unity3d 在gui上绘制序列帧

来源:互联网 发布:腾讯内部员工网络 编辑:程序博客网 时间:2024/06/01 13:12

今天做功能有个需求,实在gui上绘制序列帧,写了个绘制序列帧的demo,如下:

在场景中建个guiTexture的GameObject,然后把下面脚本drag上去,脚本如下

public class SequencePlay : MonoBehaviour

{

public Texture2D [] ani;

public float curFrame = 0;

void Update ()

{

        var newSpeed = Input.GetAxis("Horizontal");

        curFrame += newSpeed;

        if (curFrame >= any.Length)

        {

          curFrame = ani.Length - 1;

        }

else

{

curFrame = 0;

}

}


    void OnGUI ()

    {

        Texture2D tex = ani[(int)curFrame];

        Rect rect = new Rect(0, 0, tex.width, tex.height);

GUI.DrawTexture(rect, tex);

    }

}


开始的时候绘制不出来,还总是提示 Object reference not set to an instance of an object. 后来才知道,DrawTexture的调用必须要放到OnGui中才可以