CABasicAnimation animationWithKeyPath 一些规定的值

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转自:http://www.cnblogs.com/pengyingh/articles/2379631.html


CABasicAnimation animationWithKeyPath Types

When using the ‘CABasicAnimation’ from the QuartzCore Framework in Objective-C, you have to specify an animationWithKeyPath.  This is a long string and is not easily listed in the CABasicAnimation, CAPropertyAnimation, or the CAAnimation class.  I ended up finding a handy chart within the Core Animation Programming guide in Apple’s iPhone OS Reference Library.  Hope this helps save someone time, at least it will for me.

 

 

 

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CABasicAnimation *theAnimation;theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];theAnimation.delegate = self;theAnimation.duration = 1;theAnimation.repeatCount = 0;theAnimation.removedOnCompletion = FALSE;theAnimation.fillMode = kCAFillModeForwards;theAnimation.autoreverses = NO;theAnimation.fromValue = [NSNumber numberWithFloat:0];theAnimation.toValue = [NSNumber numberWithFloat:-60]; [self.view.layer addAnimation:theAnimation forKey:@"animateLayer"];
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我们可以通过animationWithKeyPath键值对的方式来改变动画animationWithKeyPath的值: transform.scale = 比例轉換transform.scale.x = 闊的比例轉換transform.scale.y = 高的比例轉換transform.rotation.z = 平面圖的旋轉opacity = 透明度 marginzPosition backgroundColor cornerRadiusborderWidth boundscontentscontentsRectcornerRadiusframehiddenmaskmasksToBoundsopacitypositionshadowColorshadowOffsetshadowOpacityshadowRadius[self. ui_View.layer removeAllAnimations];        CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"];    pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];    pulse.duration = 0.5 + (rand() % 10) * 0.05;    pulse.repeatCount = 1;    pulse.autoreverses = YES;    pulse.fromValue = [NSNumber numberWithFloat:.8];    pulse.toValue = [NSNumber numberWithFloat:1.2];    [self.ui_View.layer addAnimation:pulse forKey:nil];// bounds CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];    anim.duration = 1.f;    anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];    anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];    anim.byValue  = [NSValue valueWithCGRect:self. ui_View.bounds]; //    anim.toValue = (id)[UIColor redColor].CGColor;//    anim.fromValue =  (id)[UIColor blackColor].CGColor;        anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];    anim.repeatCount = 1;    anim.autoreverses = YES;        [ui_View.layer addAnimation:anim forKey:nil];//cornerRadius     CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];    anim2.duration = 1.f;    anim2.fromValue = [NSNumber numberWithFloat:0.f];    anim2.toValue = [NSNumber numberWithFloat:20.f];    anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];    anim2.repeatCount = CGFLOAT_MAX;    anim2.autoreverses = YES;        [ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"];//contents CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"];    anim.duration = 1.f;    anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage;    anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage;//    anim.byValue  = (id)[UIImage imageNamed:@"3.png"].CGImage;//    anim.toValue = (id)[UIColor redColor].CGColor;//    anim.fromValue =  (id)[UIColor blackColor].CGColor;        anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];    anim.repeatCount = CGFLOAT_MAX;    anim.autoreverses = YES;        [ui_View.layer addAnimation:anim forKey:nil]; [ui_View.layer setShadowOffset:CGSizeMake(2,2)];    [ui_View.layer setShadowOpacity:1];    [ui_View.layer setShadowColor:[UIColor grayColor].CGColor];//    CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"];    anim.duration = 1.f;    anim.toValue = (id)[UIColor redColor].CGColor;    anim.fromValue =  (id)[UIColor blackColor].CGColor;        anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];    anim.repeatCount = CGFLOAT_MAX;    anim.autoreverses = YES;        [ui_View.layer addAnimation:anim forKey:nil];        CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];    _anim.duration = 1.f;    _anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];    _anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)];        _anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];    _anim.repeatCount = CGFLOAT_MAX;    _anim.autoreverses = YES;        [ui_View.layer addAnimation:_anim forKey:nil];            CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];    _anim1.duration = 1.f;    _anim1.fromValue = [NSNumber numberWithFloat:0.5];    _anim1.toValue = [NSNumber numberWithFloat:1];        _anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];    _anim1.repeatCount = CGFLOAT_MAX;    _anim1.autoreverses = YES;        [ui_View.layer addAnimation:_anim1 forKey:nil];                CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"];    _anim2.duration = 1.f;    _anim2.fromValue = [NSNumber numberWithFloat:10];    _anim2.toValue = [NSNumber numberWithFloat:5];        _anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];    _anim2.repeatCount = CGFLOAT_MAX;    _anim2.autoreverses = YES;        [ui_View.layer addAnimation:_anim2 forKey:nil];
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几个可以用来实现热门APP应用PATH中menu效果的几个方法

+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

    animation.fromValue=[NSNumber numberWithFloat:1.0];

    animation.toValue=[NSNumber numberWithFloat:0.0];

    animation.autoreverses=YES;

    animation.duration=time;

    animation.repeatCount=FLT_MAX;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

    animation.fromValue=[NSNumber numberWithFloat:1.0];

    animation.toValue=[NSNumber numberWithFloat:0.4];

    animation.repeatCount=repeatTimes;

    animation.duration=time;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

    animation.autoreverses=YES;

    return  animation;

}

 

+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

    animation.toValue=x;

    animation.duration=time;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

    animation.toValue=y;

    animation.duration=time;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

    animation.fromValue=orginMultiple;

    animation.toValue=Multiple;

    animation.duration=time;

    animation.autoreverses=YES;

    animation.repeatCount=repeatTimes;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

{

    CAAnimationGroup *animation=[CAAnimationGroup animation];

    animation.animations=animationAry;

    animation.duration=time;

    animation.repeatCount=repeatTimes;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

{

    CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

    animation.path=path;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

    animation.autoreverses=NO;

    animation.duration=time;

    animation.repeatCount=repeatTimes;

    return animation;

}

 

+(CABasicAnimation *)movepoint:(CGPoint )point //点移动

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

    animation.toValue=[NSValue valueWithCGPoint:point];

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

{

    CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 00,direction);

    CABasicAnimation* animation;

    animation = [CABasicAnimation animationWithKeyPath:@"transform"];

 

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

    animation.duration= dur;

animation.autoreversesNO;

    animation.cumulativeYES;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    animation.repeatCount= repeatCount; 

animation.delegateself;

 

return animation;

}

 

 

 

 

 

实现view放大再缩小的效果

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- (void)viewDidLoad {    [super viewDidLoad];layer=[CALayer layer];layer.frame=CGRectMake(50, 200, 50, 50);layer.backgroundColor=[UIColor orangeColor].CGColor;layer.cornerRadius=8.0f;CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];animation.duration=4.0f;animation.autoreverses=NO;animation.repeatCount=1;animation.toValue=[NSNumber numberWithInt:-10];animation.fromValue=[NSNumber numberWithInt:200];animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];animationZoomIn.duration=2.0f;animationZoomIn.autoreverses=NO;animationZoomIn.repeatCount=1;animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];animationZoomOut.beginTime=2.0f;animationZoomOut.duration=2.0f;animationZoomOut.autoreverses=NO;animationZoomOut.repeatCount=1;animationZoomOut.toValue=[NSNumber numberWithFloat:.01];animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];CAAnimationGroup *group=[CAAnimationGroup animation];group.duration=4.0f;group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];group.removedOnCompletion=NO;group.fillMode=kCAFillModeForwards;[layer addAnimation:group forKey:nil];[self.view.layer addSublayer:layer];//layer.hidden=YES;}
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