黑马程序员_.NET学习7(飞行棋学习源代码)

来源:互联网 发布:学校网络监视怎么屏蔽 编辑:程序博客网 时间:2024/06/01 09:19

---------------------- Windows Phone 7手机开发.Net培训、.NET学习型技术博客、期待与您交流! ----------------------


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 骑士飞行棋
{
    class Program
    {
        static string[] names = new string[2]; //names[0]存玩家姓名A,names[1]存玩家姓名B

        //图例:幸运轮盘:◎  地雷:☆ 暂停:▲   时空隧道:卐
        //在数组中用1表示幸运轮盘:◎
        //          用2表示地雷:☆
        //           用3表示暂停:▲
        //          用4表示时空隧道:卐
        //          用0表示普通:□
        static int[] Map = new int[100];
        static int[] PlayerPos = { 0, 0 };// PlayerPos[0]存玩家A的下标 PlayerPos[1]存玩家B的下标
        static bool[] IsStop = { false, false };//IsStop[0]表示A是否上一次走到了暂停isstop[1]表示B  如果走到暂停,则设置其值为true
        static void Main(string[] args)
        {
            
            ShowUI();
            Console.WriteLine("请输入玩家A的姓名!");
            names[0] = Console.ReadLine();
            //判断用户输入的玩家姓名是否为空为空重新输入
            while(names[0]=="")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入!");
                names[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名!");
            names[1] = Console.ReadLine();
            while (names[1] == "" || names[1] == names[0])
            {
                if (names[1] == "")
                {
                Console.WriteLine("玩家B的姓名不能为空,请重新输入!");
                names[1] = Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("玩家B的姓名不能与玩家{0}相同,请重新输入!",names[0]);
                    names[1] = Console.ReadLine();
                }
            }
            Console.Clear();
            ShowUI();
            Console.WriteLine("游戏对战开始...");
            ShowName();                       
            InitialMap();
            DrawMap();
            Console.WriteLine("开始游戏.....");

            //这个循环中让玩家A和玩家B轮流掷骰子,当玩家A或玩家B坐标>=99时,停止循环
            //产生一个m到n之间的随机数
            //Random r = new Random();
            //int i = r.Next(m, n+1);
                        
            while(PlayerPos[0]<99 && PlayerPos[1]<99)
            {
                
                if (IsStop[0] == false)
                {
                    Action(0);
                }
                else
                {
                    //说明isstop=true
                    IsStop[0] = false;
                }
                if(PlayerPos[0]>=99)
                {
                    break;
                }
                if (IsStop[1] == false)
                {
                    Action(1);
                }
                else
                {
                    IsStop[1] = false;
                }
            }
            Console.Clear();
            if (PlayerPos[0] >= 99)
            {
                Console.WriteLine("恭喜玩家{0}胜利了!", names[0]);
            }
            else
            {
                Console.WriteLine("恭喜玩家{0}胜利了!", names[1]);
            }
            Console.ReadKey();

        }
        /// <summary>
        /// A和B掷骰子的方法
        /// </summary>
        /// <param name="playNumber">A掷骰子传0   B掷骰子传1</param>
        static void Action(int playNumber)
        {
            //playNumber中存的就是当前玩家 姓名 坐标 是 否暂停这三个数组的下标
            //1-playNumber就是对方就是对方玩家 姓名 坐标 是否暂停这三个数组的下标
           //当前 0,  对方1
            //当前1,   对方0
            #region 玩家A掷骰子
            Random r = new Random();//r是产生随机数用的
           
