红黑树的介绍和实现(二)
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//file RBTree.h< xmlnamespace prefix ="o" ns ="urn:schemas-microsoft-com:office:office" />//written by saturnman#ifndef _RB_TREE_H_#define _RB_TREE_H_#include<iostream>#include<string>#include<sstream>#include<fstream>using namespace std;template<class KEY,class U>class RB_Tree{ private: RB_Tree(const RB_Tree& input){} const RB_Tree& operator=(const RB_Tree& input){} private: enum COLOR{RED,BLACK}; class RB_Node { public: RB_Node() { RB_COLOR = BLACK; right = NULL; left = NULL; parent = NULL; } COLOR RB_COLOR; RB_Node* right; RB_Node* left; RB_Node* parent; KEY key; U data; }; public: RB_Tree() { this->m_nullNode = new RB_Node(); this->m_root = m_nullNode; this->m_nullNode->right = this->m_root; this->m_nullNode->left = this->m_root; this->m_nullNode->parent = this->m_root; this->m_nullNode->RB_COLOR = BLACK; } bool Empty() { if(this->m_root == this->m_nullNode) { return true; } else { return false; } } //find node who's key equals to key,else find the insert point; RB_Node* find(KEY key) { RB_Node* index = m_root; while(index != m_nullNode) { if(key<index->key) { index = index->left; } else if(key>index->key) { index = index->right; } else { break; } } return index; } bool Insert(KEY key,U data) { RB_Node* insert_point = m_nullNode; RB_Node* index = m_root; while(index!=m_nullNode) { insert_point = index; if(key<index->key) { index = index->left; } else if(key>index->key) { index = index->right; } else { return false; } } RB_Node* insert_node = new RB_Node(); insert_node->key = key; insert_node->data = data; insert_node->RB_COLOR = RED; insert_node->right = m_nullNode; insert_node->left = m_nullNode; if(insert_point==m_nullNode) //empty tree { m_root = insert_node; m_root->parent = m_nullNode; m_nullNode->left = m_root; m_nullNode->right = m_root; m_nullNode->parent = m_root; } else { if(key<insert_point->key) { insert_point->left = insert_node; } else { insert_point->right = insert_node; } insert_node->parent = insert_point; } InsertFixUp(insert_node); } void InsertFixUp(RB_Node* node) { while(node->parent->RB_COLOR==RED) { if(node->parent==node->parent->parent->left) { RB_Node* uncle = node->parent->parent->right; if(uncle->RB_COLOR == RED) { node->parent->RB_COLOR = BLACK; uncle->RB_COLOR = BLACK; node->parent->parent->RB_COLOR = RED; node = node->parent->parent; } else if(uncle->RB_COLOR == BLACK ) { if(node == node->parent->right) { node = node->parent; RotateLeft(node); } else { node->parent->RB_COLOR = BLACK; node->parent->parent->RB_COLOR = RED; RotateRight(node->parent->parent); } } } else { RB_Node* uncle = node->parent->parent->left; if(uncle->RB_COLOR == RED) { node->parent->RB_COLOR = BLACK; uncle->RB_COLOR = BLACK; uncle->parent->RB_COLOR = RED; node = node->parent->parent; } else if(uncle->RB_COLOR == BLACK) { if(node == node->parent->left) { node = node->parent; RotateRight(node); } else { node->parent->RB_COLOR = BLACK; node->parent->parent->RB_COLOR = RED; RotateLeft(node->parent->parent); } } } } m_root->RB_COLOR = BLACK; } bool RotateLeft(RB_Node* node) { if(node==m_nullNode || node->right==m_nullNode) { return false;//can't rotate } RB_Node* lower_right = node->right; lower_right->parent = node->parent; node->right=lower_right->left; if(lower_right->left!=m_nullNode) { lower_right->left->parent = node; } if(node->parent==m_nullNode) //rotate node is root { m_root = lower_right; m_nullNode->left = m_root; m_nullNode->right= m_root; //m_nullNode->parent = m_root; } else { if(node == node->parent->left) { node->parent->left = lower_right; } else { node->parent->right = lower_right; } } node->parent = lower_right; lower_right->left = node; } bool RotateRight(RB_Node* node) { if(node==m_nullNode || node->left==m_nullNode) { return false;//can't rotate } RB_Node* lower_left = node->left; node->left = lower_left->right; lower_left->parent = node->parent; if(lower_left->right!=m_nullNode) { lower_left->right->parent = node; } if(node->parent == m_nullNode) //node is root { m_root = lower_left; m_nullNode->left = m_root; m_nullNode->right = m_root; //m_nullNode->parent = m_root; } else { if(node==node->parent->right) { node->parent->right = lower_left; } else { node->parent->left = lower_left; } } node->parent = lower_left; lower_left->right = node; } bool Delete(KEY key) { RB_Node* delete_point = find(key); if(delete_point == m_nullNode) { return false; } if(delete_point->left!=m_nullNode && delete_point->right!=m_nullNode) { RB_Node* successor = InOrderSuccessor(delete_point); delete_point->data = successor->data; delete_point->key = successor->key; delete_point = successor; } RB_Node* delete_point_child; if(delete_point->right!