Android多点触摸的实现

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转自:http://blog.csdn.net/xiyu_1986/article/details/6997078

第一章 摘要

Linux内核支持的基础上,Android在其 2.0 源码中加入多点触摸功能。由此触摸屏在 Android frameworks被完全分为 2 种实现途径:单点触摸屏的单点方式,多点触摸屏的单点和多点方式。

第二章 软件位

Linuxinput.h中,多点触摸功能依赖于以下几个主要的软件位:

 

………………………..

#define SYN_REPORT0

#define SYN_CONFIG1

#define SYN_MT_REPORT2

………………………...

#define ABS_MT_TOUCH_MAJOR0x30/* Major axis of touching ellipse */

#define ABS_MT_TOUCH_MINOR0x31/* Minor axis (omit if circular) */

#define ABS_MT_WIDTH_MAJOR0x32/* Major axis of approaching ellipse */

#define ABS_MT_WIDTH_MINOR0x33/* Minor axis (omit if circular) */

#define ABS_MT_ORIENTATION0x34/* Ellipse orientation */

#define ABS_MT_POSITION_X0x35/* Center X ellipse position */

#define ABS_MT_POSITION_Y0x36/* Center Y ellipse position */

#define ABS_MT_TOOL_TYPE0x37/* Type of touching device */

#define ABS_MT_BLOB_ID0x38/* Group a set of packets as a blob */

…………………………

Android中对应的软件位定义在RawInputEvent.java :

 

…………………..

public class RawInputEvent {

……………….

 public static final int CLASS_TOUCHSCREEN_MT = 0x00000010;

………………..

 public static final int ABS_MT_TOUCH_MAJOR = 0x30;

  public static final int ABS_MT_TOUCH_MINOR = 0x31;

  public static final int ABS_MT_WIDTH_MAJOR = 0x32;

  public static final int ABS_MT_WIDTH_MINOR = 0x33;

  public static final int ABS_MT_ORIENTATION = 0x34;

  public static final int ABS_MT_POSITION_X = 0x35;

  public static final int ABS_MT_POSITION_Y = 0x36;

  public static final int ABS_MT_TOOL_TYPE = 0x37;

  public static final int ABS_MT_BLOB_ID = 0x38;

………………….

public static final int SYN_REPORT = 0;

  public static final int SYN_CONFIG = 1;

public static final int SYN_MT_REPORT = 2;

………………..

Android中,多点触摸的实现方法在具体的代码实现中和单点是完全区分开的。在Android代码的 EventHub.cpp 中,单点屏和多点屏由如下代码段来判定:

 

int EventHub::open_device(const char *deviceName)

{

………………………

if (test_bit(ABS_MT_TOUCH_MAJOR, abs_bitmask)

&& test_bit(ABS_MT_POSITION_X, abs_bitmask)

&& test_bit(ABS_MT_POSITION_Y, abs_bitmask)) {

device->classes |= CLASS_TOUCHSCREEN | CLASS_TOUCHSCREEN_MT;

//LOGI("It is a multi-touch screen!");

}

//single-touch?

else if (test_bit(BTN_TOUCH, key_bitmask)

&& test_bit(ABS_X, abs_bitmask)

&& test_bit(ABS_Y, abs_bitmask)) {

device->classes |= CLASS_TOUCHSCREEN;

//LOGI("It is a single-touch screen!");

}

………………..

}

我们知道,在触摸屏驱动中,通常在probe函数中会调用input_set_abs_params给设备的input_dev结构体初始化,这些input_dev的参数会在 Android EventHub.cpp 中被读取。如上可知,如果我们的触摸屏想被当成多点屏被处理,只需要在驱动中给input_dev额外增加以下几个参数即可:

 

input_set_abs_params(mcs_data.input, ABS_MT_POSITION_X,pdata->abs_x_min,  pdata->abs_x_max,0, 0);

input_set_abs_params(mcs_data.input, ABS_MT_POSITION_Y,pdata->abs_y_min,  pdata->abs_y_max,0, 0);

input_set_abs_params(mcs_data.input, ABS_MT_TOUCH_MAJOR, 0, 15,0, 0);

