MFC(多线程与聊天程序,孙鑫C++第十五讲笔记整理)

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1.多线程介绍,略

 

2.一个简单的多线程程序

MSND中参数[in][out]的含义要注意

#include <windows.h>

#include <iostream.h>DWORD WINAPI Fun1Proc(

 LPVOID lpParameter  // thread data

);DWORD WINAPI Fun2Proc(

 LPVOID lpParameter  // thread data

);

int index=0;

int tickets=100;

HANDLE hMutex;互斥对象的句柄

void main()

{

 HANDLE hThread1;

 HANDLE hThread2;

 hThread1=CreateThread(NULL,0,Fun1Proc,NULL,0,NULL);创建线程1

 hThread2=CreateThread(NULL,0,Fun2Proc,NULL,0,NULL);创建线程2

 CloseHandle(hThread1);关闭线程的句柄,为什么要关闭?它将线程的使用计数减1

 CloseHandle(hThread2);这样当线程结束时,线程内核对象被释放,否则只有当进程结束,才释放线程的内核对象

 /*while(index++<1000)

 cout<<"main thread is running"<<endl;*/

 //hMutex=CreateMutex(NULL,TRUE,NULL);将第二个参数设为true后,互斥对象的计数加1

 hMutex=CreateMutex(NULL,TRUE,"tickets");此段代码可以让系统只一份实例在运行!

 if(hMutex)

 {

 if(ERROR_ALREADY_EXISTS==GetLastError())

 {

  cout<<"only instance can run!"<<endl;

  return;

 }

 }

 WaitForSingleObject(hMutex,INFINITE);此代码也将互斥对象的计数加1

 ReleaseMutex(hMutex);所以要释放两次互斥对象

 ReleaseMutex(hMutex);

 Sleep(4000);睡眠4000毫秒

// Sleep(10);

}DWORD WINAPI Fun1Proc(

 LPVOID lpParameter  // thread data

)

{

 /*while(index++<1000)

 cout<<"thread1 is running"<<endl;*/

 

 /*while(TRUE)

 {

 //ReleaseMutex(hMutex);

 WaitForSingleObject(hMutex,INFINITE);等待互斥对象的到来,到来后将互斥对象的计数加1

 if(tickets>0)

 {

  Sleep(1);

  cout<<"thread1 sell ticket : "<<tickets--<<endl;

 }

 else

  break;

 ReleaseMutex(hMutex);释放互斥对象,将其计数减1,这样可以保证,这两句话之间的代码!的执行连续性!

 }*/ WaitForSingleObject(hMutex,INFINITE);

 cout<<"thread1 is running"<<endl;

 return 0;

}DWORD WINAPI Fun2Proc(

 LPVOID lpParameter  // thread data

)

{

 

 /*while(TRUE)

 {

 //ReleaseMutex(hMutex);

 WaitForSingleObject(hMutex,INFINITE);

 if(tickets>0)

 {

  Sleep(1);

  cout<<"thread2 sell ticket : "<<tickets--<<endl;

 }

 else

  break;

 ReleaseMutex(hMutex);

 }*/

 WaitForSingleObject(hMutex,INFINITE);

 cout<<"thread2 is running"<<endl;

 return 0;

}

 

3.多线程聊天程序

  1.加载套接字库在InitInstance()中,调用AfxSocketInit(),此时可以不加载库文件,但要加入Afxsock.h"头文件

 2.CChatDlg中创建成员变量m_socket,然后增加一个成员函数,IniSocket(),在其中完成m_socket的初始化和绑定。在OnInitDialog中调用InitSocket完成初始化工作。

 3.定义一个结构体,包含两个参数,sockhwnd,在OnInitDialog()中初始化这个结构体的对象。

 4.创建一个线程,CreateThread(),须将线程函数RecvProc定义为静态的或者全局函数。

   ::PostMessage()完成将收到的数据发送给对话框。用自定义的消息,自定义的消息如何写?以前说过,参考下面的代码。注意要将EDitBoxMultiLine属性选上。 

   ChatDlg.h#define WM_RECVDATA WM_USER+1

 afx_msg void OnRecvData(WPARAM wParam,LPARAM lParam);

   ChatDlg.cpp

 ON_MESSAGE(WM_RECVDATA,OnRecvData)

然后实现这个函数

void CChatDlg::OnRecvData(WPARAM wParam,LPARAM lParam)

