C#自定义类型强制转换

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举一个小例子

 

--------------类定义-------------

        public class MyCurrency
        {
            public uint Dollars;
            public ushort Cents;

            public MyCurrency(uint dollars, ushort cents)
            {
                this.Dollars = dollars;
                this.Cents = cents;
            }

            public override string ToString()
            {
                return string.Format(
                    "${0}.{1}", Dollars, Cents
                    );
            }

            //提供MyCurrency到float的隐式转换
            public static implicit operator float(MyCurrency value)
            {
                return value.Dollars + (value.Cents / 100.0f);
            }

            //把float转换为MyCurrency,不能保证转换肯定成功,因为float可以
            //存储负值,而MyCurrency只能存储正数
            //float存储的数量级比uint大的多,如果float包含一个比unit大的值,
            //将会得到意想不到的结果,所以必须定义为显式转换
            //float到MyCurrency的显示转换
            public static explicit operator MyCurrency(float value)
            {
                //checked必须加在此处,加在调用函数外面是不会报错的,
                //因为溢出的异常是在强制转换运算符的代码中发生的
               //Convert.ToUInt16是为了防止丢失精度
               //该段内容很重要,详细参考"C#高级编程(中文第七版) 218页说明"
                checked         
                {
                    uint dollars = (uint)value;
                    ushort cents = Convert.ToUInt16((value - dollars) * 100);
                    return new MyCurrency(dollars, cents);
                }
            }
        }

--------------测试代码-------------

        private void btn_测试自定义类型强制转换_Click(object sender, EventArgs e)
        {
            MyCurrency tmp = new MyCurrency(10, 20);
            //调用MyCurrency到float的隐式转换
            float fTmp = tmp;
            MessageBox.Show(fTmp.ToString());
            float fTmp2 = 200.30f;
            //调用float到MyCurrency的显示转换
            MyCurrency tmp2 = (MyCurrency)fTmp2;
            MessageBox.Show(tmp2.ToString());
        }

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