageBox( "Error   receiving   data   from   the   host   group "); else { if   (!bForceNoLoopback   ||   (bForceNoLoopback   &&   !(m_strSendersIP   ==   m_strLocalIP   &&   m_nSendersPort   ==   m_nLocalPort))) { //lyksetdata1(3); //AfxMessageBox( "MSG收到数据! "); ::PostMessage(GetActiveWindow(   ),WM_COMMAND,WM_RECEIVEMSG,(LPARAM)0); } } CSocket::OnReceive(nErrorCode);   } BOOL   CMSGSocket::LeaveGroup() { if(setsockopt   (m_hSocket,   IPPROTO_IP,   IP_DROP_MEMBERSHIP,   (char   FAR   *)&m_mrMReq,   sizeof(m_mrMReq))   <   0) return   FALSE; Close(); //   Close   receving   socket return   TRUE; } /* BOOL   CMSGSocket::Send(const   void*   strMessage,   int   nSize) { //CString   str=strMessage; //AfxMessageBox(str); if(SendTo(strMessage,   nSize,   (SOCKADDR*)&m_saHostGroup,   sizeof(SOCKADDR),   0)   ==   SOCKET_ERROR) return   FALSE; else return   TRUE; } */ BOOL   CMSGSocket::Send(csock_data   m_data1) { if(SendTo(&m_data1,   sizeof(csock_data),   (SOCKADDR*)&m_saHostGroup,   sizeof(SOCKADDR),   0)   ==   SOCKET_ERROR) {         return   FALSE; } else { //AfxMessageBox( "MSGSend! "); return   TRUE; } } BOOL   CMSGSocket::TextSend(CString   str) { CString   st=str; st+= "/@&/ "; //BOOL   bo=Send(st,   st.GetLength()+1); return   0; } BOOL   CMSGSocket::GetMaker(void) { return   bDataReceived; } void   CMSGSocket::SetMaker(BOOL   da) { bDataReceived=da; //ready[number]==da; } void   CMSGSocket::Init(void) { bForceNoLoopback   =   FALSE; bDataReceived   =   false; /*   Variable   defined   for   this   project.   Not   necessarily   part   of   CMSGSocket   */ number=0; for(int   i=0;i <40;i++) { ready[i]=false; } } BOOL   CMSGSocket::SendFile(CString   filename) { return   0; } void   CMSGSocket::ReadFile() { } BOOL   CMSGSocket::SendData(SOCKET_STREAM_FILE_INFO   m_data1) { //AfxMessageBox( "send........ "); if(SendTo(&m_data1,   sizeof(SOCKET_STREAM_FILE_INFO),   (SOCKADDR*)&m_saHostGroup,   sizeof(SOCKADDR),   0)   ==   SOCKET_ERROR) { //AfxMessageBox( "send   false ");         return   FALSE; } else { //AfxMessageBox( "send   ok "); return   TRUE; } }


 