{

 CString str=(char*)lParam;

 CString strTemp;

 GetDlgItemText(IDC_EDIT_RECV,strTemp);

 str+="\r\n";

 str+=strTemp;

 SetDlgItemText(IDC_EDIT_RECV,str);

}

    最后在DWORD WINAPI CChatDlg::RecvProc(LPVOID lpParameter)

中调用 ::PostMessage(hwnd,WM_RECVDATA,0,(LPARAM)tempBuf);

//不能用SendMessage()

 

 

4.对发送按纽的响应代码:

void CChatDlg::OnBtnSend()

{

 // TOD Add your control notification handler code here

 DWORD dwIP;

 ((CIPAddressCtrl*)GetDlgItem(IDC_IPADDRESS1))->GetAddress(dwIP); SOCKADDR_IN addrTo;

 addrTo.sin_family=AF_INET;

 addrTo.sin_port=htons(6000);

 addrTo.sin_addr.S_un.S_addr=htonl(dwIP); CString strSend;

 GetDlgItemText(IDC_EDIT_SEND,strSend);

 sendto(m_socket,strSend,strSend.GetLength()+1,0,

 (SOCKADDR*)&addrTo,sizeof(SOCKADDR));

 SetDlgItemText(IDC_EDIT_SEND,"");

}

 

下面是具体的内容:

一定要多查询MSDN的函数,这里不列出函数原型和参数解释了

#include<windows.h>#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data);int main(){HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);CloseHandle(hThread1);cout<<"main Thread runing"<<endl;//Sleep(4000);return 0;}DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data){cout<<"Thread1 runing"<<endl;return 0;}


 

加上了Sleep(4000)让主线程睡4秒,这样就空闲的时间去执行线程了

 

加入一些循环:

 

下面是买火车票的程序:

#include<windows.h>#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data);DWORD WINAPI ThreadProc2( LPVOID lpParameter   // thread data);int index=0;int tickets=100;int main(){HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);/*while(index++<1000)cout<<"main Thread runing"<<endl;*/Sleep(4000);return 0;}DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data){/*while(index++<1000)cout<<"Thread1 runing"<<endl;*/while(TRUE){if(tickets>0)cout<<"the Thread1 sell ticket "<<tickets--<<endl;else{break;}}return 0;}DWORD WINAPI ThreadProc2(LPVOID lpParameter ){while(TRUE){if(tickets>0)cout<<"the Thread2 sell ticket "<<tickets--<<endl;else{break;}}return 0;}



这段代码有没有问题呢?看看运行结果先:

一张票数卖了两次,如果运行多次,还可能出现,卖了票号为0的火车票

这是什么原因导致的呢?这是因为,线程在直线到了一般,时间片到了,被另一个线程截断,所以导致数据的不一致性,怎么解决呢?

引入线程同步:

#include<windows.h>#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data);DWORD WINAPI ThreadProc2( LPVOID lpParameter   // thread data);int index=0;int tickets=100;HANDLE hMutex;int main(){HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象Sleep(4000);return 0;}DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data){while(TRUE){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间if(tickets>0){cout<<"the Thread1 sell ticket "<<tickets--<<endl;}else{break;}ReleaseMutex(hMutex);//释放该互斥对象}return 0;}DWORD WINAPI ThreadProc2(LPVOID lpParameter ){while(TRUE){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间if(tickets>0){cout<<"the Thread2 sell ticket "<<tickets--<<endl;}else{break;}ReleaseMutex(hMutex);//释放该互斥对象}return 0;}


线程完美运行。每个互斥对象中有一个ID计数器,CreateMutex(NULL,TRUE,NULL),计数+1,WaitForSingleObject(hMutex,INFINITE)计数+1,同一个线程可以拥有多次互斥对象,但也要相应的释放多次对象,这样才能被其他的线程所拥有,一个线程拥有互斥对象,只能由该线程去释放该互斥对象。

CreateMutex(NULL,TRUE,NULL)和ReleaseMutex(hMutex)    与     WaitForSingleObject(hMutex,INFINITE)和ReleaseMutex(hMutex)的关系可以用孙鑫老师说的 房间和钥匙的关系去解释

WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间if(tickets>0){cout<<"the Thread1 sell ticket "<<tickets--<<endl;}else{break;}ReleaseMutex(hMutex);//释放该互斥对象


