IMAGE_DIRECTORY_ENTRY_RESOURCE
来源:互联网 发布:知乎一小时系列百度云 编辑:程序博客网 时间:2024/05/13 22:41
/**//*
* Predefined Resource Types
*/
#define RT_CURSOR MAKEINTRESOURCE(1)
#define RT_BITMAP MAKEINTRESOURCE(2)
#define RT_ICON MAKEINTRESOURCE(3)
#define RT_MENU MAKEINTRESOURCE(4)
#define RT_DIALOG MAKEINTRESOURCE(5)
#define RT_STRING MAKEINTRESOURCE(6)
#define RT_FONTDIR MAKEINTRESOURCE(7)
#define RT_FONT MAKEINTRESOURCE(8)
#define RT_ACCELERATOR MAKEINTRESOURCE(9)
#define RT_RCDATA MAKEINTRESOURCE(10)
#define RT_MESSAGETABLE MAKEINTRESOURCE(11)
#define DIFFERENCE 11
#define RT_GROUP_CURSOR MAKEINTRESOURCE((DWORD)RT_CURSOR + DIFFERENCE)
#define RT_GROUP_ICON MAKEINTRESOURCE((DWORD)RT_ICON + DIFFERENCE)
#define RT_VERSION MAKEINTRESOURCE(16)
#define RT_DLGINCLUDE MAKEINTRESOURCE(17)
#if(WINVER >= 0x0400)
#define RT_PLUGPLAY MAKEINTRESOURCE(19)
#define RT_VXD MAKEINTRESOURCE(20)
#define RT_ANICURSOR MAKEINTRESOURCE(21)
#define RT_ANIICON MAKEINTRESOURCE(22)
#endif /* WINVER >= 0x0400 */
* Predefined Resource Types
*/
#define RT_CURSOR MAKEINTRESOURCE(1)
#define RT_BITMAP MAKEINTRESOURCE(2)
#define RT_ICON MAKEINTRESOURCE(3)
#define RT_MENU MAKEINTRESOURCE(4)
#define RT_DIALOG MAKEINTRESOURCE(5)
#define RT_STRING MAKEINTRESOURCE(6)
#define RT_FONTDIR MAKEINTRESOURCE(7)
#define RT_FONT MAKEINTRESOURCE(8)
#define RT_ACCELERATOR MAKEINTRESOURCE(9)
#define RT_RCDATA MAKEINTRESOURCE(10)
#define RT_MESSAGETABLE MAKEINTRESOURCE(11)
#define DIFFERENCE 11
#define RT_GROUP_CURSOR MAKEINTRESOURCE((DWORD)RT_CURSOR + DIFFERENCE)
#define RT_GROUP_ICON MAKEINTRESOURCE((DWORD)RT_ICON + DIFFERENCE)
#define RT_VERSION MAKEINTRESOURCE(16)
#define RT_DLGINCLUDE MAKEINTRESOURCE(17)
#if(WINVER >= 0x0400)
#define RT_PLUGPLAY MAKEINTRESOURCE(19)
#define RT_VXD MAKEINTRESOURCE(20)
#define RT_ANICURSOR MAKEINTRESOURCE(21)
#define RT_ANIICON MAKEINTRESOURCE(22)
#endif /* WINVER >= 0x0400 */
//
// Resource Format.
//
//
// Resource directory consists of two counts, following by a variable length
// array of directory entries. The first count is the number of entries at
// beginning of the array that have actual names associated with each entry.
// The entries are in ascending order, case insensitive strings. The second
// count is the number of entries that immediately follow the named entries.
// This second count identifies the number of entries that have 16-bit integer
// Ids as their name. These entries are also sorted in ascending order.
//
// This structure allows fast lookup by either name or number, but for any
// given resource entry only one form of lookup is supported, not both.
// This is consistant with the syntax of the .RC file and the .RES file.