                //相当于单点屏的ABX_PRESSURE

input_set_abs_params(mcs_data.input, ABS_MT_WIDTH_MAJOR, 0, 15,0, 0);

//相当于单点屏的ABS_TOOL_WIDTH

注:

为了让我们的驱动代码支持所有的Android版本,无论是多点屏还是单点屏,一般都会保留单点屏的事件,如ABS_TOUCH, ABS_PRESSURE, ABS_X, ABS_Y等。另外,由于在Android2.0前支持多点的frameworks 大多是用 HAT0X,HAT0Y 来实现的,所以一般也会上报这 2 个事件。

第三章 同步方式

由于多点触摸技术需要采集到多个点,然后再一起处理这些点,所以在软件实现中需要保证每一波点的准确性和完整性。因此,Linux内核提供了input_mt_sync(struct input_dev * input)函数。在每波的每个点上报后需要紧跟一句input_mt_sync(),当这波所有点上报后再使用 input_sync()进行同步。例如一波要上报 3 个点:

 

/*上报点1*/

……………..

input_mt_sync(input);

/*上报点2*/

……………..

input_mt_sync(input);

/*上报点3*/

……………..

input_mt_sync(input);

input_sync(input);

注:即使是仅上报一个点的单点事件,也需要一次input_my_sync


AndroidKeyInputQueue.java中,系统创建了一个线程,然后把所有的Input事件放入一个队列:

 

public abstract class KeyInputQueue {

……………………

Thread mThread = new Thread("InputDeviceReader") {

        public void run() {

            android.os.Process.setThreadPriority(

                    android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY);

           

            try {

                RawInputEvent ev = new RawInputEvent();

                while (true) {

                    InputDevice di;

                   // block, doesn't release the monitor

                   readEvent(ev);

if (ev.type == RawInputEvent.EV_DEVICE_ADDED) {

                        synchronized (mFirst) {

                            di = newInputDevice(ev.deviceId);

                            mDevices.put(ev.deviceId, di);

                            configChanged = true;

                        }

                    } else if (ev.type == RawInputEvent.EV_DEVICE_REMOVED) {

                        synchronized (mFirst) {

                            Log.i(TAG, "Device removed: id=0x"

                                    + Integer.toHexString(ev.deviceId));

                            di = mDevices.get(ev.deviceId);

                            if (di != null) {

                                mDevices.delete(ev.deviceId);

                                configChanged = true;

                            } else {

                                Log.w(TAG, "Bad device id: " + ev.deviceId);

                            }

                        }

                    } else {

                        di = getInputDevice(ev.deviceId);

                       

                        // first crack at it

                        send = preprocessEvent(di, ev);

                        if (ev.type == RawInputEvent.EV_KEY) {

                            di.mMetaKeysState = makeMetaState(ev.keycode,

                                    ev.value != 0, di.mMetaKeysState);

                            mHaveGlobalMetaState = false;

                        }

                    }

                    if (di == null) {

                        continue;

                    }

                   

                    if (configChanged) {

                        synchronized (mFirst) {

                            addLocked(di, SystemClock.uptimeMillis(), 0,

                                    RawInputEvent.CLASS_CONFIGURATION_CHANGED,

                                    null);

                        }

                    }

                   

                    if (!send) {

                        continue;

                    }

                   

                    synchronized (mFirst) {

                     ……………………….

                   if (type == RawInputEvent.EV_KEY &&

                                (classes&RawInputEvent.CLASS_KEYBOARD) != 0 &&

                                (scancode < RawInputEvent.BTN_FIRST ||

                                        scancode > RawInputEvent.BTN_LAST)) {

                      /*键盘按键事件 */

                     …………………….