#if   !defined(AFX_MSGSocket_H__257F140C_C139_4112_BACA_2C16C0F155B8__INCLUDED_) #define   AFX_MSGSocket_H__257F140C_C139_4112_BACA_2C16C0F155B8__INCLUDED_ #if   _MSC_VER   >   1000 #pragma   once #endif   //   _MSC_VER   >   1000 //   MSGSocket.h   :   header   file // ///////////////////////////////////////////////////////////////////////////// //   CMSGSocket   command   target class   CMSGSocket   :   public   CSocket { //   Attributes public: char   m_strBuffer[32768]; char   m_strBuffer1[32768]; char   m_strBuffer2[32768]; //   Receiving   buffer   for   the   packet   that   has   arrived SOCKADDR_IN   m_saHostGroup; //   SOCKADDR   structure   to   hold   IP/Port   of   the   Host   group   to   send   data   to   it ip_mreq   m_mrMReq; //   Contains   IP   and   interface   of   the   host   group UINT   m_nSendersPort; //   Holds   Port   No.   of   the   socket   from   which   last   packet   was   received CString   m_strSendersIP; //   Hold   IP   of   the   socket   from   which   the   last   packet   was   received UINT   m_nLocalPort; //   Ephemeral   port   number   of   the   sending   port CString   m_strLocalIP; //   IP   Address   of   the   local   host   or   your   machine BOOL   bForceNoLoopback; //   If   interface   does   not   support   lopback   and   the   service   is   required,   the   bool   is   set   to   true BOOL   bDataReceived; BOOL   LeaveGroup(); //BOOL   Send(const   void*,   int); BOOL   Send(csock_data   m_data1); BOOL   CreateSocket(LPCTSTR,   UINT); BOOL   ready[40]; int   number; CString   text; //////////////// csock_data   msg_commanddata; BOOL   newfile; DWORD   fileID; DWORD     receivenumber; CString   filename; BOOL   GetMaker(void); void   SetMaker(BOOL   da); void   ReadFrom(void); void   Init(void); BOOL   TextSend(CString   text); BOOL   SendFile(CString   filename); void   ReadFile(void); BOOL   SendData(SOCKET_STREAM_FILE_INFO   m_data1); ///////////////////// //////////////// HINSTANCE   glib; LYKGETDATA   lykgetdata1; LYKSETDATA   lyksetdata1; //   Operations public: CMSGSocket(); virtual   ~CMSGSocket(); //   Overrides public: //   ClassWizard   generated   virtual   function   overrides //{{AFX_VIRTUAL(CMSGSocket) public: virtual   void   OnReceive(int   nErrorCode); //}}AFX_VIRTUAL //   Generated   message   map   functions //{{AFX_MSG(CMSGSocket) //   NOTE   -   the   ClassWizard   will   add   and   remove   member   functions   here. //}}AFX_MSG //   Implementation protected: }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} //   Microsoft   Visual   C++   will   insert   additional   declarations   immediately   before   the   previous   line. #endif   //   !defined(AFX_MSGSocket_H__257F140C_C139_4112_BACA_2C16C0F155B8__INCLUDED_) 用法是: void   CMainFrame::SendMSG(int   pcommand,int   pmsg) { if(!MSG_Socket.CreateSocket( "234.5.6.7 ",   206)) AfxMessageBox( "建立网络连接出错! "); //AfxMessageBox( "SendMSG "); //return; //AfxMessageBox( "aa "); ::memset(&msg_commanddata,0,sizeof(csock_data)); msg_commanddata.command=pcommand; msg_commanddata.serial=pmsg; POINT   pt; GetCursorPos(&pt); msg_commanddata.mousex=pt.x; msg_commanddata.mousey=pt.y; ////////////// char   ch[128];         ::gethostname(ch,100); hostent*   tent=::gethostbyname(ch); msg_commanddata.IP[0][0]=(byte)tent-> h_addr[0]; msg_commanddata.IP[0][1]=(byte)tent-> h_addr[1]; msg_commanddata.IP[0][2]=(byte)tent-> h_addr[2]; msg_commanddata.IP[0][3]=(byte)tent-> h_addr[3]; /////////////////////////////////////////// if(!MSG_Socket.Send(msg_commanddata)) { // for(int   i=0;i <3;i++) { //Sleep(100); if(!MSG_Socket.Send(msg_commanddata)) { //AfxMessageBox( "send   data   failed ");                         //return; } else {                                   //AfxMessageBox( "send   data   failed "); } } } else { } //AfxMessageBox( "send   end "); //return; } 


 

 