//
typedef struct _IMAGE_RESOURCE_DIRECTORY ...{
DWORD Characteristics;
DWORD TimeDateStamp;
WORD MajorVersion;
WORD MinorVersion;
WORD NumberOfNamedEntries;
WORD NumberOfIdEntries;
// IMAGE_RESOURCE_DIRECTORY_ENTRY DirectoryEntries[];
} IMAGE_RESOURCE_DIRECTORY, *PIMAGE_RESOURCE_DIRECTORY;
#define IMAGE_RESOURCE_NAME_IS_STRING 0x80000000
#define IMAGE_RESOURCE_DATA_IS_DIRECTORY 0x80000000
//
// Each directory contains the 32-bit Name of the entry and an offset,
// relative to the beginning of the resource directory of the data associated
// with this directory entry. If the name of the entry is an actual text
// string instead of an integer Id, then the high order bit of the name field
// is set to one and the low order 31-bits are an offset, relative to the
// beginning of the resource directory of the string, which is of type
// IMAGE_RESOURCE_DIRECTORY_STRING. Otherwise the high bit is clear and the
// low-order 16-bits are the integer Id that identify this resource directory
// entry. If the directory entry is yet another resource directory (i.e. a
// subdirectory), then the high order bit of the offset field will be
// set to indicate this. Otherwise the high bit is clear and the offset
// field points to a resource data entry.
//
typedef struct _IMAGE_RESOURCE_DIRECTORY_ENTRY ...{
union ...{
struct ...{
DWORD NameOffset:31;
DWORD NameIsString:1;
};
DWORD Name;
WORD Id;
};
union ...{
DWORD OffsetToData;
struct ...{
DWORD OffsetToDirectory:31;
DWORD DataIsDirectory:1;
};
};
} IMAGE_RESOURCE_DIRECTORY_ENTRY, *PIMAGE_RESOURCE_DIRECTORY_ENTRY;
//
// For resource directory entries that have actual string names, the Name
// field of the directory entry points to an object of the following type.
// All of these string objects are stored together after the last resource
// directory entry and before the first resource data object. This minimizes
// the impact of these variable length objects on the alignment of the fixed
// size directory entry objects.
//
typedef struct _IMAGE_RESOURCE_DIRECTORY_STRING ...{
WORD Length;
CHAR NameString[ 1 ];
} IMAGE_RESOURCE_DIRECTORY_STRING, *PIMAGE_RESOURCE_DIRECTORY_STRING;
typedef struct _IMAGE_RESOURCE_DIR_STRING_U ...{
WORD Length;
WCHAR NameString[ 1 ];
} IMAGE_RESOURCE_DIR_STRING_U, *PIMAGE_RESOURCE_DIR_STRING_U;
//
// Each resource data entry describes a leaf node in the resource directory
// tree. It contains an offset, relative to the beginning of the resource
// directory of the data for the resource, a size field that gives the number
// of bytes of data at that offset, a CodePage that should be used when
// decoding code point values within the resource data. Typically for new
// applications the code page would be the unicode code page.
//
typedef struct _IMAGE_RESOURCE_DATA_ENTRY ...{
DWORD OffsetToData;
DWORD Size;
DWORD CodePage;
DWORD Reserved;
} IMAGE_RESOURCE_DATA_ENTRY, *PIMAGE_RESOURCE_DATA_ENTRY;
// Resource Format.
//
//
// Resource directory consists of two counts, following by a variable length
// array of directory entries. The first count is the number of entries at
// beginning of the array that have actual names associated with each entry.
// The entries are in ascending order, case insensitive strings. The second
// count is the number of entries that immediately follow the named entries.
// This second count identifies the number of entries that have 16-bit integer
// Ids as their name. These entries are also sorted in ascending order.
//
// This structure allows fast lookup by either name or number, but for any
// given resource entry only one form of lookup is supported, not both.
// This is consistant with the syntax of the .RC file and the .RES file.
