sp4

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def init_boxs_pixel_x_y_relative_BOARD():
    boxs = []
    for i in range(NUMBOXHORIZONTAL):
        vert_boxs = []
        x = BOXMARGINWIDTH
        x += i * (BOXWIDTH + GAPBETBOXS)
        for j in range(NUMBOXVERTIVAL):
            y = BOXMARGINHEIGHT
            y += j * (BOXHEIGHT + GAPBETBOXS)
            box = Box(x,y,BOXWIDTH,BOXHEIGHT)
            box.boxx = i
            box.boxy = j
            box.num = i +  NUMBOXVERTIVAL*j                    
            vert_boxs.append(box)
        boxs.append(vert_boxs)
    boxs[NUMBOXHORIZONTAL-1][NUMBOXVERTIVAL-1].is_blank = True
    return boxs


   
def init_font(font_path,font_size,words,words_color,bg_color,):
    font_obj = pygame.font.Font(font_path,font_size)
    text_surf = font_obj.render(words,True,words_color,bg_color)
    return text_surf

def draw_font(text_surf,container,left,top):
    text_rect = text_surf.get_rect()
    text_rect.left = left
    text_rect.top = top
    container.blit(text_surf,text_rect)

   

def draw_bar(BAR,lives):
    BAR = pygame.Surface((BARWIDTH,BARHEIGHT))
    BAR.fill(BLACK)
    text_surf = init_font(FONTPATH,16,"LIVES:",GREEN,BLUE)
    draw_font(text_surf,BAR,20,0)
    text_surf = init_font(FONTPATH,16,str(lives),GREEN,BLUE)
    draw_font(text_surf,BAR,80,0)
    DISPLAYSURF.blit(BAR,(BARLEFT,BARTOP))

def draw_boxs(BOARD,boxs):
    global DISPLAYSURF,BLANK
    for i in range(NUMBOXHORIZONTAL):
        for j in range(NUMBOXVERTIVAL):
            if  boxs[i][j].is_blank==False:
                draw_a_box(boxs,i,j)

def draw_a_box(boxs,boxx,boxy,adjx=0,adjy=0):
    DISPLAYSURF.blit(boxs[boxx][boxy ].surf,(XRBW(boxs[boxx][boxy].x)+adjx,YRBW(boxs[boxx][boxy].y)+adjy))
    textSurf = BASICFONT.render(str(boxs[boxx][boxy].num), True, TEXTCOLOR)
    textRect = textSurf.get_rect()
    textRect.center = XRBW(boxs[boxx][boxy].x) + int(BOXWIDTH / 2) + adjx, YRBW(boxs[boxx][boxy].y) + int(BOXHEIGHT / 2) + adjy
    DISPLAYSURF.blit(textSurf, textRect)

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