Android游戏开发基础part8--游戏音乐与音效

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Android游戏开发基础part8--游戏音乐与音效

     在我印象中一款出色的游戏都会有精彩的背景音乐和音效的,PC游戏中,我玩过的鬼泣就是我认为比较不错的游戏,手机游戏,由于自己手机的档次不够高,玩过的游戏也不多,我最期待的极品飞车14没能玩到,好像说不适屏吧,我的手机才3.1寸,在触屏智能手机横行的年代,3.1寸算不上大的了,换做几年前还勉强可以。

     在Android中,常用于播放游戏背景音乐的类是MediaPlayer,而用于游戏音效的则是SoundPool类。

 

1.MediaPlayer

MediaPlayer实例化是通过调用静态方法create(Context context, int resid)得到的。

MediaPlayer类常用的函数有:

·prepare():为播放音乐文件做准备工作。

·start():播放音乐。

·pause():暂停音乐播放。

·stop():停止音乐播放。

·setLooping(boolean looping):设置音乐是否循环播放。

·seekTo(int msec):将音乐播放跳转到某一时间点。

·getDuration():获取播放音乐文件总时间长度。

·getCurrentPosition():得到当前播放音乐的时间点。

音乐管理类AudioManager,常用的函数:

1.setStreamVolume(int streamType, int index, int flags)

作用:设置音量大小

第一个参数:音量类型

第二个参数:音量大小

第三个参数:设置一个或者多个标识

2.getStreamVolume(int streamType)

作用:获取当前音量大小

参数:获取音量大小的类型

3.getStreamMaxVolume(int streamType)

作用:获取当前音量的最大值

参数:获取音量大小的类型

创建实例:MediaPlayerProject,需要导入一个音频文件

项目目录截图:

  

 