=m_nullNode) { delete_point_child = delete_point->right; } else if(delete_point->left!=m_nullNode) { delete_point_child = delete_point->left; } else { delete_point_child = m_nullNode; } delete_point_child->parent = delete_point->parent; if(delete_point->parent==m_nullNode)//delete root node { m_root = delete_point_child; m_nullNode->parent = m_root; m_nullNode->left = m_root; m_nullNode->right = m_root; } else if(delete_point == delete_point->parent->right) { delete_point->parent->right = delete_point_child; } else { delete_point->parent->left = delete_point_child; } if(delete_point->RB_COLOR==BLACK && !(delete_point_child==m_nullNode && delete_point_child->parent==m_nullNode)) { DeleteFixUp(delete_point_child); } delete delete_point; return true; } void DeleteFixUp(RB_Node* node) { while(node!=m_root && node->RB_COLOR==BLACK) { if(node == node->parent->left) { RB_Node* brother = node->parent->right; if(brother->RB_COLOR==RED) { brother->RB_COLOR = BLACK; node->parent->RB_COLOR = RED; RotateLeft(node->parent); } else { if(brother->left->RB_COLOR == BLACK && brother->right->RB_COLOR == BLACK) { brother->RB_COLOR = RED; node = node->parent; } else if(brother->right->RB_COLOR == BLACK)//left red and right black { brother->RB_COLOR = RED; brother->left->RB_COLOR = BLACK; RotateRight(brother); } else if(brother->right->RB_COLOR == RED) { brother->RB_COLOR = node->parent->RB_COLOR; node->parent->RB_COLOR = BLACK; brother->right->RB_COLOR = BLACK; RotateLeft(node->parent); node = m_root; } } } else { RB_Node* brother = node->parent->left; if(brother->RB_COLOR == RED) { brother->RB_COLOR = BLACK; node->parent->RB_COLOR = RED; RotateRight(node->parent); } else { if(brother->left->RB_COLOR==BLACK && brother->right->RB_COLOR == BLACK) { brother->RB_COLOR = RED; node = node->parent; } else if(brother->left->RB_COLOR==BLACK) { brother->RB_COLOR = RED; brother->right->RB_COLOR = BLACK; RotateLeft(brother); } else if(brother->left->RB_COLOR==RED) { brother->RB_COLOR = node->parent->RB_COLOR; node->parent->RB_COLOR = BLACK; brother->left->RB_COLOR = BLACK; RotateRight(node->parent); node = m_root; } } } } m_nullNode->parent = m_root; node->RB_COLOR = BLACK; } inline RB_Node* InOrderPredecessor(RB_Node* node) { if(node==m_nullNode) //null node has no predecessor { return m_nullNode; } RB_Node* result = node->left; //get node's left child while(result!=m_nullNode) //try to find node's left subtree's right most node { if(result->right!=m_nullNode) { result = result->right; } else { break; } } //after while loop result==null or result's right child is null if(result==m_nullNode) { RB_Node* index = node->parent; result = node; while(index!=m_nullNode && result == index->left) { result = index; index = index->parent; } result = index; // first right parent or null } return result; } inline RB_Node* InOrderSuccessor(RB_Node* node) { if(node==m_nullNode) //null node has no successor { return m_nullNode; } RB_Node* result = node->right; //get node's right node while(result!=m_nullNode) //try to find node's right subtree's left most node { if(result->left!=m_nullNode) { result = result->left; } else { break; } } //after while loop result==null or result's left child is null if(result == m_nullNode) { RB_Node* index = node->parent; result = node; while(index!=m_nullNode && result == index->right) { result = index; index = index->parent; } result = index; //first parent's left or null } return result; } //debug void InOrderTraverse() { InOrderTraverse(m_root); } void CreateGraph(string filename) { //delete } void InOrderCreate(ofstream& file,RB_Node* node) { //delete } void InOrderTraverse(RB_Node* node) { if(node==m_nullNode) { return; } else { InOrderTraverse(node->left); cout<<node->key<<endl; InOrderTraverse(node->right); } } ~RB_Tree() { clear(m_root); delete m_nullNode; } private: // utility function for destructor to destruct object; void clear(RB_Node* node) { if(node==m_nullNode) { return ; } else { clear(node->left); clear(node->right); delete node; } } private: RB_Node *m_nullNode; RB_Node *m_root;};#endif /*_RB_TREE_H_*///file testrb.cpp//written by saturnman#include<iostream>#include<algorithm>#include<iterator>#include<vector>#include<sstream>#include"RBTree.h"using namespace std;int main(){ RB_Tree<int,int> tree; vector<int> v; for(int i=0;i<20;++i) { v.push_back(i); } random_shuffle(v.begin(),v.end()); copy(v.begin(),v.end(),ostream_iterator<int>(cout," ")); cout<<endl; stringstream sstr; for(int i=0;i<v.size();++i) { tree.Insert(v[i],i); cout<<"insert:"<<v[i]<<endl; } for(int i=0;i<v.size();++i) { cout<<"Delete:"<<v[i]<<endl; tree.Delete(v[i]); tree.InOrderTraverse(); } cout<<endl; tree.InOrderTraverse(); return 0;}