            int step = 0;//用于临时存放随机产生的随机数
            string msg = "";//用来存储显示数据
            Console.WriteLine("{0}按任意键开始掷骰子......", names[playNumber]);
            ConsoleKeyInfo rec = Console.ReadKey(true);
            step = r.Next(1, 7);//产生一个1到6的随机数
            //if (rec.Key == ConsoleKey.Tab && rec.Modifiers== (ConsoleModifiers.Control| ConsoleModifiers.Shift))//组合键的使用
            if (rec.Key == ConsoleKey.Tab)
            {
                ConsoleKeyInfo re = Console.ReadKey(true);
                if (re.Key == ConsoleKey.F1)
                {
                    step = ReadInt(-100, 100);
                }
            }
            //else
            //{
            //    step = r.Next(1, 7);//产生一个1到6的随机数
            //}
            Console.WriteLine("{0}掷出了:{1}", names[playNumber], step);
            Console.WriteLine("{0}按任意键开始行动......", names[playNumber]);
            Console.ReadKey(true);
            Console.Clear();
            PlayerPos[playNumber] = PlayerPos[playNumber] + step;//注意,一旦坐标发生改变就要判断坐标是否大于99或者小于0
            CheckPos();//检查坐标是否越界
            if (PlayerPos[playNumber] == PlayerPos[1 - playNumber])//玩家A踩到玩家B
            {
                PlayerPos[1 - playNumber] = 0;
                msg = string.Format("玩家{0}踩到了玩家{1},玩家{1}被踩到了原点!", names[playNumber], names[1 - playNumber]);
            }
            else
            {
                //没踩到玩家B所以要判断玩家A现在所在的位置是否有其他关卡
                switch (Map[PlayerPos[playNumber]])
                {
                    case 0:
                        //普通没有效果
                        msg = "";
                        break;
                    case 1:
                        //走到幸运轮盘关卡
                        Console.Clear();
                        DrawMap();
                        Console.WriteLine("{0}走到了幸运轮盘,请选择运气!", names[playNumber]);
                        Console.WriteLine("1---交换位置  2---轰炸对方");
                        int userSelect = ReadInt(1, 2);
                        if (userSelect == 1)
                        {//要与对方交换位置
                            int temp = PlayerPos[playNumber];
                            PlayerPos[playNumber] = PlayerPos[1 - playNumber];
                            PlayerPos[1 - playNumber] = temp;
                            msg = string.Format("玩家{0}与玩家{1}交换了位置!", names[playNumber], names[1 - playNumber]);
                        }
                        else
                        {
                            //轰炸对方
                            PlayerPos[1 - playNumber] = PlayerPos[1 - playNumber] - 6;
                            msg = string.Format("玩家{0}轰炸了玩家{1},所以玩家{1}退6格!", names[playNumber], names[1 - playNumber]);
                            CheckPos();
                        }

                        break;
                    case 2:
                        //踩到了地雷
                        PlayerPos[playNumber] = PlayerPos[playNumber] - 6;
                        msg = string.Format("玩家{0}踩到了地雷,所以退6格!", names[playNumber]);
                        CheckPos();
                        break;
                    case 3:
                        //暂停一次
                        IsStop[playNumber] = true;
                        msg = string.Format("{0}走到了红灯,被暂停一次!", names[playNumber]);
                        break;
                    case 4:
                        //走到了时空隧道关卡
                        PlayerPos[playNumber] = PlayerPos[playNumber] + 10;
                        msg = string.Format("玩家{0}进入了幸运轮盘,所以在进10格,爽死啦哈哈~~~~!", names[playNumber]);
                        CheckPos();
                        break;
                }
            }

            Console.Clear();
            ShowUI();
            ShowName();
            DrawMap();
            Console.WriteLine("{0}掷出了{1},行动完成!", names[playNumber], step);
            if (msg != "")
            {
                Console.WriteLine(msg);
            }
            Console.WriteLine("***********玩家A和玩家B的位置如下************");
            Console.WriteLine("{0}的位置为:{1}", names[playNumber], PlayerPos[playNumber] + 1);
            Console.WriteLine("{0}的位置为:{1}", names[1 - playNumber], PlayerPos[1 - playNumber] + 1);


            #endregion
        }
        static int ReadInt()
        {
            int i = ReadInt(int.MinValue, int.MaxValue);
            return i;
        }