                    } else if (ev.type == RawInputEvent.EV_KEY) {

                      /*下面是EV_KEY事件分支,只支持单点的触摸屏有按键事件,

                       *而支持多点的触摸屏没有按键事件,只有绝对坐标事件

*/

                         if (ev.scancode == RawInputEvent.BTN_TOUCH &&

                                    (classes&(RawInputEvent.CLASS_TOUCHSCREEN

                                            |RawInputEvent.CLASS_TOUCHSCREEN_MT))

                                            == RawInputEvent.CLASS_TOUCHSCREEN) {

                      /*只支持单点的触摸屏的按键事件 */

                      …………………………………

                           } else if (ev.scancode == RawInputEvent.BTN_MOUSE &&

                                    (classes&RawInputEvent.CLASS_TRACKBALL) != 0) {

                      /*鼠标和轨迹球 */

                      ……………………….

                     } else if (ev.type == RawInputEvent.EV_ABS &&

(classes&RawInputEvent.CLASS_TOUCHSCREEN_MT) != 0) {

                      /*下面才是多点触摸屏上报的事件 */

                        if (ev.scancode == RawInputEvent.ABS_MT_TOUCH_MAJOR) {

                                di.mAbs.changed = true;

                                di.mAbs.mNextData[di.mAbs.mAddingPointerOffset

                                        + MotionEvent.SAMPLE_PRESSURE] = ev.value;

                            } else if (ev.scancode == RawInputEvent.ABS_MT_POSITION_X) {

                                di.mAbs.changed = true;

                                di.mAbs.mNextData[di.mAbs.mAddingPointerOffset

                                    + MotionEvent.SAMPLE_X] = ev.value;                         

                            } else if (ev.scancode == RawInputEvent.ABS_MT_POSITION_Y) {

                                di.mAbs.changed = true;

                                di.mAbs.mNextData[di.mAbs.mAddingPointerOffset

                                    + MotionEvent.SAMPLE_Y] = ev.value;                           

                            } else if (ev.scancode == RawInputEvent.ABS_MT_WIDTH_MAJOR) {

                                di.mAbs.changed = true;

                                di.mAbs.mNextData[di.mAbs.mAddingPointerOffset

                                    + MotionEvent.SAMPLE_SIZE] = ev.value;

                            }

            /*上面这段就是多点触摸屏要用到的事件上报部分;

             *使用一个数组mNextData来保存,其中di.mAbs.mAddingPointerOffset

             *是当前点的偏移量,在每个点中还在MotionEvent中定义了X,Y,PRESSURE

             *  SIZE等偏移量,多点触摸屏的压力值由绝对坐标事件ABS_MT_TOUCH_MAJOR确定。

             */

                    } else if (ev.type == RawInputEvent.EV_ABS &&

                                (classes&RawInputEvent.CLASS_TOUCHSCREEN) != 0) {

            /*这里是对单点触摸屏上报坐标事件的新的处理方法,同样使用了数组来保存 */

                          if (ev.scancode == RawInputEvent.ABS_X) {

                                di.mAbs.changed = true;

                                di.curTouchVals[MotionEvent.SAMPLE_X] = ev.value;

                            } else if (ev.scancode == RawInputEvent.ABS_Y) {

                                di.mAbs.changed = true;

                                di.curTouchVals[MotionEvent.SAMPLE_Y] = ev.value;

                            } else if (ev.scancode == RawInputEvent.ABS_PRESSURE) {

                                di.mAbs.changed = true;

                                di.curTouchVals[MotionEvent.SAMPLE_PRESSURE] = ev.value;

                                di.curTouchVals[MotionEvent.NUM_SAMPLE_DATA

                                                 + MotionEvent.SAMPLE_PRESSURE] = ev.value;

                            } else if (ev.scancode == RawInputEvent.ABS_TOOL_WIDTH) {

                                di.mAbs.changed = true;

                                di.curTouchVals[MotionEvent.SAMPLE_SIZE] = ev.value;

                                di.curTouchVals[MotionEvent.NUM_SAMPLE_DATA

                                                 + MotionEvent.SAMPLE_SIZE] = ev.value;

                            }

           …………………………………………….}

            /*下面是关键的同步处理方法 */

                  if (ev.type == RawInputEvent.EV_SYN

                                && ev.scancode == RawInputEvent.SYN_MT_REPORT

                                && di.mAbs != null) {

                    /*在这里实现了对SYN_MT_REPORT事件的处理,

                     *改变了di.mAbs.mAddingPointerOffset的值,从而将

                     *新增的点的参数保存到下一组偏移量的位置。

                     */

                              …………………….

