iOS 4 Gesture Recognizers 应用实战

来源:互联网 发布:上海至寻网络骗局 编辑:程序博客网 时间:2024/06/09 21:41

http://www.techotopia.com/index.php/An_iPhone_iOS_4_Gesture_Recognition_Tutorial_%28Xcode_4%29

在上一章,我们已经概要介绍了iPhone手势识别技的概念,本章的目的是通过一个实例演示各种UIGestureRecognizer子类的用法。本章所创建的程序,将创建和设置各种不同的手势识别器,然后用标签把每个侦测到的手势的具体信息显示出来。

 

创建项目Creating the Gesture Recognition Project

 

打开Xcode,创建一个View-baseapplication项目,命名为recognizer。

 

为Label设置出口

 

在View对象中,仅有一个label组件,用于显示侦测到的用户手势类型。label上的文字在程序运行过程中会被代码所改变,因此我们需要为它连接到一个出口上。在xcode的项目导航面板中,选中recognizerViewController.h文件,将它修改为:

#import <UIKit/UIKit.h>
@interface recognizerViewController : UIViewController {
     UILabel *statusLabel; 
} 
@property (retain, nonatomic) IBOutlet UILabel *statusLabel; 
@end 

接着,编辑recognizerViewController.m。在@synthesize语句中增加相应出口并在合适的地方释放它。

#import "recognizerViewController.h"  
@implementation recognizerViewController 
@synthesize statusLabel;
 . . 
- (void)dealloc {
     [statusLabel release];
     [super dealloc]; 
}
 . . 
- (void)viewDidUnload {
     [super viewDidUnload];
     self.statusLabel = nil; 
}
 . . 
@end 

 

设计界面

 

选择recognizerViewController.xib,在IB面板中编辑它。Xcode在创建项目时为我们创建了一个UIView,我们需要在这个UIView中增加一个label。从ObjectLibrary (View-> Utilities -> Object Library) 中拖一个Label对象,然后修改label属性让文本居中对齐:

图片

Ctrl+左键(或者右键)从File’sOwner 拖一条线到Label对象,然后释放按键。在弹出的菜单中选择statusLabel出口。

 

设置GusetureRecognizers对象

 

我们需要在代码中使用gesturerecognizers来识别轻击、轻扫、旋转和捏合。由于这些recognizers需要连接到view对象,因此创建它们的理想地是recognizerViewController类的viewDidLoad方法:

- (void)viewDidLoad {
     UITapGestureRecognizer *doubleTap = 
        [[UITapGestureRecognizer alloc]
        initWithTarget:self
         action:@selector(tapDetected:)];
     doubleTap.numberOfTapsRequired = 2;
     [self.view addGestureRecognizer:doubleTap];
     [doubleTap release];
     UIPinchGestureRecognizer *pinchRecognizer =          [[UIPinchGestureRecognizer alloc]
         initWithTarget:self
          action:@selector(pinchDetected:)];
     [self.view addGestureRecognizer:pinchRecognizer];
     [pinchRecognizer release];
     UIRotationGestureRecognizer *rotationRecognizer =         [[UIRotationGestureRecognizer alloc]
         initWithTarget:self
          action:@selector(rotationDetected:)];
     [self.view addGestureRecognizer:rotationRecognizer];
     [rotationRecognizer release];
      UISwipeGestureRecognizer *swipeRecognizer =         [[UISwipeGestureRecognizer alloc]
        initWithTarget:self
         action:@selector(swipeDetected:)];
     swipeRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
     [self.view addGestureRecognizer:swipeRecognizer];
     [swipeRecognizer release];
     UILongPressGestureRecognizer *longPressRecognizer =           [[UILongPressGestureRecognizer alloc]
          initWithTarget:self
           action:@selector(longPressDetected:)];
     longPressRecognizer.minimumPressDuration = 3;
     longPressRecognizer.numberOfTouchesRequired = 1;
     [self.view addGestureRecognizer:longPressRecognizer];
     [longPressRecognizer release];
     [super viewDidLoad]; 
 

添加处理方法

 

设置完gesturerecognizer之后,就应当编写处理方法,处理方法将在相应手势侦测到之后被recognizer所调用。这些方法也放在了recognizerViewController.m文件里,同时这些方法会根据相应手势的具体信息来刷新label上显示的文字。

-(IBAction)longPressDetected:(UIGestureRecognizer *)sender{
     statusLabel.text = @"Long Press"; 
}
- (IBAction)swipeDetected:(UIGestureRecognizer *)sender {
     statusLabel.text = @"Right Swipe"; 
}
- (IBAction)tapDetected:(UIGestureRecognizer *)sender {
     statusLabel.text = @"Double Tap"; 
}
- (IBAction)pinchDetected:(UIGestureRecognizer *)sender {
     CGFloat scale =  [(UIPinchGestureRecognizer *)sender scale];
     CGFloat velocity = [(UIPinchGestureRecognizer *)sender velocity];
     NSString *resultString = [[NSString alloc] initWithFormat:
          @"Pinch - scale = %f, velocity = %f",
          scale, velocity];
     statusLabel.text = resultString;
     [resultString release]; 
}
- (IBAction)rotationDetected:(UIGestureRecognizer *)sender {
     CGFloat radians = [(UIRotationGestureRecognizer *)sender rotation];
     CGFloat velocity = [(UIRotationGestureRecognizer *)sender velocity];
      NSString *resultString = [[NSString alloc] initWithFormat:
               @"Rotation - Radians = %f, velocity = %f",
         radians, velocity];
     statusLabel.text = resultString;
     [resultString release]; 
} 
 

测试程序

 

最后,编译和运行程序。为了能够充分测试捏合和旋转手势,最好是在物理设备中运行程序(因为模拟器上无法模拟多点触摸)。连接已激活的调试设备(参考TestingiOS 4 Apps on the iPhone – Developer Certificates and Provisioning Profiles), 然后点击Xcode的Run按钮。当程序运行后,进行手势动作并观察label中显示文本的变化。

 



原创粉丝点击