如果没有其他线程拥有互斥对象,说明该互斥对象是有信号的。

处于上面的代码(WaitForSingleObject和ReleaseMutex之间的代码是保护的,不允许别的线程中途掺进去)

 

对于下面这段代码,谁能解释下面的问题,如果有人知道答案,请留言

#include<windows.h>#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data);DWORD WINAPI ThreadProc2( LPVOID lpParameter   // thread data);int index=0;int tickets=100;HANDLE hMutex;int main(){HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象Sleep(4000);return 0;}DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间while(TRUE){if(tickets>0){cout<<"the Thread1 sell ticket "<<tickets--<<endl;}else{break;}}ReleaseMutex(hMutex);//释放该互斥对象return 0;}DWORD WINAPI ThreadProc2(LPVOID lpParameter ){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间while(TRUE){if(tickets>0){cout<<"the Thread2 sell ticket "<<tickets--<<endl;}else{break;}}ReleaseMutex(hMutex);//释放该互斥对象return 0;}


答案是:

仅仅是因为孙鑫老师当年用的是单核CPU吗?为什么结果不一样的,谁能解释一下。 我的理解:不是全部由线程1运行 就是全部由线程2运行(一开始两个线程抢占CPU资源)

当我运行了10多次之后,终于运行出了一个像样的答案。

 

#include<windows.h>#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data);DWORD WINAPI ThreadProc2( LPVOID lpParameter   // thread data);int index=0;int tickets=100;HANDLE hMutex;int main(){HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);//hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象hMutex=CreateMutex(NULL,TRUE,NULL);Sleep(2000);return 0;}DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data){while(TRUE){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间if(tickets>0){cout<<"the Thread1 sell ticket "<<tickets--<<endl;}else{break;}ReleaseMutex(hMutex);//释放该互斥对象}return 0;}DWORD WINAPI ThreadProc2(LPVOID lpParameter ){while(TRUE){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间if(tickets>0){cout<<"the Thread2 sell ticket "<<tickets--<<endl;}else{break;}ReleaseMutex(hMutex);//释放该互斥对象}return 0;}


此时的主线程Main是占着茅坑不拉屎,因为互斥对象中ID计数是1,下面两个线程不能拥有互斥对象。

要想解决这个问题,只能在主线程中使用 ReleaseMutex方法,而不能是在线程1,线程2中的WaitForSingleObject前面使用ReleaseMutex,谁拥有的,谁去释放。

 

#include<windows.h>#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data);DWORD WINAPI ThreadProc2( LPVOID lpParameter   // thread data);int index=0;int tickets=100;HANDLE hMutex;int main(){HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);//hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象hMutex=CreateMutex(NULL,TRUE,NULL);WaitForSingleObject(hMutex,INFINITE);ReleaseMutex(hMutex);ReleaseMutex(hMutex);Sleep(2000);return 0;}DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data){WaitForSingleObject(hMutex,INFINITE);cout<<"Thread1"<<endl;return 0;}DWORD WINAPI ThreadProc2(LPVOID lpParameter ){WaitForSingleObject(hMutex,INFINITE);cout<<"Thread2"<<endl;return 0;}


答案是:

 

如果一个线程在结束前没有释放互斥对象,则操作系统会帮它释放。上面就是最好的解释。

知道返回值,可以知道上一个线程的互斥是怎么释放的。

 

创建一个命名的互斥对象,可以实现“单例模型”设计方法。

#include<windows.h>#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data);DWORD WINAPI ThreadProc2( LPVOID lpParameter   // thread data);int index=0;int tickets=100;HANDLE hMutex;int main(){HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);//hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象//hMutex=CreateMutex(NULL,TRUE,NULL);hMutex=CreateMutex(NULL,TRUE,"tickets");if(ERROR_ALREADY_EXISTS==GetLastError()){cout<<"only one Instance can run!"<<endl;return 0;}WaitForSingleObject(hMutex,INFINITE);ReleaseMutex(hMutex);ReleaseMutex(hMutex);Sleep(2000);return 0;}DWORD WINAPI ThreadProc1(LPVOID lpParameter   // thread data){WaitForSingleObject(hMutex,INFINITE);cout<<"Thread1"<<endl;return 0;}DWORD WINAPI ThreadProc2(LPVOID lpParameter ){WaitForSingleObject(hMutex,INFINITE);cout<<"Thread2"<<endl;return 0;}