==>MySurfaceView.java

package com.mediaPlayer;import java.io.IOException;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.media.AudioManager;import android.media.MediaPlayer;import android.media.MediaPlayer.OnCompletionListener;import android.util.Log;import android.view.KeyEvent;import android.view.MotionEvent;import android.view.SurfaceHolder;import android.view.SurfaceHolder.Callback;import android.view.SurfaceView;public class MySurfaceView extends SurfaceView implements Callback,Runnable, OnCompletionListener {private SurfaceHolder sfh;private Paint paint;private Thread th;private Canvas canvas;private boolean flag;private int screenW,screenH;//声明音乐的状态常量private final int MEDIAPLAYER_PAUSE = 0;//暂停private final int MEDIAPLAYER_PLAY = 1;//播放中private final int MEDIAPLAYER_STOP = 2;//停止//音乐的当前的状态private int mediaState = 0;//声明一个音乐播放器private MediaPlayer mediaPlayer;//当前音乐播放的时间点private int currentTime;//当前音乐的总时间private int musicMaxTime;//当前音乐的音量大小private int currentVol;//快进、快退时间戳private int setTime = 5000;//播放器管理类private AudioManager am;/** * SurfaceView的初始化函数 */public MySurfaceView(Context context){super(context);sfh = this.getHolder();sfh.addCallback(this);paint = new Paint();paint.setColor(Color.WHITE);paint.setAntiAlias(true);setFocusable(true);//实例音乐播放器mediaPlayer = MediaPlayer.create(context, R.raw.bgmusic);//设置循环播放mediaPlayer.setLooping(true);//获取音乐文件的总时间musicMaxTime = mediaPlayer.getDuration();//实例管理类am = (AudioManager)MediaPlayerProject.instance.getSystemService(Context.AUDIO_SERVICE);//设置当前调整音量大小只是针对媒体音乐进行调整MediaPlayerProject.instance.setVolumeControlStream(AudioManager.STREAM_MUSIC);//绑定音乐完成监听器mediaPlayer.setOnCompletionListener(this);}/** * SurfaceView视图创建时,响应此函数 */@Overridepublic void surfaceCreated(SurfaceHolder holder) {// TODO Auto-generated method stubscreenW = this.getWidth();screenH = this.getHeight();flag = true;//实例线程th = new Thread(this);//启动线程th.start();}/** * 游戏绘图函数 */public void myDraw(){try{canvas = sfh.lockCanvas();if(canvas != null){canvas.drawColor(Color.WHITE);paint.setColor(Color.RED);paint.setTextSize(15);canvas.drawText("当前音量: " + currentVol, 50, 40, paint);canvas.drawText("当前播放的时间(毫秒)/总时间(毫秒)", 50, 70, paint);canvas.drawText(currentTime + "/" + musicMaxTime, 100, 100, paint);canvas.drawText("方向键中间按钮切换  暂停/开始", 50, 130, paint);canvas.drawText("方向键←键快退" + setTime / 1000 + "秒", 50, 160,paint);canvas.drawText("方向键→键快进" + setTime / 1000 + "秒", 50, 190, paint);canvas.drawText("方向键↑增加音量", 50, 220, paint);canvas.drawText("方向键↓减小音量", 50, 250, paint);}} catch(Exception e){} finally{if(canvas != null)sfh.unlockCanvasAndPost(canvas);}}@Overridepublic boolean onTouchEvent(MotionEvent event) {// TODO Auto-generated method stubreturn true;}@Overridepublic boolean onKeyDown(int keyCode, KeyEvent event) {// TODO Auto-generated method stub//导航中键播放/暂停操作if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER){try {switch (mediaState){//当前处于播放状态case MEDIAPLAYER_PLAY:mediaPlayer.pause();mediaState = MEDIAPLAYER_PAUSE;break;//当前处于暂停的状态case MEDIAPLAYER_PAUSE:mediaPlayer.start();mediaState = MEDIAPLAYER_PLAY;break;//当前处于停止状态case MEDIAPLAYER_STOP:if(mediaPlayer != null){mediaPlayer.pause();mediaPlayer.stop();}mediaPlayer.prepare();mediaPlayer.start();mediaState = MEDIAPLAYER_PLAY;break;}} catch (IllegalStateException e){e.printStackTrace();} catch (IOException e){e.printStackTrace();}//导航上键调整音乐播放声音变大} else if(keyCode == KeyEvent.KEYCODE_DPAD_UP){am.setStreamVolume(AudioManager.STREAM_MUSIC, currentVol + 1, AudioManager.FLAG_PLAY_SOUND);//导航下键调整音乐播放声音变小} else if(keyCode == KeyEvent.KEYCODE_DPAD_DOWN){am.setStreamVolume(AudioManager.STREAM_MUSIC, currentVol - 1, AudioManager.FLAG_PLAY_SOUND);//导航左键调整播放时间倒退五秒} else if(keyCode == KeyEvent.KEYCODE_DPAD_LEFT){if (currentTime - setTime <= 0){mediaPlayer.seekTo(0);} else {mediaPlayer.seekTo(currentTime - setTime); }//导航右键调整音乐播放时间快进五秒} else if(keyCode == KeyEvent.KEYCODE_DPAD_RIGHT){if (currentTime + setTime >= musicMaxTime){mediaPlayer.seekTo(musicMaxTime);} else{mediaPlayer.seekTo(currentTime +setTime);}}return super.onKeyDown(keyCode, event);}/** * 游戏逻辑 */private void logic() {if(mediaPlayer != null){//获取当前音乐播放的时间currentTime = mediaPlayer.getCurrentPosition();//获取当前的音乐值currentVol = am.getStreamVolume(AudioManager.STREAM_MUSIC);} else{currentTime = 0;}}@Overridepublic void run() {// TODO Auto-generated method stubwhile(flag){long start = System.currentTimeMillis();myDraw();logic();long end = System.currentTimeMillis();try{if (end - start < 50){Thread.sleep(50 - (end -start));}} catch (InterruptedException e) {// TODO: handle exceptione.printStackTrace();}}}/** * SurfaceView视图状态发生变化时,响应此函数 */@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {// TODO Auto-generated method stub}/** * SurfaceView视图消亡,响应此函数 */@Overridepublic void surfaceDestroyed(SurfaceHolder holder) {// TODO Auto-generated method stubflag = false;if(mediaPlayer != null){mediaPlayer.stop();}}/** * 监听音乐是否播放完毕 */@Overridepublic void onCompletion(MediaPlayer arg0) {// TODO Auto-generated method stubif(mediaPlayer == arg0){Log.v("wwj", "Play completed");}}}


2.SoundPool

构造函数:SoundPool(int maxStreams, int streamType, int srcQuality)

SoundPool常用函数:

int load(Context context, int resId, int priority)

作用:加载音乐文件,返回音乐ID

第一个参数:Context实例

第二个参数:音乐文件Id

第三个参数:标识优先考虑的声音

int play(int soundID,float leftVolume,float rightVolume,,int priority,int loop,float rate)