//
typedef struct _IMAGE_RESOURCE_DIRECTORY ...{
DWORD Characteristics;
DWORD TimeDateStamp;
WORD MajorVersion;
WORD MinorVersion;
WORD NumberOfNamedEntries;
WORD NumberOfIdEntries;
// IMAGE_RESOURCE_DIRECTORY_ENTRY DirectoryEntries[];
} IMAGE_RESOURCE_DIRECTORY, *PIMAGE_RESOURCE_DIRECTORY;
#define IMAGE_RESOURCE_NAME_IS_STRING 0x80000000
#define IMAGE_RESOURCE_DATA_IS_DIRECTORY 0x80000000
//
// Each directory contains the 32-bit Name of the entry and an offset,
// relative to the beginning of the resource directory of the data associated
// with this directory entry. If the name of the entry is an actual text
// string instead of an integer Id, then the high order bit of the name field
// is set to one and the low order 31-bits are an offset, relative to the
// beginning of the resource directory of the string, which is of type
// IMAGE_RESOURCE_DIRECTORY_STRING. Otherwise the high bit is clear and the
// low-order 16-bits are the integer Id that identify this resource directory
// entry. If the directory entry is yet another resource directory (i.e. a
// subdirectory), then the high order bit of the offset field will be
// set to indicate this. Otherwise the high bit is clear and the offset
// field points to a resource data entry.
//
typedef struct _IMAGE_RESOURCE_DIRECTORY_ENTRY ...{
union ...{
struct ...{
DWORD NameOffset:31;
DWORD NameIsString:1;
};
DWORD Name;
WORD Id;
};
union ...{
DWORD OffsetToData;
struct ...{
DWORD OffsetToDirectory:31;
DWORD DataIsDirectory:1;
};
};
} IMAGE_RESOURCE_DIRECTORY_ENTRY, *PIMAGE_RESOURCE_DIRECTORY_ENTRY;
//
// For resource directory entries that have actual string names, the Name
// field of the directory entry points to an object of the following type.
// All of these string objects are stored together after the last resource
// directory entry and before the first resource data object. This minimizes
// the impact of these variable length objects on the alignment of the fixed
// size directory entry objects.
//
typedef struct _IMAGE_RESOURCE_DIRECTORY_STRING ...{
WORD Length;
CHAR NameString[ 1 ];
} IMAGE_RESOURCE_DIRECTORY_STRING, *PIMAGE_RESOURCE_DIRECTORY_STRING;
typedef struct _IMAGE_RESOURCE_DIR_STRING_U ...{
WORD Length;
WCHAR NameString[ 1 ];
} IMAGE_RESOURCE_DIR_STRING_U, *PIMAGE_RESOURCE_DIR_STRING_U;
//
// Each resource data entry describes a leaf node in the resource directory
// tree. It contains an offset, relative to the beginning of the resource
// directory of the data for the resource, a size field that gives the number
// of bytes of data at that offset, a CodePage that should be used when
// decoding code point values within the resource data. Typically for new
// applications the code page would be the unicode code page.
//
typedef struct _IMAGE_RESOURCE_DATA_ENTRY ...{
DWORD OffsetToData;
DWORD Size;
DWORD CodePage;
DWORD Reserved;
} IMAGE_RESOURCE_DATA_ENTRY, *PIMAGE_RESOURCE_DATA_ENTRY;
- IMAGE_DIRECTORY_ENTRY_RESOURCE
- GOF设计模式-创建型模式理解与思索(三)(Prototype分析)
- Chapter 7. Advanced DirectDraw and Bitmapped Graphics
- c#函数大全
- 用WinCVS得到某一个版本的文件
- ASP的第二课学完了明天 “就做一个用户登陆的页面”
- IMAGE_DIRECTORY_ENTRY_RESOURCE
- Jahia 5.0 Community Edition released – Now 100% Open Source
- Liferay releases version 4.1.0发布,Liferay与Alfresco的合包仍然要等段时间
- 使用final修饰符需要注意的地方
- 关于RCP的一些整理笔记
- 方便管理plugin或rcp的icons
- 对jdk5.0中可变长参数的理解
- 周一
- 直面诚信:电子商务的“厚黑学”——从“黑店名单”事件说起