 

 下面是一个简单的聊天程序:

 

AfxSocketInit用来加载XX库文件,相当于WIN32中的WSAStartup函数:

这个函数用在CXXApp中的InitInstance中最合适    包含Afxsock.h  添加到StdAfx.h头文件中

BOOL CChatApp::InitInstance(){if(!AfxSocketInit()){AfxMessageBox("加载失败");return FALSE;}。。。。


添加成员函数:

BOOL CChatDlg::InitSocket(){m_socket=socket(AF_INET,SOCK_DGRAM,0);if(INVALID_SOCKET ==m_socket){AfxMessageBox("套接字创建失败");return FALSE;}SOCKADDR_IN addrserver;addrserver.sin_addr.S_un.S_addr=htonl(INADDR_ANY);addrserver.sin_family=AF_INET;addrserver.sin_port=htons(6000);int revle;revle=bind(m_socket,(SOCKADDR*)&addrserver,sizeof(SOCKADDR));if(SOCKET_ERROR==revle){closesocket(m_socket);AfxMessageBox("绑定失败");return FALSE;}return TRUE;}


添加成语变量 结构体:

struct RECVPARAM{SOCKET sockparam;HWND hwnd;};


在OnInitDialog中:

InitSocket();RECVPARAM *precvparam=new RECVPARAM;precvparam->sockparam=m_socket;precvparam->hwnd=m_hWnd;HANDLE hThread1=CreateThread(NULL,0,Recvfun,(LPVOID)precvparam,0,NULL);CloseHandle(hThread1);


添加一个成员函数(静态成员函数),其实这里使用一个全局的函数更好

static DWORD WINAPI Recvfun(LPVOID lpParameter);//线程函数

DWORD WINAPI CChatDlg::Recvfun(LPVOID lpParameter){SOCKET sock=((RECVPARAM*)lpParameter)->sockparam;HWND hwnd=((RECVPARAM*)lpParameter)->hwnd;SOCKADDR_IN addrclient;int len=sizeof(SOCKADDR);char recvBuffer[100];char sendBuffer[100];char tempBuffer[200];int reval;while(TRUE){reval=recvfrom(sock,recvBuffer,100,0,(SOCKADDR*)&addrclient,&len);if(SOCKET_ERROR ==reval)break;sprintf(tempBuffer,"%s 说 %s",inet_ntoa(addrclient.sin_addr),recvBuffer);::PostMessage(hwnd,WM_RECVDATA,0,(LPARAM)tempBuffer);}return 0;}


头文件:

#define WM_RECVDATA WM_USER+1


 

protected:HICON m_hIcon;// Generated message map functions//{{AFX_MSG(CChatDlg)virtual BOOL OnInitDialog();afx_msg void OnSysCommand(UINT nID, LPARAM lParam);afx_msg void OnPaint();afx_msg HCURSOR OnQueryDragIcon();//}}AFX_MSGafx_msg void OnRecvData(WPARAM wParam,LPARAM lParam);


 

BEGIN_MESSAGE_MAP(CChatDlg, CDialog)//{{AFX_MSG_MAP(CChatDlg)ON_WM_SYSCOMMAND()ON_WM_PAINT()ON_WM_QUERYDRAGICON()//}}AFX_MSG_MAPON_MESSAGE(WM_RECVDATA,OnRecvData)END_MESSAGE_MAP()


 

void CChatDlg::OnRecvData(WPARAM wParam,LPARAM lParam){CString str=(char*)lParam;CString strtemp;GetDlgItemText(ID_JIESHOU,strtemp);str+="\r\n";str+=strtemp;SetDlgItemText(ID_JIESHOU,str);}


 

void CChatDlg::OnSend() {// TODO: Add your control notification handler code hereDWORD dwIp;((CIPAddressCtrl*)GetDlgItem(ID_IPADDRESS))->GetAddress(dwIp);SOCKADDR_IN addrto;addrto.sin_addr.S_un.S_addr=htonl(dwIp);addrto.sin_family=AF_INET;addrto.sin_port=htons(6000);CString strsend;GetDlgItemText(ID_FASONG,strsend);sendto(m_socket,strsend,strsend.GetLength()+1,0,(SOCKADDR*)&addrto,sizeof(SOCKADDR));SetDlgItemText(ID_FASONG,"");}



 

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