作用:音乐播放

第一个参数:加载后得到的音乐文件ID

第二个参数:音量的左声道,范围:0.0~1.0

第三个参数:音量的右声道,范围同上

第四个参数:音乐流的优先级,0是最低优先级

第五个参数:音乐的播放次数,-1:无限循环,0:正常一次,大于0:则表示循环次数。

第六个参数:播放速率。取值范围:0.5~2.0,1.0为正常播放

pause(int streamID)

作用:暂停音乐播放

参数:音乐文件加载后的流ID

stop(int streamID)

作用:结束音乐播放

参数:音乐文件加载后的流ID

release()

作用:释放SoundPool资源

setLoop(int streamID,int loop)

作用:设置循环次数

第二个参数:音乐文件加载后的流ID

第二个参数:循环次数

setRatee(int stream,float rate)

作用:设置播放速率

setVolume(int streamID,float leftVolume,float rightVolume)

作用:设置音量大小

setPriority(int streamID,int priority)

作用:设置流的优先级。

 

创建实例:SoundPoolProject

项目代码:

==>MySurfaceView.java

package com.soundPool;import java.io.IOException;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.media.AudioManager;import android.media.MediaPlayer;import android.media.MediaPlayer.OnCompletionListener;import android.media.SoundPool;import android.util.Log;import android.view.KeyEvent;import android.view.MotionEvent;import android.view.SurfaceHolder;import android.view.SurfaceHolder.Callback;import android.view.SurfaceView;public class MySurfaceView extends SurfaceView implements Callback,Runnable, OnCompletionListener {private SurfaceHolder sfh;private Paint paint;private Thread th;private Canvas canvas;private boolean flag;private int screenW,screenH;//声明SoundPoolprivate SoundPool sp;//记录长音乐文件idprivate int soundId_long;//记录短音乐文件idprivate int soundId_short;/** * SurfaceView的初始化函数 */public MySurfaceView(Context context){super(context);sfh = this.getHolder();sfh.addCallback(this);paint = new Paint();paint.setColor(Color.WHITE);paint.setAntiAlias(true);setFocusable(true);//实例SoundPool播放器sp = new SoundPool(4,AudioManager.STREAM_MUSIC,100);//加载音乐文件获取其数据IDsoundId_long = sp.load(context, R.raw.himi_long, 1);//加载音乐文件获取其数据IDsoundId_short = sp.load(context, R.raw.himi_short, 1);}/** * SurfaceView视图创建时,响应此函数 */@Overridepublic void surfaceCreated(SurfaceHolder holder) {// TODO Auto-generated method stubscreenW = this.getWidth();screenH = this.getHeight();flag = true;//实例线程th = new Thread(this);//启动线程th.start();}/** * 游戏绘图函数 */public void myDraw(){try{canvas = sfh.lockCanvas();if(canvas != null){canvas.drawColor(Color.WHITE);paint.setColor(Color.RED);paint.setTextSize(15);canvas.drawText("点击导航键的上键:播放短音效", 50, 50, paint);canvas.drawText("点击导航键的下键:播放长音效", 50, 80, paint);}} catch(Exception e){} finally{if(canvas != null)sfh.unlockCanvasAndPost(canvas);}}@Overridepublic boolean onTouchEvent(MotionEvent event) {// TODO Auto-generated method stubreturn true;}@Overridepublic boolean onKeyDown(int keyCode, KeyEvent event) {// TODO Auto-generated method stubif(keyCode == KeyEvent.KEYCODE_DPAD_UP)sp.play(soundId_long, 1f, 1f, 0, 0, 1);else if(keyCode == KeyEvent.KEYCODE_DPAD_DOWN)sp.play(soundId_short, 2, 2, 0, 0, 1);return super.onKeyDown(keyCode, event);}/** * 游戏逻辑 */private void logic() {}@Overridepublic void run() {// TODO Auto-generated method stubwhile(flag){long start = System.currentTimeMillis();myDraw();logic();long end = System.currentTimeMillis();try{if (end - start < 50){Thread.sleep(50 - (end -start));}} catch (InterruptedException e) {// TODO: handle exceptione.printStackTrace();}}}/** * SurfaceView视图状态发生变化时,响应此函数 */@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {// TODO Auto-generated method stub}/** * SurfaceView视图消亡,响应此函数 */@Overridepublic void surfaceDestroyed(SurfaceHolder holder) {// TODO Auto-generated method stubflag = false;}@Overridepublic void onCompletion(MediaPlayer mp) {// TODO Auto-generated method stub}}


 

 

 

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