ios生成圆角图片
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////原文出处忘了哪里了,很抱歉
头文件
#import <UIKit/UIKit.h>typedef enum { UIImageRoundedCornerTopLeft = 1, UIImageRoundedCornerTopRight = 1 << 1, UIImageRoundedCornerBottomRight = 1 << 2, UIImageRoundedCornerBottomLeft = 1 << 3} UIImageRoundedCorner;@interface MainViewController : UIViewController{}-(void)addRoundedRectToPath:(CGContextRef)context withrect:(CGRect)rect radius:(float)radius mask:(UIImageRoundedCorner)cornerMask;- (UIImage *)roundedRectImage:(UIImage *)srcimage withradius:(float)radius cornerMask:(UIImageRoundedCorner)cornerMask;@end
实现文件
#import "MainViewController.h"#import <stdio.h>#import <stdlib.h>#import "FileUtil.h"@implementation MainViewController#pragma mark - View lifecycle// Implement loadView to create a view hierarchy programmatically, without using a nib.- (void)loadView{[super loadView];self.view.backgroundColor = [UIColor blueColor];UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];[button1 setTitle:@"button111" forState:UIControlStateNormal];[button1 setTitle:@"button111" forState:UIControlStateHighlighted];button1.frame = CGRectMake(0, 0, 300, 50);[button1 addTarget:self action:@selector(writetofile) forControlEvents:UIControlEventTouchUpInside];[self.view addSubview:button1];UIButton *button2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];[button2 setTitle:@"button2222" forState:UIControlStateNormal];[button2 setTitle:@"button2222" forState:UIControlStateHighlighted];button2.frame = CGRectMake(0, 80, 300, 50);[button2 addTarget:self action:@selector(readfile) forControlEvents:UIControlEventTouchUpInside];[self.view addSubview:button2];UIImage *srcimg = [UIImage imageNamed:@"test.png"];NSLog(@"image width = %f,height = %f",srcimg.size.width,srcimg.size.height);UIImageView *imgview = [[UIImageView alloc] initWithFrame:CGRectMake(10, 150, 300, 220)];imgview.image = [self roundedRectImage:srcimg withradius:10 cornerMask:UIImageRoundedCornerTopLeft|UIImageRoundedCornerTopRight];[self.view addSubview:imgview];}- (UIImage *)roundedRectImage:(UIImage *)srcimage withradius:(float)radius cornerMask:(UIImageRoundedCorner)cornerMask{ UIImageView *bkImageViewTmp = [[[UIImageView alloc] initWithImage:srcimage] autorelease]; int w = srcimage.size.width; int h = srcimage.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextBeginPath(context);[self addRoundedRectToPath:context withrect:bkImageViewTmp.frame radius:radius mask:cornerMask]; CGContextClosePath(context); CGContextClip(context); CGContextDrawImage(context, CGRectMake(0, 0, w, h), srcimage.CGImage); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); UIImage *newImage = [UIImage imageWithCGImage:imageMasked]; CGImageRelease(imageMasked); return newImage;}-(void)addRoundedRectToPath:(CGContextRef)context withrect:(CGRect)rect radius:(float)radius mask:(UIImageRoundedCorner)cornerMask{ //原点在左下方,y方向向上。移动到线条2的起点。 CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius); //画出线条2, 目前画线的起始点已经移动到线条2的结束地方了。 CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius); //如果左上角需要画圆角,画出一个弧线出来。 if (cornerMask & UIImageRoundedCornerTopLeft) { //已左上的正方形的右下脚为圆心,半径为radius, 180度到90度画一个弧线, CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius, radius, M_PI, M_PI / 2, 1); } else {//如果不需要画左上角的弧度。从线2终点,画到线3的终点, CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height); //线3终点,画到线4的起点 CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y + rect.size.height); } //画线4的起始,到线4的终点 CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius, rect.origin.y + rect.size.height); //画右上角 if (cornerMask & UIImageRoundedCornerTopRight) { CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1); } else { CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height); CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height - radius); } CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius); //画右下角弧线 if (cornerMask & UIImageRoundedCornerBottomRight) { CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius, radius, 0.0f, -M_PI / 2, 1); } else { CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y); CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius, rect.origin.y); } CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y); //画左下角弧线 if (cornerMask & UIImageRoundedCornerBottomLeft) { CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius, -M_PI / 2, M_PI, 1); } else { CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y); CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + radius); } CGContextClosePath(context);}-(void)writetofile{NSLog(@"writetofile");}-(void)readfile{NSLog(@"button click");}/*// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.- (void)viewDidLoad{ [super viewDidLoad];}*/- (void)viewDidUnload{ [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil;}- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait);}@end
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