//发送端程序#include <stdio.h>#include <winsock.h>int main(int argc, char* argv[]){    WSADATA wsaData;          //指向WinSocket信息结构的指针    SOCKET sockListener;    SOCKADDR_IN sin,saUdpServ;    BOOL fBroadcast = TRUE;    char sendBuff[1024];    int nSize;    int ncount=0; // 初始化winsock库,使用socket的前提    if(WSAStartup(MAKEWORD( 1, 1 ), &wsaData )!=0)//进行WinSocket的初始化    {        printf("Can't initiates windows socket!Program stop.\n");//初始化失败返回-1        return -1;    } // 创建socket    sockListener=socket(PF_INET,SOCK_DGRAM,0); // 打开广播选项,是socket可以广播消息    setsockopt ( sockListener,SOL_SOCKET,SO_BROADCAST, (CHAR *)&fBroadcast,sizeof ( BOOL )); // 将socket绑定到本地端口    sin.sin_family = AF_INET;    sin.sin_port = htons(0);    sin.sin_addr.s_addr = htonl(INADDR_ANY);    if(bind( sockListener, (SOCKADDR *)&sin, sizeof(sin))!=0)    {        printf("Can't bind socket to local port!Program stop.\n");//初始化失败返回-1        return -1;    } // 设定广播的目的端口    saUdpServ.sin_family = AF_INET;    saUdpServ.sin_addr.s_addr = htonl ( INADDR_BROADCAST );    saUdpServ.sin_port = htons (7001);//发送用的端口,可以根据需要更改    nSize = sizeof ( SOCKADDR_IN );    while(1)    {  // 广播消息        sprintf(sendBuff,"Message %d",ncount++);        sendto ( sockListener,sendBuff,            lstrlen (sendBuff),            0,            (SOCKADDR *) &saUdpServ,            sizeof ( SOCKADDR_IN ));        printf("%s\n",sendBuff);    } return 0;}//接收#include <stdio.h>#include <winsock.h>#include <conio.h>int main(int argc, char* argv[]){    WSADATA wsaData;          //指向WinSocket信息结构的指针    SOCKET sockListener;    SOCKADDR_IN sin,saClient;    char cRecvBuff[1024];    int nSize,nbSize;    int iAddrLen=sizeof(saClient);    if(WSAStartup(MAKEWORD( 1, 1 ), &wsaData )!=0)//进行WinSocket的初始化    {        printf("Can't initiates windows socket!Program stop.\n");//初始化失败返回-1        return -1;    } // 绑定到7001端口,以监听来自网络的数据    sockListener=socket(AF_INET, SOCK_DGRAM,0);    sin.sin_family = AF_INET;    sin.sin_port = htons(7001);//发送端使用的发送端口,可以根据需要更改    sin.sin_addr.s_addr = htonl(INADDR_ANY);    if(bind( sockListener, (SOCKADDR FAR *)&sin, sizeof(sin))!=0)    {        printf("Can't bind socket to local port!Program stop.\n");//初始化失败返回-1        return -1;    }    while(1)    {        nSize = sizeof ( SOCKADDR_IN );  // 接受消息        if((nbSize=recvfrom (sockListener,cRecvBuff,1024,0,(SOCKADDR FAR *) &saClient,&nSize))==SOCKET_ERROR)        {            printf("Recive Error");            break;        }        cRecvBuff[nbSize] = '\0';        printf("%s\n",cRecvBuff);          }    return 0;}

广播

广播是指在一个局域网中向所有的网上节点发送信息。这是UDP连接的一种

广播有一个广播组,即只有一个广播组内的节点才能收到发往这个广播组的信息。什么决定了一个广播组呢,就是端口号,局域网内一个节点,如果设置了广播属性并监听了端口号A后,那么他就加入了A组广播,这个局域网内所有发往广播端口A的信息他都收的到。在广播的实现中,如果一个节点想接受A组广播信息,那么就要先将他绑定给地址和端口A,然后设置这个socket的属性为广播属性。如果一个节点不想接受广播信息,而只想发送广播信息,那么不用绑定端口,只需要先为socket设置广播属性后,向广播地址INADDR_BROADCAST的A端口发送udp信息即可。详细的程序实现如下:

1.初始化

    WSAStartup(MAKEWORD(2,2),&wsad);

2.创建一个UDP的socket
    s=socket(AF_INET,SOCK_DGRAM,0);

3.如果这个socket希望收到信息,则需要绑定地址和这组广播的端口号,如果只是希望发送广播信息,则不需要这步

    SOCKADDR_IN udpAdress,sender;
    int senferAddSize=sizeof(sender);
    udpAdress.sin_family=AF_INET;
    udpAdress.sin_port=htons(11114);
    udpAdress.sin_addr.s_addr=inet_addr("10.11.131.32");
    bind(s,(SOCKADDR*)&udpAdress,sizeof(udpAdress));

//这样这个节点即可收到局域网内所有发往端口11114的广播信息

4.设置socket的属性为广播
    bool optval=true;
    setsockopt(s,SOL_SOCKET,SO_BROADCAST,(char*)&optval,sizeof(bool));

5.下面就可以使用recvfrom或sendto来收发广播信息了

这里是接受,这是一个阻塞操作
            ret=recvfrom(s,data,1000,0,(SOCKADDR*)&sender,&senferAddSize);

这里是像该广播组发送信息,注意发送的地址为广播地址INADDR_BROADCAST,端口号为改组广播的端口号11114

    SOCKADDR_IN dstAdd;
    dstAdd.sin_family=AF_INET;
    dstAdd.sin_port=htons(11114);
    dstAdd.sin_addr.s_addr=INADDR_BROADCAST;
    sendto(s,data(),totalbyte,0,(SOCKADDR*)&dstAdd,sizeof(SOCKADDR));

多播

多播与广播不同,多播是指一条信息向局域网内有限几个节点传递,而广播是不管某个节点是否在制定组内,都会向这个节点发送广播信息,容易造成网络负担严重。

多播的实现是靠多播组,在局域网内,一个多播地址唯一的定义了一个多播组(端口号任意),可以使用的多播地址是有规定的,从224.0.0.0—239.255.255.255之间,但是其中的一些地址不能用,是用作特殊用途的:224.0.0.0 –224.0.0.2  224.0.1.1  224.0.0.9 224.0.1.24。一个节点如果想接受自某个多播组或向某个多播组发送信息,必须首先加入多播组,然后给予UDP发送。下面是详细的代码实现。

