iOS中的常用基础小知识

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1 随机数的使用

        头文件的引用

        

#import <time.h>#import <mach/mach_time.h>

        srandom()的使用

        srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));

        直接使用 random() 来调用随机数

iOS开发取随机数肯定会遇到的,暂时小结一下,好像有个arc4random(),所以假如你想取80到100的随机数,就可以写成int randomNumber = arc4random() 

+80
int index = arc4random() % 6 +1;就是1到6的随机数了。
还有很多其它的取随机数的方法,论坛上也经常讨论
有网友问怎么生成不重复的随机数,说是生成一个随机种子如:
srand(time(NULL));rand() 00;
还有一个这样的函数round(random()+10);取到的是10~24之间的数,但是是个伪随机数
怎么获得0到1之间的随机数,不包括0和1
思路是:求1--100之间的随机数就可以了然后/100
srand(time(0)); 
(float)(rand() % 100) /100;

(float)(1+arc4random()�)/100
总结:随机数最好使用arc4random,因为使用random()必须手动设置随机种子srandom(time(NULL));否则产生的就是伪随机数。
网友有个这样的想法:
   NSArray *temp = [NSArrayarrayWithObjects:@"1",@"2",@"3",@"4", @"5",@"6", nil];   NSMutableArray *tempArray = [[NSMutableArrayalloc]initWithArray:temp];      NSMutableArray*resultArray = [[NSMutableArrayalloc]init];   int i;   int count = temp.count;   for (i =0; i < count; i ++) {      int index =arc4random() % (count - i);       [resultArray addObject:[tempArrayobjectAtIndex:index]];       [tempArray removeObjectAtIndex:index];    }    [tempArray release];      NSLog(@"resultArray is %@",resultArray);

resultArray里面每个object的intValue就是你要的不重复随机数了


UIImageView 中旋转图像

        float rotateAngle = M_PI;        CGAffineTransform transform =CGAffineTransformMakeRotation(rotateAngle);        imageView.transform = transform;

        以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!


3 在Quartz中如何设置旋转点

        UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]];        imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);

        这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。


创建.plist文件并存储

        NSString *errorDesc;  //用来存放错误信息        NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件        NSDictionary *innerDict;        NSString *name;        Player *player;        NSInteger saveIndex;            for(int i = 0; i < [playerArray count]; i++) {              player = nil;              player = [playerArray objectAtIndex:i];              if(player == nil)                     break;               name = player.playerName;// This "Player1" denotes the player name could also be the computer name              innerDict = [self getAllNodeInfoToDictionary:player];              [rootObj setObject:innerDict forKey:name]; // This "Player1" denotes the person who start this game        }        player = nil;        NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];


        红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码

        NSString *documentsPath = [self getDocumentsDirectory];         NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"];            if (plistData) {                [plistData writeToFile:savePath atomically:YES];         }         else {                NSLog(errorDesc);                [errorDesc release];        }- (NSString *)getDocumentsDirectory {          NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);          return [paths objectAtIndex:0]; }

读取plist文件并转化为NSDictionary

      NSString *documentsPath = [self getDocumentsDirectory];        NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"];        NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];

6 读取一般性文档文件

        NSString *tmp;        NSArray *lines;        lines = [[NSString    stringWithContentsOfFile:@"testFileReadLines.txt"]                        componentsSeparatedByString:@"\n"];             NSEnumerator *nse = [lines objectEnumerator];             // 读取<>里的内容         while(tmp = [nse nextObject]) {                  NSString *stringBetweenBrackets = nil;                  NSScanner *scanner = [NSScanner scannerWithString:tmp];                  [scanner scanUpToString:@"<" intoString:nil];                  [scanner scanString:@"<" intoString:nil];                  [scanner scanUpToString:@">" intoString:&stringBetweenBrackets];                  NSLog([stringBetweenBrackets description]);          }

对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。


隐藏NavigationBar

[self.navigationController setNavigationBarHidden:YES animated:YES];

在想隐藏的ViewController中使用就可以了。


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