                            final int newOffset = (num <= InputDevice.MAX_POINTERS)

                                            ? (num * MotionEvent.NUM_SAMPLE_DATA)

                                            : (InputDevice.MAX_POINTERS *

                                                    MotionEvent.NUM_SAMPLE_DATA);

                                    di.mAbs.mAddingPointerOffset = newOffset;

                                    di.mAbs.mNextData[newOffset

                                            + MotionEvent.SAMPLE_PRESSURE] = 0;

                      }

                      ……………….

                  } else if (send || (ev.type == RawInputEvent.EV_SYN

                                && ev.scancode == RawInputEvent.SYN_REPORT)) {

                   /*这里实现了对SYN_REPORT事件的处理

                    *如果是单点触摸屏,即使用di.curTouchVals数组保存的点

                    *转化为多点触摸屏的mNextData数组保存

                    *最后是调用InputDevice中的generateAbsMotion处理这个数组。这个函数

                    *的具体实现方法将在后面补充

                    */

                            …………………………..

                        ms.finish();          //重置所有点和偏移量

                          ……………………..

}

由于上层的代码仍然使用ABS_X, ABS_Y这些事件,为了使多点触摸屏代码有良好的兼容性,在KeyInputQueue.java的最后,我们将多点事件类型转化为单点事件类型,返回一个新的InputDevice:

 

private InputDevice newInputDevice(int deviceId) {

   int classes = getDeviceClasses(deviceId);

String name = getDeviceName(deviceId);

InputDevice.AbsoluteInfo absX;

    InputDevice.AbsoluteInfo absY;

    InputDevice.AbsoluteInfo absPressure;

    InputDevice.AbsoluteInfo absSize;

    if ((classes&RawInputEvent.CLASS_TOUCHSCREEN_MT) != 0) {

            absX = loadAbsoluteInfo(deviceId,

                     RawInputEvent.ABS_MT_POSITION_X, "X");

            absY = loadAbsoluteInfo(deviceId,

                    RawInputEvent.ABS_MT_POSITION_Y, "Y");

            absPressure = loadAbsoluteInfo(deviceId,

                    RawInputEvent.ABS_MT_TOUCH_MAJOR, "Pressure");

            absSize = loadAbsoluteInfo(deviceId,

                    RawInputEvent.ABS_MT_WIDTH_MAJOR, "Size");

     } else if ((classes&RawInputEvent.CLASS_TOUCHSCREEN) != 0) {

            absX = loadAbsoluteInfo(deviceId,

                    RawInputEvent.ABS_X, "X");

            absY = loadAbsoluteInfo(deviceId,

                    RawInputEvent.ABS_Y, "Y");

            absPressure = loadAbsoluteInfo(deviceId,

                    RawInputEvent.ABS_PRESSURE, "Pressure");

            absSize = loadAbsoluteInfo(deviceId,

RawInputEvent.ABS_TOOL_WIDTH, "Size");

} else {

            absX = null;

            absY = null;

            absPressure = null;

            absSize = null;

     }       

        return new InputDevice(deviceId, classes, name, absX, absY, absPressure, absSize);

}


第四章 触摸事件 数组的处理

上面我们曾说到 generateAbsMotion 这个方法,它们在InputDevice 类的内部类 MotionState 中实现,该类被定义为 InputDevice 类的静态成员类 (static class) ,调用它们可以直接使用:

InputDeviceClass.MotionStateClass.generateAbsMotion()

 

public class InputDevice {

……………………………

static class MotionState {//下面是这个内部类的几个函数

……………………………….