1.初始化

    WSAStartup(MAKEWORD(2,2),&wsad);

2.这里传建一个用于多播通信的socket,注意这个socket的参数为设置成多播
    s=WSASocket(AF_INET,SOCK_DGRAM,0,NULL,0,WSA_FLAG_MULTIPOINT_C_LEAF|WSA_FLAG_MULTIPOINT_D_LEAF|WSA_FLAG_OVERLAPPED);

3.将socket绑定到一个本地地址、端口,和广播不同,在多播中,无论是发送还是接收端都必须绑定一个本地地址,这个地址就是多播通信时处理信息的端口
    udpAdress.sin_family=AF_INET;
    udpAdress.sin_port=htons(22222);
    udpAdress.sin_addr.s_addr=inet_addr("10.11.131.32");
    bind(s,(SOCKADDR*)&udpAdress,sizeof(udpAdress));

4.定义多播组的地址
    multiCastGroup.sin_family=AF_INET;
    multiCastGroup.sin_port=htons(1111);此处端口任意,每个节点的可以设置成不同的
    multiCastGroup.sin_addr.s_addr=inet_addr("224.0.0.3"); 此处需使用上面规定地址段内的多播地址

5.加入这个多播组。注意这里的函数返回了一个socket,这个socket不负责通信,只是在脱离多播组时使用

    SOCKET sockM=WSAJoinLeaf(s,(SOCKADDR*)&multiCastGroup,sizeof(multiCastGroup),NULL,NULL,NULL,NULL,JL_BOTH);

6.下面使用recvfrom接受多播信息,或者使用sendto发送多播信息  

ret=recvfrom(s,data,1000,0,(SOCKADDR*)&sender,&senferAddSize);

sendto(s,data(),totalbyte,0,(SOCKADDR*)&multiCastGroup,sizeof(multiCastGroup));

7.最后关闭清理
    closesocket(sockM);
    closesocket(s);
    WSACleanup();

其他:

1)在多播组中,默认情况下一个发出多播信息的节点也会收到自己发送的信息,这称为多播回环,可以关闭多播回环:

bool val=false;

setsocket(s,IPPROTO_IP,IP_MULTICAST_LOOP,(char*)val,sizeof(val));

2)在多播时,通常要设置适当的TTL(TTL的值是多少,那么多播信息就可以经过多少路由器,每经过一个路由器,TTl的值自动减1):

int val=3;

setsocket(s,IPPROTO_IP,IP_MULTICAST_TTL,(char*)val,sizeof(int));

 

//////////////////////////////////////////////////////////////////////////// UDPServer.cpp #include <stdio.h>#include <WINSOCK2.H> #pragma comment(lib,"WS2_32.lib")#define BUF_SIZE    64 int main(void){    WSADATA wsd;    SOCKET  s;    int     nRet;     // 初始化套接字动态库    if(WSAStartup(MAKEWORD(2,2),&wsd) != 0)    {        printf("WSAStartup failed !\n");        return 1;    }     // 创建套接字    s = socket(AF_INET,SOCK_DGRAM,0);    if(s == INVALID_SOCKET)    {        printf("socket() failed ,Error Code:%d\n",WSAGetLastError());        WSACleanup();        return 1;    }     SOCKET      socketSrv = socket(AF_INET,SOCK_DGRAM,0);    SOCKADDR_IN addrSrv;    SOCKADDR_IN addrClient;    char        buf[BUF_SIZE];    int         len = sizeof(SOCKADDR);     // 设置服务器地址    ZeroMemory(buf,BUF_SIZE);    addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);    addrSrv.sin_family = AF_INET;    addrSrv.sin_port = htons(5000);     // 绑定套接字    nRet = bind(socketSrv,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));    if(SOCKET_ERROR == nRet)       {           printf("bind failed !\n");           closesocket(s);           WSACleanup();           return -1;       }    // 从客户端接收数据    nRet = recvfrom(socketSrv,buf,BUF_SIZE,0,(SOCKADDR*)&addrClient,&len);    if(SOCKET_ERROR == nRet)       {           printf("recvfrom failed !\n");           closesocket(s);           WSACleanup();           return -1;       }    // 打印来自客户端发送来的数据    printf("Recv From Client:%s\n",buf);     // 向客户端发送数据    sendto(socketSrv,"UDP Hello World !",sizeof("UDP Hello World !"),0,(SOCKADDR*)&addrClient,len);    closesocket(s);    WSACleanup();    return 0;}