        static int ReadInt(int min, int max)
        {
            while (true)
            {
                try
                {
                    int number = Convert.ToInt32(Console.ReadLine());
                    if (number < min || number > max)
                    {
                        Console.WriteLine("只能输入数字1或2,请重新输入!", min, max);
                        continue;
                    }
                    return number;
                }
                catch
                {
                    Console.WriteLine("只能输入数字,请重新输入");
                }
            }
        }
        /// <summary>
        /// 显示游戏名称
        /// </summary>
        static void ShowUI()
        {
            Console.WriteLine("********************************************");
            Console.WriteLine("*                                          *");
            Console.WriteLine("*             骑 士 飞 行 棋               *");
            Console.WriteLine("*                                          *");
            Console.WriteLine("********************************************");
        }
        static void ShowName()
        {
            Console.WriteLine("游戏对战进行中...");
            Console.WriteLine("{0}的士兵用A表示...",names[0]);
            Console.WriteLine("{0}的士兵用A表示...", names[1]);
            Console.WriteLine("如果{0}{1}在同一个位置,用<>来表示...", names[0], names[1]);
            //图例:幸运轮盘:◎  地雷:☆ 暂停:▲   时空隧道:卐
            Console.WriteLine("幸运轮盘:◎  地雷:☆ 暂停:▲   时空隧道:卐");
        }
        /// <summary>
        /// 对玩家A和玩家B进行越界的判断
        /// </summary>
        static void CheckPos()
        {
            for (int i = 0; i <= 1;i++ )
            {
                if (PlayerPos[i] > 99)
                {
                    PlayerPos[i] = 99;
                }
                if (PlayerPos[i] < 0)
                {
                    PlayerPos[i] = 0;
                }
            }
        }
        /// <summary>
        /// 用于初始化地图
        /// </summary>
        static void InitialMap()
        {
            //用于存储地图中关卡的下标
            int[] luckyTurn = { 6, 23, 40, 55, 69, 83 };//表示幸运轮盘:◎
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//表示地雷:☆
            int[] pause = { 9, 27, 60, 93 };//表示暂停:▲
            int[] TimeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//表示时空隧道:卐

            for (int i = 0; i < luckyTurn.Length; i++)
            {
                int pos=luckyTurn[i];
                Map[pos] = 1;
            }
            for (int i = 0; i < landMine.Length;i++ )
            {
                Map[landMine[i]] = 2;
            }
            for (int i = 0; i < pause.Length;i++ )
            {
                Map[pause[i]] = 3;
            }
            for (int i = 0; i < TimeTunnel.Length;i++ )
            {
                Map[TimeTunnel[i]] = 4;
            }
        }
        /// <summary>
        /// 获得第pos坐标上应该绘制的图案
        /// </summary>
        /// <param name="pos">要绘制的坐标</param>
        /// <returns></returns>
        static string GetMapString(int pos)
        {
            string result = "";//接收要绘制图标
            //判断A和B是否在当前要画的第i格上
                if(PlayerPos[0]==pos && PlayerPos[1]==pos)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    result = "<>";
                }
                else if (PlayerPos[0] == pos )//A在当前画的单元格上
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    result= "A";
                }
                else if (PlayerPos[1] == pos)//B在当前画的单元格上
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                   result= "B";
                }
                else
                {
                    switch(Map[pos])
                    {
                        case 1:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            result= "◎";
                            break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Green;
                            result= "☆";
                            break;
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Red;
                            result= "▲";
                            break;
                        case 4:
                            Console.ForegroundColor = ConsoleColor.DarkGreen;
                            result= "卐";
                            break;
                        default:
                            Console.ForegroundColor = ConsoleColor.White;
                            result= "□";
                            break;

                    }
                }
                
                return result;
               
            }
        
        /// <summary>
        /// 画地图
        /// </summary>
        static void DrawMap()
        {
            //画第一行
            for (int i = 0; i <= 29;i++ )
            {
                Console.Write( GetMapString(i));
            }
            Console.WriteLine();
            //第一列
            for (int i = 30; i <= 34;i++ )
            {
                for (int j = 1; j <=29;j++ )
                {
                    Console.Write("  ");
                }
                Console.WriteLine(GetMapString(i));
            }
            //第二行
            for (int i = 64; i > 34;i-- )
            {
                Console.Write(GetMapString(i));
            }
            Console.WriteLine();

            //第二列
            for (int i = 65; i <= 69;i++ )
            {
                Console.WriteLine(GetMapString(i));
            }
            //第三行
            for (int i = 70; i <= 99;i++ )
            {
                Console.Write(GetMapString(i));
            }
            Console.WriteLine();
            Console.ResetColor();
        }
    }
}




---------------------- Windows Phone 7手机开发.Net培训、.NET学习型技术博客、期待与您交流! ----------------------

 

 

详细请查看:http://net.itheima.com/


原创粉丝点击