/* mLastNumPointers为上一个动作在触屏上按键的个数 */

int mLastNumPointers = 0;

final int[] mLastData = new int[MotionEvent.NUM_SAMPLE_DATA * MAX_POINTERS];

/* mNextNumPointers为下一个动作在触屏上按键的个数 */

/*通过对这2个值大小的判断,可以确认新的动作方式*/

int mNextNumPointers = 0;

final int[] mNextData = new int[(MotionEvent.NUM_SAMPLE_DATA * MAX_POINTERS)

+ MotionEvent.NUM_SAMPLE_DATA];

………………………………….

   int[] generateAveragedData(int upOrDownPointer, int lastNumPointers,

                int nextNumPointers) { //平滑处理

   …………………………………….

    }

   private boolean assignPointer(int nextIndex, boolean allowOverlap) {//指派按键

   ……………………………………

    }

   private int updatePointerIdentifiers() {//更新按键ID

   ………………………………….

    }

   void removeOldPointer(int index) {

   ……………………………………

    }

   MotionEvent generateAbsMotion(InputDevice device, long curTime,

                long curTimeNano, Display display, int orientation,

                int metaState) {

   ……………………………………

int upOrDownPointer = updatePointerIdentifiers();

   final int numPointers = mLastNumPointers;

   ………………………………………

    /*对行为的判断 */

         if (nextNumPointers != lastNumPointers) { //前后在触屏上点个数不同,说明有手指updown

               if (nextNumPointers > lastNumPointers) {

                    if (lastNumPointers == 0) { //上次触屏上没有按键,新值又大,说明有按键按下

                        action = MotionEvent.ACTION_DOWN;

                        mDownTime = curTime;

                    } else {//有新点按下,分配给新点ID

                        action = MotionEvent.ACTION_POINTER_DOWN

                                | (upOrDownPointer << MotionEvent.ACTION_POINTER_ID_SHIFT);

                    }

                } else {//新动作比原来pointer数量少

                    if (numPointers == 1) { //原来只有1个点按下,所以现在的动作是全部按键up

                        action = MotionEvent.ACTION_UP;

                    } else { //原来有多点按下,现在是ACTION_POINTER_UP动作,

                        action = MotionEvent.ACTION_POINTER_UP

                                | (upOrDownPointer << MotionEvent.ACTION_POINTER_ID_SHIFT);

                    }

                }

                currentMove = null;

           } else { //前后触屏pointer个数相同,所以是移动动作ACTION_MOVE

                action = MotionEvent.ACTION_MOVE;

           }

   /*后面则是根据屏幕的heightwidth以及屏幕方向orientation对这些点进行二次处理*/

   ……………………………………

    }

MotionEvent generateRelMotion(InputDevice device, long curTime,

                long curTimeNano, int orientation, int metaState) {

/*轨迹球等的处理方式 */

  …………………………………………..

   }

  void finish() {      //结束这轮动作

            mNextNumPointers = mAddingPointerOffset = 0;

            mNextData[MotionEvent.SAMPLE_PRESSURE] = 0;

   }

…………………………………….

}

……………………………….

……………………………………

}

第五章 接口

我们平时所看到的用2个手指对图片放大缩小、旋转等手势都是由应用程序编写浏览器实现的。这些应用程序大多会使用Android2.0以上的在 MotionEvent.java 中实现的新的接口。所以,我们还需要给 MotionEvent类补充尽量全的接口。这里可以完全参照 google 新的 android 代码。

第六章 总结

综上,在硬件支持基础上,Android1.6如果要实现多点触摸功能,主要工作可简述为以下几个方面:

1、 驱动中,除了增加多点的事件上报方式,还要完全更改单点的事件上报方式。

2、 AndroidFrameworks 层需要修改的文件有: EventHub.cpp RawInputEvent.java KeyInputQueue.java InputDevice.java MotionEvent.java

3、 编写新的支持多点触摸功能的多媒体浏览器。

4、 为了代码简练,android2.0在轨迹球和单点屏事件方式中也全使用了新的变量名,以方便多点屏事件同样能使用这些变量,所以修改时还需要注意许多细节方面。