 

//////////////////////////////////////////////////////////////////////////// UDPClient.cpp #include <stdio.h>#include <WINSOCK2.H> #pragma comment(lib,"WS2_32.lib")#define BUF_SIZE    64 int main(void){    WSADATA wsd;        SOCKET  s;     // 初始化套接字动态库    if(WSAStartup(MAKEWORD(2,2),&wsd) != 0)    {        printf("WSAStartup failed !\n");        return 1;    }     // 创建套接字    s = socket(AF_INET,SOCK_DGRAM,0);    if(s == INVALID_SOCKET)    {        printf("socket() failed, Error Code:%d\n",WSAGetLastError());        WSACleanup();        return 1;    }     char        buf[BUF_SIZE];  // 接受数据    SOCKADDR_IN servAddr;       // 服务器套接字地址    SOCKET      sockClient = socket(AF_INET,SOCK_DGRAM,0);    int         nRet;     ZeroMemory(buf,BUF_SIZE);    strcpy(buf,"UDP Hello World !");     // 设置服务器地址    servAddr.sin_family = AF_INET;    servAddr.sin_addr.S_un.S_addr = inet_addr("192.168.1.254");    servAddr.sin_port = htons(5000);     // 向服务器发送数据    int nServAddLen = sizeof(servAddr);    if(sendto(sockClient,buf,BUF_SIZE,0,(sockaddr *)&servAddr,nServAddLen) == SOCKET_ERROR)    {        printf("recvfrom() failed:%d\n",WSAGetLastError());        closesocket(s);        WSACleanup();        return 1;    }    nRet = recvfrom(sockClient,buf,BUF_SIZE,0,(sockaddr *)&servAddr,&nServAddLen);    if(SOCKET_ERROR == nRet)       {           printf("recvfrom failed !\n");           closesocket(s);           WSACleanup();           return -1;       }     // 打印来自服务端发送来的数据    printf("Recv From Server:%s\n",buf);    closesocket(s);    WSACleanup();    return 0;}


 

 本文讲述了SOCKADDR 与 SOCKADDR_IN 的区别与联系。已经里面涉及的结构体 联合体 等的一些细节问题。这个是一个很基础的问题,但是很多人都是似是而非的理解着!下面详解了这个谜团!

-----------------------------------------------------------------------------------------------------------------------

struct sockaddr {
        unsigned short sa_family; //    地址族, AF_xxx               AF_INET 不涉及转序的问题
        char sa_data[14];    // 14字节的协议地址 网络字节顺序的
    };
  
上面是通用的socket地址,共16个字节!

具体到Internet socket,用下面的结构,二者可以进行类型转换
  
struct sockaddr_in {
        short int sin_family; /* 地址族 */
        unsigned short int sin_port; /* 端口号 */
       struct in_addr sin_addr; /* Internet地址 */
        unsigned char sin_zero[8]; /* 与struct sockaddr一样的长度 */ 16个字节
    };
  
    ---------------------------struct in_addr 就是32位IP地址---------------------------------
第一种表示方式:  
    struct in_addr {
        unsigned long s_addr;
    };

第二种表示方式:
struct in_addr

   union
{   
     struct { u_char s_b1,s_b2,s_b3,s_b4;} S_un_b;   
     struct { u_short s_w1,s_w2;} S_un_w;   
     u_long S_addr;
} S_un;
};

利用u_long htonl(u_long hostlong);将主机字节序转换为TCP/IP网络字节序.
利用u_short htons(u_short hostshort);将主机字节序转换为TCP/IP网络字节序.

inet_addr()是将一个点分制的IP地址(如192.168.0.1)转换为上述结构中需要的32位IP地址(0xC0A80001)。

通常的用法是:
SOCKET sockfd;
struct sockaddr_in my_addr;   //SOCKETADDR_IN my_addr;
sockfd = socket(AF_INET, SOCK_STREAM, 0); /* 做一些错误检查! */

my_addr.sin_family = AF_INET; /* 主机字节序 */
my_addr.sin_port = htons(MYPORT); /* short, 网络字节序 */

//有两种方式 对应上面 in_addr 的两种方式
my_addr.sin_addr.s_addr = inet_addr("192.168.0.1");
//my_addr.sin_addr.S_un.s_addr = inet_addr("192.168.0.1");

bzero(&(my_addr.sin_zero), 8); /* zero the rest of the struct */
/* 不要忘了为bind()做错误检查: */
bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr));

 

 

 


 

 

 

    

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